This guide should help you get started with Glimmer DSL for SWT. For more advanced SWT details, please refer to the SWT Reference.
- Glimmer GUI DSL Syntax
- DSL Auto-Expansion
- Widgets
- Widget Styles
- Widget Properties
- Image
- Cursor
- Layouts
- Layout Data
- Canvas Shape DSL
- Canvas Path DSL
- Canvas Transform DSL
- Canvas Animation DSL
- Data-Binding
- Observer
- Software Architecture
- Custom Widgets
- Custom Shells
- Drag and Drop
- Miscellaneous
- License
Glimmer's core is a GUI DSL with a lightweight visual syntax that makes it easy to visualize the nesting of widgets in the GUI hierarchy tree.
It is available through mixing in the Glimmer
module, which makes Glimmer GUI DSL Keywords available to both the instance scope and class scope:
include Glimmer
For example, here is the basic "Hello, World!" sample code (you may copy/paste in girb
):
include Glimmer
shell {
text "Glimmer"
label {
text "Hello, World!"
}
}.open
The include Glimmer
declaration on top mixed the Glimmer
module into the Ruby global main object making the Glimmer GUI DSL available at the top-level global scope.
While this works well enough for mini-samples, it is better to isolate Glimmer in a class or module during production application development to create a clean separation between view code (GUI) and model code (business domain). Here is the "Hello, World!" sample re-written in a class to illustrate how mixing in the Glimmer
module (via include Glimmer
) makes the Glimmer GUI DSL available in both the instance scope and class scope. That is clearly demonstrated by pre-initializing a color constant in the class scope and building the GUI in the #open
instance method (you may copy/paste in girb
):
class HelloWorld
include Glimmer # makes the GUI DSL available in both the class scope and instance scope
COLOR_FOREGROUND_DEFAULT = rgb(255, 0, 0) # rgb is a GUI DSL keyword used in the class scope
def open
# the following are GUI DSL keywords (shell, text, and label) used in the instance scope
shell {
text "Glimmer"
label {
text "Hello, World!"
foreground COLOR_FOREGROUND_DEFAULT
}
}.open
end
end
HelloWorld.new.open
This renders "Hello, World!" with a red foreground color:
The GUI DSL intentionally avoids overly verbose syntax, requiring as little declarative code as possible to describe what GUI to render, how to style it, and what properties to data-bind to the Models.
As such, it breaks off from Ruby's convention of using do end
for multi-line blocks, opting instead for the lightweight and visual { }
curly brace blocks everywhere inside the GUI DSL. More details about Glimmer's syntax conventions may be found in the Glimmer Style Guide
Glimmer DSL syntax consists mainly of:
- keywords (e.g.
table
for a table widget) - style/args (e.g. :multi as in
table(:multi)
for a multi-line selection table widget) - content (e.g.
{ table_column { text 'Name'} }
as intable(:multi) { table_column { text 'name'} }
for a multi-line selection table widget with a table column having header text property'Name'
as content)
Glimmer supports a new and radical Ruby DSL concept called DSL Auto-Expansion. To explain, let's first mention the two types of Glimmer GUI DSL keywords: static and dynamic.
Static keywords are pre-identified keywords in the Glimmer DSL, such as shell
(alias: window
), display
, message_box
, async_exec
, sync_exec
, and bind
.
Dynamic keywords are dynamically figured out from currently imported (aka required/loaded) SWT widgets and custom widgets. Examples are: label
, combo
, and list
for SWT widgets and c_date_time
, video
, and gantt_chart
for custom widgets.
The only reason to distinguish between the two is to realize that importing new Glimmer custom widgets and Java SWT custom widget libraries automatically expands Glimmer's DSL vocabulary with new dynamic keywords.
For example, if a project adds this custom Java SWT library from the Nebula Project:
https://www.eclipse.org/nebula/widgets/gallery/gallery.php
Glimmer will automatically support using the keyword gallery
This is what DSL Auto-Expansion is.
You will learn more about widgets next.
Glimmer GUIs (user interfaces) are modeled with widgets, which are wrappers around the SWT library widgets found here:
https://www.eclipse.org/swt/widgets/
This screenshot taken from the link above should give a glimpse of how SWT widgets look and feel:
In Glimmer DSL, widgets are declared with lowercase underscored names mirroring their SWT names minus the package name.
For example, here are some Glimmer widgets and their SWT counterparts:
shell
(alias:window
) instantiatesorg.eclipse.swt.widgets.Shell
, which represents a windowtext
instantiatesorg.eclipse.swt.widgets.Text
button
instantiatesorg.eclipse.swt.widgets.Button
label
instantiatesorg.eclipse.swt.widgets.Label
composite
instantiatesorg.eclipse.swt.widgets.Composite
tab_folder
instantiatesorg.eclipse.swt.widgets.TabFolder
tab_item
instantiatesorg.eclipse.swt.widgets.TabItem
table
instantiatesorg.eclipse.swt.widgets.Table
table_column
instantiatesorg.eclipse.swt.widgets.TableColumn
tree
instantiatesorg.eclipse.swt.widgets.Tree
combo
instantiatesorg.eclipse.swt.widgets.Combo
list
instantiatesorg.eclipse.swt.widgets.List
Every widget is sufficiently declared by name, but may optionally be accompanied with:
- SWT style/arguments wrapped by parenthesis according to Glimmer Style Guide (see next section for details).
- Ruby block containing content, which may be properties (e.g.
enabled false
) or nested widgets (e.g.table_column
nested insidetable
)
For example, if we were to revisit samples/hello/hello_world.rb
above (you may copy/paste in girb
):
shell {
text "Glimmer"
label {
text "Hello, World!"
}
}.open
Note that shell
(alias: window
) instantiates the outer shell widget, in other words, the window that houses all of the desktop graphical user interface.
shell
is then followed by a block that contains
# ...
text "Glimmer" # text property of shell
label { # label widget declaration as content of shell
text "Hello, World!" # text property of label
}
# ...
The first line declares a property called text
, which sets the title of the shell (window) to "Glimmer"
. Properties always have arguments (not wrapped by parenthesis according to Glimmer Style Guide), such as the text "Glimmer"
in this case, and do NOT have a block (this distinguishes them from widget declarations).
The second line declares the label
widget, which is followed by a Ruby content block that contains its text
property with value "Hello, World!"
The widget block may optionally receive an argument representing the widget proxy object that the block content is for. This is useful in rare cases when the content code needs to refer to parent widget during declaration. You may leave that argument out most of the time and only add when absolutely needed.
Example:
shell {|shell_proxy|
#...
}
Remember that The shell
(alias: window
) widget is always the outermost widget containing all others in a Glimmer desktop windowed application.
After it is declared, a shell
must be opened with the #open
method, which can be called on the block directly as in the example above, or by capturing shell
in a @shell
variable (shown in example below), and calling #open
on it independently (recommended in actual apps)
@shell = shell {
# properties and content
# ...
}
@shell.open
It is centered upon initial display and has a minimum width of 130 (can be re-centered when needed with @shell.center
method after capturing shell
in a @shell
variable as per samples)
Check out the samples directory for more examples.
Example from hello_tab.rb sample (you may copy/paste in girb
):
shell {
text "Hello, Tab!"
tab_folder {
tab_item {
text "English"
label {
text "Hello, World!"
}
}
tab_item {
text "French"
label {
text "Bonjour Univers!"
}
}
}
}.open
If you are new to Glimmer, you have learned enough to start running some samples directly or by reading through Glimmer GUI DSL Keywords (which list each keyword's samples). Go ahead and run all Glimmer samples, and come back to read the rest in any order you like since this material is more organized like a reference.
If you are an advanced user of Glimmer DSL for SWT and need more widgets, check out the Nebula Project for an extensive list (50+) of high quality custom widgets.
This is not an exaustive list, but should give you a good start in learning Glimmer GUI DSL keywords, keeping in mind that the full list can be derived from the SWT documentation. More will be explained in the following sections.
Widgets:
button
: featured in Hello, Checkbox! / Hello, Button! / Hello, Table! / Hello, Radio Group! / Hello, Radio! / Hello, Message Box! / Hello, List Single Selection! / Hello, List Multi Selection! / Hello, Group! / Hello, Combo! / Hello, Checkbox Group! / Contact Manager / Tic Tac Toe / Loginbrowser
: featured in Hello, Browser!calendar
: featured in Hello, Date Time!checkbox
: featured in Hello, Checkbox Group! / Hello, Checkbox!checkbox_group
: featured in Hello, Checkbox Group!combo
: featured in Hello, Table! / Hello, Combo!composite
: featured in Hello, Composite! / Hello, Radio! / Hello, Computed! / Hello, Checkbox! / Tic Tac Toe / Login / Contact Managercool_bar
: featured in Hello, Cool Bar!date
: featured in Hello, Table! / Hello, Date Time! / Hello, Custom Shell! / Tic Tac Toedate_drop_down
: featured in Hello, Table! / Hello, Date Time!group
: featured in Hello, Group! / Contact Managerlabel
: featured in Hello, Computed! / Hello, Checkbox Group! / Hello, Checkbox! / Hello, World! / Hello, Table! / Hello, Tab! / Hello, Radio Group! / Hello, Radio! / Hello, Pop Up Context Menu! / Hello, Menu Bar! / Hello, Date Time! / Hello, Custom Widget! / Hello, Custom Shell! / Contact Manager / Loginlist
(w/ optional:multi
SWT style): featured in Hello, List Single Selection! / Hello, List Multi Selection! / Contact Managermenu
: featured in Hello, Menu Bar! / Hello, Pop Up Context Menu! / Hello, Table!menu_bar
: featured in Hello, Menu Bar!menu_item
: featured in Hello, Table! / Hello, Pop Up Context Menu! / Hello, Menu Bar!message_box
: featured in Hello, Table! / Hello, Pop Up Context Menu! / Hello, Message Box! / Hello, Menu Bar!radio
: featured in Hello, Radio! / Hello, Group!radio_group
: featured in Hello, Radio Group!scrolled_composite
shell
: featured in Hello, Checkbox! / Hello, Button! / Hello, Table! / Hello, Tab! / Hello, Radio Group! / Hello, Radio! / Hello, List Single Selection! / Hello, List Multi Selection! / Hello, Group! / Hello, Date Time! / Hello, Custom Shell! / Hello, Computed! / Hello, Combo! / Hello, Checkbox Group! / Contact Manager / Tic Tac Toe / Logintab_folder
: featured in Hello, Tab!tab_item
: featured in Hello, Tab!table
: featured in Hello, Custom Shell! / Hello, Table! / Contact Managertable_column
: featured in Hello, Table! / Hello, Custom Shell! / Contact Managertext
: featured in Hello, Computed! / Login / Contact Managertime
: featured in Hello, Table! / Hello, Date Time!tool_bar
: featured in Hello, Tool Bar!tool_item
: featured in Hello, Tool Bar!Glimmer::UI::CustomWidget
: ability to define any keyword as a custom widget - featured in Hello, Custom Widget!Glimmer::UI::CustomShell
(alias:Glimmer::UI::Application
): ability to define any keyword as a custom shell (aka custom window or app) - featured in Hello, Custom Shell!
Layouts:
grid_layout
: featured in Hello, Layout! / Hello, Custom Shell! / Hello, Computed! / Hello, Table! / Hello, Pop Up Context Menu! / Hello, Menu Bar! / Hello, List Single Selection! / Hello, List Multi Selection! / Contact Manager / Login / Tic Tac Toerow_layout
: featured in Hello, Layout! / Hello, Radio Group! / Hello, Radio! / Hello, Group! / Hello, Date Time! / Hello, Combo! / Hello, Checkbox Group! / Hello, Checkbox! / Contact Managerfill_layout
: featured in Hello, Layout! / Hello, Custom Widget!layout_data
: featured in Hello, Layout! / Hello, Table! / Hello, Custom Shell! / Hello, Computed! / Tic Tac Toe / Contact Manager
Graphics/Style:
color
: featured in Hello, Custom Widget! / Hello, Menu Bar!font
: featured in Hello, Checkbox Group! / Hello, Checkbox! / Hello, Table! / Hello, Radio Group! / Hello, Radio! / Hello, Pop Up Context Menu! / Hello, Menu Bar! / Hello, Group! / Hello, Date Time! / Hello, Custom Widget! / Hello, Custom Shell! / Contact Manager / Tic Tac ToePoint
class used in setting location on widgetsswt
andSWT
class to set SWT styles on widgets - featured in Hello, Custom Shell! / Login / Contact Manager
Data-Binding/Observers:
bind
: featured in Hello, Computed! / Hello, Combo! / Hello, Checkbox Group! / Hello, Checkbox! / Hello, Button! / Hello, Table! / Hello, Radio Group! / Hello, Radio! / Hello, List Single Selection! / Hello, List Multi Selection! / Hello, Group! / Hello, Date Time! / Hello, Custom Widget! / Hello, Custom Shell! / Login / Contact Manager / Tic Tac Toeobserve
: featured in Hello, Table! / Tic Tac Toeon_widget_selected
: featured in Hello, Combo! / Hello, Checkbox Group! / Hello, Checkbox! / Hello, Button! / Hello, Table! / Hello, Radio Group! / Hello, Radio! / Hello, Pop Up Context Menu! / Hello, Message Box! / Hello, Menu Bar! / Hello, List Single Selection! / Hello, List Multi Selection! / Hello, Group! / Contact Manager / Login / Tic Tac Toeon_modify_text
on_key_pressed
(and SWT aliason_swt_keydown
) - featured in Login / Contact Manageron_key_released
(and SWT aliason_swt_keyup
)on_mouse_down
(and SWT aliason_swt_mousedown
)on_mouse_up
(and SWT aliason_swt_mouseup
) - featured in Hello, Custom Shell! / Contact Manager
Event loop:
display
: featured in Tic Tac Toeasync_exec
: featured in Hello, Custom Widget! / Hello, Custom Shell!sync_exec
: executes a block on the event loop synchronously (usually from another thread)timer_exec
: executes a block after a delay of time has passedauto_exec
: executes a block on the event loop synchronously only when needed (when running from a thread other than GUI thread)
Glimmer follows Proxy Design Pattern by having Ruby proxy wrappers for all SWT objects:
Glimmer::SWT:WidgetProxy
wraps all descendants oforg.eclipse.swt.widgets.Widget
except the ones that have their own wrappers.Glimmer::SWT::ShellProxy
wrapsorg.eclipse.swt.widgets.Shell
Glimmer::SWT:TabItemProxy
wrapsorg.eclipse.swt.widget.TabItem
(also adds a composite to enable adding content under tab items directly in Glimmer)Glimmer::SWT:LayoutProxy
wraps all descendants oforg.eclipse.swt.widget.Layout
Glimmer::SWT:LayoutDataProxy
wraps all layout data objectsGlimmer::SWT:DisplayProxy
wrapsorg.eclipse.swt.widget.Display
(manages displaying GUI)Glimmer::SWT:ColorProxy
wrapsorg.eclipse.swt.graphics.Color
Glimmer::SWT:FontProxy
wrapsorg.eclipse.swt.graphics.Font
Glimmer::SWT::WidgetListenerProxy
wraps all widget listeners
These proxy objects have an API and provide some convenience methods, some of which are mentioned below.
Glimmer SWT proxies come with the instance method #swt_widget
, which returns the actual SWT Widget
object wrapped by the Glimmer widget proxy. It is useful in cases you'd like to do some custom SWT programming outside of Glimmer.
Shell widget proxy has extra methods specific to SWT Shell:
#open
: Opens the shell, making it visible and active, and starting the SWT Event Loop (you may learn more about it here: https://help.eclipse.org/2019-12/nftopic/org.eclipse.platform.doc.isv/reference/api/org/eclipse/swt/widgets/Display.html). If shell was already open, but hidden, it makes the shell visible.#show
: Alias for#open
#hide
: Hides a shell setting "visible" property to false#close
: Closes the shell#center_within_display
: Centers the shell within monitor it is in#start_event_loop
: (happens as part of#open
) Starts SWT Event Loop (you may learn more about it here: https://help.eclipse.org/2019-12/nftopic/org.eclipse.platform.doc.isv/reference/api/org/eclipse/swt/widgets/Display.html). This method is not needed except in rare circumstances where there is a need to start the SWT Event Loop before opening the shell.#visible?
: Returns whether a shell is visible#opened_before?
: Returns whether a shell has been opened at least once before (additionally implying the SWT Event Loop has been started already)#visible=
: Setting to true opens/shows shell. Setting to false hides the shell.#layout
: Lays out contained widgets using SWT'sShell#layout
method#pack
: Packs contained widgets using SWT'sShell#pack
method#pack_same_size
: Packs contained widgets without changing shell's size when widget sizes change
Glimmer allows re-opening any widget and adding properties or extra content after it has been constructed already by using the #content
method.
Example (you may copy/paste in girb
):
@shell = shell {
text "Application"
row_layout
@label1 = label {
text "Hello,"
}
}
@shell.content {
minimum_size 130, 130
label {
text "World!"
}
}
@label1.content {
foreground :red
}
@shell.open
Unlike basic SWT usage, tab_folder
has the smart default of pre-initializing all tabs so that they are properly sized/filled so no delays occur when a user browses through them for the first time by selecting unselected tabs.
The Stock Ticker sample takes advantage of this to ensure all tabs are pre-initialized and filled with rendered data even before the user selects any of them.
That said, tab_folder
can optionally receive a custom Glimmer SWT style named :initialize_tabs_on_select
, which disables that behavior by going back to SWT's default of initializing tabs upon first selection (e.g. upon clicking with the mouse).
To set the shell icon, simply set the image
property under the shell
widget. This shows up in the operating system toolbar and app-switcher (e.g. CMD+TAB) (and application window top-left corner in Windows)
Example:
shell {
# ...
image 'path/to/image.png'
# ...
}
When setting shell icon for a packaged app, which has a JAR file at its core, you can reference the ico
file that ships with the app by going one level up (e.g. '../AppName.ico'
)
Dialog is a variation on Shell. It is basically a shell that is modal (blocks what's behind it) and belongs to another shell. It only has a close button.
Glimmer facilitates building dialogs by using the dialog
keyword, which automatically adds the SWT.DIALOG_TRIM and SWT.APPLICATION_MODAL widget styles needed for a dialog.
Check out Hello, Dialog! sample to learn more.
The Glimmer DSL message_box
keyword is similar to shell
and dialog
, but renders a modal dialog with a title text
property, main body message
property, and dismissal button(s) only (OK button by default or more options). It may also be opened via the #open
method.
Example (you may copy/paste in girb
):
include Glimmer
@shell = shell {
text 'Hello, Message Box!'
button {
text 'Please Click To Win a Surprise'
on_widget_selected do
message_box(@shell) {
text 'Surprise'
message "Congratulations!\n\nYou have won $1,000,000!"
}.open
end
}
}
@shell.open
It is also possible to use message_box
even before instantiating the first shell
(Glimmer builds a throwaway shell
parent automatically for it):
Example (you may copy/paste in girb
):
include Glimmer
message_box {
text 'Greeting'
message "Hello, World!"
}.open
The SWT Display
class is a singleton in Glimmer. It is used in SWT to represent your display device, allowing you to manage GUI globally
and access available monitors. Additionally, it is responsible for the SWT event loop, which runs on the first thread the Glimmer application starts on. In multi-threaded programming, Display
provides the methods async_exec
and sync_exec
to enable enqueuing GUI changes asynchronously or synchronously from threads other than the main (first) thread since direct GUI changes are forbidden from other threads by design.
Display
is automatically instantiated upon first instantiation of a shell
widget.
Alternatively, for advanced use cases, a Display
can be created explicitly with the Glimmer display
keyword. When a shell
is later declared, it
automatically uses the display
created earlier without having to explicitly hook it.
@display = display {
cursor_location 300, 300
on_swt_keydown do
# ...
end
# ...
}
@shell = shell { # uses display created above
}
The benefit of instantiating an SWT Display explicitly is to set Properties or Observers. Although SWT Display is not technically a widget, it has similar APIs and DSL support.
JRuby supports truly parallel multi-threading since it relies on the JVM (Java Virtual Machine). As such, it enables development of highly-interactive desktop applications that can do background work while the user is interacting with the GUI. However, any code that interacts with the GUI from a thread other than the main (first) GUI thread must do so only through sync_exec (if it is standard synchronous code) or async_exec.
Most of the time, you simply get away with Ruby Threads and Mutexes.
Otherwise, if you need more advanced concurrency, Glimmer includes the concurrent-ruby gem, which supports many helpful concurrency techniques such as Thread Pools (used in the Mandelbrot Fractal sample).
One thing Glimmer DSL for SWT innovates over plain old SWT is not requiring developers to explicitly use Display.syncExec
from threads other than the GUI threads.
Glimmer automatically detects if you're running in a different thread and uses Display.syncExec
automatically using its own enhanced auto_exec
In any case, Glimmer still allows developers to manually use sync_exec
, async_exec
, timer_exec
, and auto_exec
when needed. M
async_exec {}
is a Glimmer DSL keyword in addition to being a method on display
. It accepts a block and when invoked, adds the block to the end of a queue of GUI events scheduled to run on the SWT event loop, executing asynchronously.
Example (you may copy/paste in girb
):
@shell = shell {
text 'Glimmer'
@label = label {
text 'Hello, World!'
}
}
Thread.new do
[:red, :dark_green, :blue].cycle do |color|
async_exec do
@label.content {
foreground color if @shell.visible?
}
end
sleep(1)
end
end
@shell.open
sync_exec {}
is required by SWT when running GUI update from a thread other than the GUI thread. In Glimmer, it is automatically invoked for you so that you wouldn't have to worry about it. It works just like async_exec
except it executes the block synchronously at the earliest opportunity possible, waiting for the block to be finished.
sync_exec {}
is required by SWT when running GUI update from a thread other than the GUI thread. In Glimmer, it is automatically invoked for you so that you wouldn't have to worry about it. It works just like async_exec
except it executes the block synchronously at the earliest opportunity possible, waiting for the block to be finished.
auto_exec(override_sync_exec:, override_async_exec) {}
only executes code block with sync_exec
when necessary (running from a thread other than the GUI thread). It is used automatically all over the Glimmer DSL for SWT codebase, so you wouldn't need it unless you grab a direct handle on swt_widget
from a widget proxy.
timer_exec(delay_in_milliseconds) {}
works just like async_exec
except it executes the block after a delay has elapsed.
Glimmer DSL provides support for SWT Menu and MenuItem widgets.
There are 2 main types of menus in SWT:
- Menu Bar (shows up on top)
- Pop Up Context Menu (shows up when right-clicking a widget)
Underneath both types, there can be a 3rd menu type called Drop Down.
Glimmer provides special support for Drop Down menus as it automatically instantiates associated Cascade menu items and wires together with proper parenting, swt styles, and calling setMenu.
The ampersand symbol indicates the keyboard shortcut key for the menu item (e.g. '&Help' can be triggered on Windows by hitting ALT+H)
Example of a Menu Bar (you may copy/paste in girb
):
include Glimmer
COLORS = [:white, :red, :yellow, :green, :blue, :magenta, :gray, :black]
shell {
grid_layout {
margin_width 0
margin_height 0
}
text 'Hello, Menu Bar!'
@label = label(:center) {
font height: 50
text 'Check Out The Menu Bar Above!'
}
menu_bar {
menu {
text '&File'
menu_item {
text '&New'
accelerator :command, :N
on_widget_selected do
message_box {
text 'New'
message 'New file created.'
}.open
end
}
menu_item {
text '&Open...'
accelerator :command, :O
on_widget_selected do
message_box {
text 'Open'
message 'Opening File...'
}.open
end
}
menu {
text 'Open &Recent'
menu_item {
text 'File 1'
on_widget_selected do
message_box {
text 'File 1'
message 'File 1 Contents'
}.open
end
}
menu_item {
text 'File 2'
on_widget_selected do
message_box {
text 'File 2'
message 'File 2 Contents'
}.open
end
}
}
menu_item(:separator)
menu_item {
text 'E&xit'
on_widget_selected do
exit(0)
end
}
}
menu {
text '&Edit'
menu_item {
text 'Cut'
accelerator :command, :X
}
menu_item {
text 'Copy'
accelerator :command, :C
}
menu_item {
text 'Paste'
accelerator :command, :V
}
}
menu {
text '&Options'
menu_item(:radio) {
text '&Enabled'
on_widget_selected do
@select_one_menu.enabled = true
@select_multiple_menu.enabled = true
end
}
@select_one_menu = menu {
text '&Select One'
enabled false
menu_item(:radio) {
text 'Option 1'
}
menu_item(:radio) {
text 'Option 2'
}
menu_item(:radio) {
text 'Option 3'
}
}
@select_multiple_menu = menu {
text '&Select Multiple'
enabled false
menu_item(:check) {
text 'Option 4'
}
menu_item(:check) {
text 'Option 5'
}
menu_item(:check) {
text 'Option 6'
}
}
}
menu {
text '&Format'
menu {
text '&Background Color'
COLORS.each { |color_style|
menu_item(:radio) {
text color_style.to_s.split('_').map(&:capitalize).join(' ')
on_widget_selected do
@label.background = color_style
end
}
}
}
menu {
text 'Foreground &Color'
COLORS.each { |color_style|
menu_item(:radio) {
text color_style.to_s.split('_').map(&:capitalize).join(' ')
on_widget_selected do
@label.foreground = color_style
end
}
}
}
}
menu {
text '&View'
menu_item(:radio) {
text 'Small'
on_widget_selected do
@label.font = {height: 25}
@label.parent.pack
end
}
menu_item(:radio) {
text 'Medium'
selection true
on_widget_selected do
@label.font = {height: 50}
@label.parent.pack
end
}
menu_item(:radio) {
text 'Large'
on_widget_selected do
@label.font = {height: 75}
@label.parent.pack
end
}
}
menu {
text '&Help'
menu_item {
text '&Manual'
accelerator :command, :shift, :M
on_widget_selected do
message_box {
text 'Manual'
message 'Manual Contents'
}.open
end
}
menu_item {
text '&Tutorial'
accelerator :command, :shift, :T
on_widget_selected do
message_box {
text 'Tutorial'
message 'Tutorial Contents'
}.open
end
}
menu_item(:separator)
menu_item {
text '&Report an Issue...'
on_widget_selected do
message_box {
text 'Report an Issue'
message 'Reporting an issue...'
}.open
end
}
}
}
}.open
Example of a Pop Up Context Menu (you may copy/paste in girb
):
include Glimmer
shell {
grid_layout {
margin_width 0
margin_height 0
}
text 'Hello, Pop Up Context Menu!'
label {
text "Right-Click on the Text to\nPop Up a Context Menu"
font height: 50
menu {
menu {
text '&History'
menu {
text '&Recent'
menu_item {
text 'File 1'
on_widget_selected do
message_box {
text 'File 1'
message 'File 1 Contents'
}.open
end
}
menu_item {
text 'File 2'
on_widget_selected do
message_box {
text 'File 2'
message 'File 2 Contents'
}.open
end
}
}
menu {
text '&Archived'
menu_item {
text 'File 3'
on_widget_selected do
message_box {
text 'File 3'
message 'File 3 Contents'
}.open
end
}
menu_item {
text 'File 4'
on_widget_selected do
message_box {
text 'File 4'
message 'File 4 Contents'
}.open
end
}
}
}
}
}
}.open
The system tray allows showing icons for various apps that need to stay on for extended periods of time and provide quick access.
In Glimmer DSL for SWT, generating tray items is automated via the tray_item
keyword, which can be nested under shell
and then have a child menu
underneath that pops up when the user clicks on its icon in the system tray. It is recommended that the related shell is declared with the :on_top
style (in addition to the default style :shell_trim
) to ensure it opens above all apps when shown.
Note that if you would like to display notifications, you can use the JFace Notification API and new JFace Notification builder, the Nebula Notifier custom widget, or the Two Slices Java library.
Example code:
shell(:shell_trim, :on_top) { # make it always appear on top of everything
row_layout(:vertical) {
center true
}
text 'Hello, Tray Item!'
on_shell_closed do |event|
# do not perform event that closes app when shell is closed
event.doit = false
# body_root is the root shell
body_root.hide
self.show_application = false # updates Show Application checkbox menu item indirectly
end
tray_item {
tool_tip_text 'Glimmer'
image @image # could use an image path instead
menu {
menu_item {
text 'About'
on_widget_selected do
message_box {
text 'Glimmer - About'
message 'This is a Glimmer DSL for SWT Tray Item'
}.open
end
}
menu_item(:separator)
menu_item(:check) {
text 'Show Application'
selection <=> [self, :show_application]
on_widget_selected do
# body_root is the root shell
if body_root.visible?
body_root.hide
else
body_root.show
end
end
}
menu_item(:separator)
menu_item {
text 'Exit'
on_widget_selected do
exit(0)
end
}
}
# supported tray item listeners (you can try to add actions to them when needed)
# on_swt_Show do
# end
#
# on_swt_Hide do
# end
#
# on_widget_selected do
# end
#
# on_menu_detected do
# end
}
label(:center) {
text 'This is the application'
font height: 30
}
label {
text 'Click on the tray item (circles icon) to open its menu'
}
label {
text 'Uncheck Show Application to hide the app and recheck it to show the app'
}
}
Learn more at Hello, Tray Item!
Glimmer provides smart defaults for the scrolled_composite
widget by:
- Automatically setting the nested widget as its content (meaning use can just like a plain old
composite
to add scrolling) - Automatically setting the :h_scroll and :v_scroll SWT styles (can be set manually if only one of either :h_scroll or :v_scroll is desired )
- Automatically setting the expand horizontal and expand vertical SWT properties to
true
sash_form
is an SWT built-in custom widget that provides a resizable sash that splits a window area into two or more panes.
It can be customized with the weights
attribute by setting initial weights to size the panes at first display.
One noteworthy thing about the Glimmer implementation is that, unlike behavior in SWT, it allows declaring weights
before the content of the sash_form
, thus providing more natural and convenient syntax (Glimmer automatically takes care of sending that declaration to SWT at the end of declaring sash_form
content as per the SWT requirements)
You can customize the color of the sash by setting the background
attribute.
Also, you can customize the sash_width
(Integer
) and orientation
properties (swt(:horizontal)
or swt(:vertical)
).
Example (you may copy/paste in girb
):
shell {
text 'Sash Form Example'
sash_form {
label {
text '(resize >>)'
background :dark_green
foreground :white
font height: 20
}
label {
text '(<< resize)'
background :red
foreground :white
font height: 20
}
weights 1, 2
}
}.open
You may check out a more full-fledged example in Hello, Sash Form!
Glimmer DSL for SWT includes a basic SWT Browser widget, which can load URLs or render HTML. It supports WebKit (default on Mac/Linux), Edge (default on Windows), and IE (pass SWT style :none
to activate on Windows) browsers out of the box. Its JavaScript engine can even be instrumented with Ruby code if needed.
Example loading a URL (you may copy/paste in girb
):
shell {
minimum_size 1024, 860
maximum_size 2000, 1000
browser {
url 'http://brightonresort.com/about'
}
}.open
Example rendering HTML with JavaScript on document ready (you may copy/paste in girb
provided you install and require glimmer-dsl-xml gem):
shell {
minimum_size 130, 130
@browser = browser {
text html {
head {
meta(name: "viewport", content: "width=device-width, initial-scale=2.0")
}
body {
h1 { "Hello, World!" }
}
}
on_completed do # on load of the page execute this JavaScript
@browser.swt_widget.execute("alert('Hello, World!');")
end
}
}.open
This relies on Glimmer's Multi-DSL Support for building the HTML text using Glimmer XML DSL.
Learn more at:
The built-in basic SWT browser
widget might not satisfy all your needs. If so, consider the advanced 3rd-party browser widget JxBrowser, which utilizes Google Chromium.
SWT widgets receive SWT
styles in their constructor as per this guide:
https://wiki.eclipse.org/SWT_Widget_Style_Bits
Glimmer DSL facilitates that by passing symbols representing SWT
constants as widget method arguments (i.e. inside widget ()
parentheses according to Glimmer Style Guide. See example below) in lower case version (e.g. SWT::MULTI
becomes :multi
).
These styles customize widget look, feel, and behavior.
Example:
# ...
list(:multi, :border) { # SWT styles go inside ()
# ...
}
# ...
Passing :multi
to list
widget enables list element multi-selection.
# ...
composite(:border) { # SWT styles go inside ()
# ...
}
# ...
Passing :border
to composite
widget ensures it has a border.
When you need to pass in multiple SWT styles, simply separate by commas.
Example:
# ...
text(:center, :border) { # Multiple SWT styles separated by comma
# ...
}
# ...
Glimmer ships with SWT style smart defaults so you wouldn't have to set them yourself most of the time (albeit you can always override them):
text(:border)
table(:border, :virtual, :full_selection)
tree(:border, :virtual, :v_scroll, :h_scroll)
spinner(:border)
list(:border, :v_scroll)
button(:push)
You may check out all available SWT
styles here:
When building a widget-related SWT object manually (e.g. GridData.new(...)
), you are expected to use SWT::CONSTANT
directly or BIT-OR a few SWT constants together like SWT::BORDER | SWT::V_SCROLL
.
Glimmer facilitates that with swt
keyword by allowing you to pass multiple styles as an argument array of symbols instead of dealing with BIT-OR.
Example:
style = swt(:border, :v_scroll)
In rare occasions, you might need to apply & with a negative (not) style bit to negate it from another style bit that includes it.
Glimmer facilitates that by declaring the negative style bit via postfixing a symbol with !
.
Example:
style = swt(:shell_trim, :max!) # creates a shell trim style without the maximize button (negated)
SWT Shell widget by default is resizable. To make it non-resizable, one must pass a complicated style bit concoction like swt(:shell_trim, :resize!, :max!)
.
Glimmer makes this easier by alternatively ing a :no_resize
extra SWT style, added for convenience.
This makes declaring a non-resizable window as easy as:
shell(:no_resize) {
# ...
}
SWT Shell can open and fill the screen with this style swt(:fill_screen)
. This makes it have the size of the display, thus filling the screen. Keep in mind that this is different from being maximized (which is a special window state, not just filling the screen).
Widget properties such as text value, enablement, visibility, and layout details are set within the widget block using methods matching SWT widget property names in lower snakecase. You may refer to SWT widget guide for details on available widget properties:
Code examples:
# ...
label {
text "Hello, World!" # SWT properties go inside {} block
}
# ...
In the above example, the label
widget text
property was set to "Hello, World!".
# ...
button {
enabled bind(@tic_tac_toe_board.box(row, column), :empty)
}
# ...
In the above example, the text
widget enabled
property was data-bound to #empty
method on @tic_tac_toe_board.box(row, column)
(learn more about data-binding below)
Colors make up a subset of widget properties. SWT accepts color objects created with RGB (Red Green Blue) or RGBA (Red Green Blue Alpha). Glimmer supports constructing color objects using the rgb
and rgba
DSL keywords.
Example:
# ...
label {
background rgb(144, 240, 244)
foreground rgba(38, 92, 232, 255)
}
# ...
SWT also supports standard colors available as constants under the SWT
namespace with the COLOR_
prefix (e.g. SWT::COLOR_BLUE
)
Glimmer supports constructing colors for these constants as lowercase Ruby symbols (with or without color_
prefix) passed to color
DSL keyword
Example:
# ...
label {
background color(:black)
foreground color(:yellow)
}
label {
background color(:color_white)
foreground color(:color_red)
}
# ...
You may check out all available standard colors in SWT
over here (having COLOR_
prefix):
Glimmer color objects come with an instance method #swt_color
that returns the actual SWT Color
object wrapped by the Glimmer color object. It is useful in cases you'd like to do some custom SWT programming outside of Glimmer.
Example:
color(:black).swt_color # returns SWT Color object
Fonts are represented in Glimmer as a hash of name, height, and style keys.
The style can be one (or more) of 3 values: :normal
, :bold
, and :italic
Example:
# ...
label {
font name: 'Arial', height: 36, style: :normal
}
# ...
Keys are optional, so some of them may be left off. When passing multiple styles, they are included in an array.
Example:
# ...
label {
font style: [:bold, :italic]
}
# ...
You may simply use the standalone font
keyword without nesting in a parent if there is a need to build a Font object to use in manual SWT programming outside of widget font property setting.
Example:
@font = font(name: 'Arial', height: 36, style: :normal)
The image
keyword creates an instance of org.eclipse.swt.graphics.Image.
It is a graphics Image
object (not a widget), but is used used in setting the image
property on label
and background_image
on composite
(and subclasses)
Glimmer recently included EXPERIMENTAL gif animation support for the background_image
property on `composite' since SWT does not support animation by default. On Windows, it only works inside composites nested under standard shells, not ones that have the SWT styles :on_top or :no_trim
When an app is packaged (i.e. JAR inside a DMG or MSI native executable), jruby generates file paths that start with "uri:classloader". The image
keyword automatically knows how to interpret such paths when passed as an argument.
Should you need to read a file from a JAR file manually, you may use this code (assuming a file_path
formed using standard Ruby File.expand_path
call, which jruby automatically overrides when running from a JAR to generate a uri:classloader
path) :
require 'jruby'
file_path = file_path.sub(/^uri\:classloader\:/, '').sub(/^\/+/, '')
jcl = JRuby.runtime.jruby_class_loader
resource = jcl.get_resource_as_stream(file_path)
file_input_stream = resource.to_io.to_input_stream
Learn more about images in general at this SWT Image guide: https://www.eclipse.org/articles/Article-SWT-images/graphics-resources.html
Options may be passed in a hash at the end of image
arguments:
width
: width of imageheight
: height of image
If only the width or height alone are specified, the other is calculated while maintaining the image aspect ratio.
Example:
label {
image 'someimage.png', width: 400, height: 300
}
SWT widget cursor
property represents the mouse cursor you see on the screen when you hover over that widget.
The Display
class provides a way to obtain standard system cursors matching of the SWT style constants starting with prefix CURSOR_
(e.g. SWT::CURSOR_HELP
shows a question mark mouse cursor)
Glimmer provides an easier way to obtain and set cursor
property on a widget by simply mentioning the SWT style constant as an abbreviated symbol excluding the "CURSOR_" suffix.
Example:
shell {
minimum_size 128, 128
cursor :appstarting
}
This sets the shell cursor
to that of SWT::CURSOR_APPSTARTING
Glimmer lays widgets out visually using SWT layouts, configurable with many options (e.g. whether widgets are responsive to window sizing), which can only be set on composite widget and subclasses.
The most common SWT layouts are:
fill_layout
: lays widgets out in equal proportion horizontally or vertically with spacing/margin options. This is the default layout for shell (with:horizontal
option) in Glimmer.row_layout
: lays widgets out horizontally or vertically in varying proportions with advanced spacing/margin/justify optionsgrid_layout
: lays widgets out in a grid with advanced spacing/margin/alignment/indentation options. This is the default layout for composite in Glimmer. It is important to master.
Note that if you need to have widgets fill a row_layout
and resize automatically upon window resize, you must nest fill true
within. This is the automatic behavior of fill_layout
. For grid_layout
, you would have to add layout_data :fill, :center, true, false
to a child that you want to fill all available space horizontally (whether initially or after window resize) and layout_data :fill, :fill, true, true
if you want to fill all available space horizontally and vertically.
Do not be alarmed if widget sizes were kept fixed on resize of a window or change of text data. This is normal behavior that can always be overridden with options, such as fill true
mentioned above. You need to learn more about each layout before you have mastered them enough for your needs. Samples like Hello, Layout! are greatly helpful in learning too.
In Glimmer DSL, just like widgets, layouts can be specified with lowercase underscored names followed by a block containing properties, also lowercase underscored names (e.g. RowLayout
is row_layout
).
Example:
# ...
composite {
row_layout {
wrap true
pack false
justify true
type :vertical
margin_left 1
margin_top 2
margin_right 3
margin_bottom 4
spacing 5
}
# ... widgets follow
}
# ...
If you data-bind any layout properties, when they change, the shell containing their widget re-packs its children (calls #pack
method automatically) to ensure proper relayout of all widgets.
Alternatively, a layout may be constructed by following the SWT API for the layout object. For example, a RowLayout
can be constructed by passing it an SWT style constant (Glimmer automatically accepts symbols (e.g. :horizontal
) for SWT style arguments like SWT::HORIZONTAL
.)
# ...
composite {
row_layout :horizontal
# ... widgets follow
}
# ...
Here is a more sophisticated example taken from hello_computed.rb sample:
shell {
text 'Hello, Computed!'
composite {
grid_layout {
num_columns 2
make_columns_equal_width true
horizontal_spacing 20
vertical_spacing 10
}
label {text 'First &Name: '}
text {
text bind(@contact, :first_name)
layout_data {
horizontal_alignment :fill
grab_excess_horizontal_space true
}
}
label {text '&Last Name: '}
text {
text bind(@contact, :last_name)
layout_data {
horizontal_alignment :fill
grab_excess_horizontal_space true
}
}
label {text '&Year of Birth: '}
text {
text bind(@contact, :year_of_birth)
layout_data {
horizontal_alignment :fill
grab_excess_horizontal_space true
}
}
label {text 'Name: '}
label {
text bind(@contact, :name, computed_by: [:first_name, :last_name])
layout_data {
horizontal_alignment :fill
grab_excess_horizontal_space true
}
}
label {text 'Age: '}
label {
text bind(@contact, :age, on_write: :to_i, computed_by: [:year_of_birth])
layout_data {
horizontal_alignment :fill
grab_excess_horizontal_space true
}
}
}
}.open
Check out the samples directory for more advanced examples of layouts in Glimmer.
Defaults:
Glimmer composites always come with grid_layout
by default, but you can still specify explicitly if you'd like to set specific properties on it.
Glimmer shell always comes with fill_layout
having :horizontal
type.
If you ever want to force a re-layout on a composite
or shell
, you can call the following:
composite_or_shell.layout(true, true)
composite_or_shell.pack(true)
This is a great guide for learning more about SWT layouts:
https://www.eclipse.org/articles/Article-Understanding-Layouts/Understanding-Layouts.htm
Also, for a reference, check the SWT API:
https://help.eclipse.org/2019-12/nftopic/org.eclipse.platform.doc.isv/reference/api/index.html
Layouts organize widgets following common rules for all widgets directly under a composite. But, what if a specific widget needs its own rules. That's where layout data comes into play.
By convention, SWT layouts expect widgets to set layout data with a class matching their class name with the word "Data" replacing "Layout":
GridLayout
on a composite demandsGridData
on contained widgetsRowLayout
on a composite demandsRowData
on contained widgets
Not all layouts support layout data to further customize widget layouts. For example, FillLayout
supports no layout data.
Unlike widgets and layouts in Glimmer DSL, layout data is simply specified with layout_data
keyword nested inside a widget block body, and followed by arguments and/or a block of its own properties (lowercase underscored names).
Glimmer automatically deduces layout data class name by convention as per rule above, with the assumption that the layout data class lives under the same exact Java package as the layout (one can set custom layout data that breaks convention if needed in rare cases. See code below for an example)
Glimmer also automatically accepts symbols (e.g. :fill
) for SWT style arguments like SWT::FILL
.
Examples:
# ...
composite {
row_layout :horizontal
label {
layout_data { # followed by properties
width 50
height 30
}
}
# ... more widgets follow
}
# ...
# ...
composite {
grid_layout 3, false # grid layout with 3 columns not of equal width
label {
# layout data followed by arguments passed to SWT GridData constructor
layout_data :fill, :end, true, false
}
}
# ...
# ...
composite {
grid_layout 3, false # grid layout with 3 columns not of equal width
label {
# layout data with explicit setting of properties instead of relying on arguments
layout_data {
horizontal_alignment :fill # could be :beginning, :center or :end too
vertical_alignment :center # could be :beginning, :fill, or :end too
grab_excess_horizontal_space true
grab_excess_vertical_space false
}
}
}
# ...
# ...
composite {
grid_layout 3, false # grid layout with 3 columns not of equal width
label {
# layout data set explicitly via an object (helps in rare cases that break convention)
layout_data GridData.new(swt(:fill), swt(:end), true, false)
}
}
# ...
If you data-bind any layout data properties, when they change, the shell containing their widget re-packs its children (calls #pack
method automatically) to ensure proper relayout of all widgets.
Also, if you ever want a widget to be excluded from layout entirely (in addition to having visible false
on the widget), you can set layout_data { exclude true }
or data-bind exclude
property of layout_data
to have a widget included/excluded automatically based on a condition.
Here is a re-implementation of the Login sample that hides/shows login/logout buttons upon login/logout (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
class LoginPresenter
attr_accessor :user_name
attr_accessor :password
attr_accessor :status
def initialize
@user_name = ""
@password = ""
@status = "Logged Out"
end
def status=(status)
@status = status
end
def valid?
!@user_name.to_s.strip.empty? && !@password.to_s.strip.empty?
end
def logged_in?
self.status == "Logged In"
end
def logged_out?
!self.logged_in?
end
def login!
return unless valid?
self.status = "Logged In"
end
def logout!
self.user_name = ""
self.password = ""
self.status = "Logged Out"
end
end
class Login
include Glimmer::UI::CustomShell
before_body do
@presenter = LoginPresenter.new
end
body {
shell {
text "Login"
composite {
grid_layout(2, false) #two columns with differing widths
label { text "Username:" } # goes in column 1
@user_name_text = text { # goes in column 2
layout_data :fill, :center, true, false
text <=> [@presenter, :user_name]
enabled <= [@presenter, :logged_out?, computed_by: :status]
on_key_pressed { |event|
@password_text.set_focus if event.keyCode == swt(:cr)
}
}
label { text "Password:" }
@password_text = text(:password, :border) {
layout_data :fill, :center, true, false
text <=> [@presenter, :password]
enabled <= [@presenter, :logged_out?, computed_by: :status]
on_key_pressed { |event|
@presenter.login! if event.keyCode == swt(:cr)
}
}
label { text "Status:" }
label {
layout_data :fill, :center, true, false
text <= [@presenter, :status]
}
button {
layout_data {
exclude <= [@presenter, :logged_in?, computed_by: :status]
}
text "Login"
visible <= [@presenter, :logged_out?, computed_by: :status]
on_widget_selected { @presenter.login! }
on_key_pressed { |event|
if event.keyCode == swt(:cr)
@presenter.login!
end
}
}
button {
layout_data {
exclude <= [@presenter, :logged_out?, computed_by: :status]
}
text "Logout"
visible <= [@presenter, :logged_in?, computed_by: :status]
on_widget_selected { @presenter.logout! }
on_key_pressed { |event|
if event.keyCode == swt(:cr)
@presenter.logout!
@user_name_text.set_focus
end
}
}
}
}
}
end
Login.launch
Login (with exclude
data-binding) - Logged Out
Login (with exclude
data-binding) - Logged In
NOTE: Layout data must never be reused between widgets. Always specify or clone again for every widget.
This is a great guide for learning more about SWT layouts:
https://www.eclipse.org/articles/Article-Understanding-Layouts/Understanding-Layouts.htm
Also, for a reference, check the SWT API:
https://help.eclipse.org/2019-12/nftopic/org.eclipse.platform.doc.isv/reference/api/index.html
While other GUI toolkits only offer a way to draw graphics imperatively (e.g. draw_arc, draw_rectangle, move_to, line_to, etc...), Glimmer DSL for SWT breaks away from the mold by enabling software engineers to draw graphics declaratively. Simply declare all the shapes you want to see with their attributes, like background/foreground colors, and Glimmer DSL for SWT takes care of the rest, painting graphics on a blank canvas
widget or amending/decorating an existing widget. This is accomplished through the Canvas Shape DSL, a sub-DSL of the Glimmer GUI DSL, which makes it possible to draw graphics declaratively with very understandable and maintainable syntax. Still, for the rare cases where imperative logic is needed, Glimmer DSL for SWT supports imperative painting of graphics through direct usage of SWT.
canvas
has the :double_buffered
SWT style by default on platforms that need it (Windows & Linux) to ensure flicker-free rendering. If you need to disable it for whatever reason, just pass the :none
SWT style instead (e.g. canvas(:none)
)
Shape keywords and their args (including defaults) are listed below (they basically match method names and arguments on org.eclipse.swt.graphics.GC minus the draw
or fill
prefix in downcase):
arc(x, y, width, height, startAngle, arcAngle, fill: false)
arc is part of a circle within an oval area, denoted by start angle (degrees) and end angle (degrees)focus(x, y, width, height)
this is just like rectangle but its foreground color is always that of the OS widget focus color (useful when capturing user interaction via a shape)image(image, x = 0, y = 0)
sets image, which could be an org.eclipse.swt.graphics.Image object or just a file path stringimage(image, source_x, source_y, source_width, source_height, destination_x, destination_y, destination_width, destination_height)
sets part of an image and scales it to fit destination dimensions on parent canvas/widgetline(x1, y1, x2, y2)
lineoval(x, y, width, height, fill: false)
oval if width does not match heigh and circle if width matches height. Can be optionally filled.point(x, y)
pointpolygon(pointArray, fill: false)
polygon consisting of points, which close automatically to form a shape that can be optionally filled (when points only form a line, it does not show up as filled)polyline(pointArray)
polyline is just like a polygon, but it does not close up to form a shape, remaining open (unless the points close themselves by having the last point or an intermediate point match the first)rectangle(x, y, width, height, fill: false)
standard rectangle, which can be optionally filledrectangle(x, y, width, height, arcWidth = 60, arcHeight = 60, fill: false, round: true)
round rectangle, which can be optionally filled, and takes optional extra round angle argumentsrectangle(x, y, width, height, vertical = true, fill: true, gradient: true)
gradient rectangle, which is always filled, and takes an optional extra argument to specify true for vertical gradient (default) and false for horizontal gradienttext(string, x, y, is_transparent = true)
text with optional is_transparent to indicate if background is transparent (default is true)text(string, x, y, flags)
text with optional flags (flag format isswt(comma_separated_flags)
where flags can be:draw_delimiter
(i.e. new lines),:draw_tab
,:draw_mnemonic
, and:draw_transparent
as explained in GC API)
Shape keywords that can be filled with color can take a keyword argument fill: true
(or filled: true
). Defaults to false when not specified unless background is set with no foreground (or foreground is set with no background), in which case a smart default is applied.
Smart defaults can be applied to automatically infer gradient: true
(rectangle with both foreground and background) and round: true
(rectangle with more than 4 args, the extra args are numeric) as well.
Optionally, a shape keyword takes a block that can set any attributes from org.eclipse.swt.graphics.GC (methods starting with set
), which enable setting the background
for filling and foreground
for drawing.
Here is a list of supported attributes nestable within a block under shapes:
advanced
enables advanced graphics subsystem (boolean value). Typically gets enabled automatically when setting alpha, antialias, patterns, interpolation, clipping. Rendering sometimes differs between advanced and non-advanced mode for basic graphics too, so you could enable manually if you prefer its look even for basic graphics.alpha
sets transparency (integer between0
and255
)antialias
enables antialiasing (SWT style value of:default
(or nil),:off
(or false),:on
(or true) whereby:default
applies OS default, which varies per OS)background
sets fill color for fillable shapes (standard color symbol (e.g.:red
),rgb(red_integer, green_integer, blue_integer)
color, or Color/ColorProxy object directly)background_pattern
sets fill gradient/image pattern for fillable shape background (takes the same arguments as the SWT Pattern class [e.g.background_pattern 2.3, 4.2, 5.4, 7.2, :red, :blue
] / note: this feature isn't extensively tested yet)clipping
clips area of painting (numeric values for(x, y, width, height)
)fill_rule
sets filling rule (SWT style value of:fill_even_odd
or:fill_winding
)font
sets font (Hash of:name
,:height
, and:style
just like standard widget font property, or Font/FontProxy object directly)foreground
sets draw color for drawable shapes (standard color symbol (e.g.:red
),rgb(red_integer, green_integer, blue_integer)
color, or Color/ColorProxy object directly)foreground_pattern
sets foreground gradient/image pattern for drawable shape lines (takes the same arguments as the SWT Pattern class [e.g.foreground_pattern 2.3, 4.2, 5.4, 7.2, :red, :blue
] / note: this feature isn't extensively tested yet)interpolation
sets the interpolation value (SWT style value of:default
,:none
,:low
,:high
)line_cap
sets line cap (SWT style value of:flat
,:round
, or:square
, with aliases:cap_flat
,:cap_round
, and:cap_square
)line_dash
line dash float values (automatically setsline_style
to SWT style value of:line_custom
)line_join
line join style (SWT style value of:miter
,:round
, and:bevel
, with aliases:join_miter
,:join_round
, or:join_bevel
)line_style
line join style (SWT style value of:solid
,:dash
,:dot
,:dashdot
,:dashdotdot
, or:custom
while requiringline_dash
attribute (or alternatively withline_
prefix as per official SWT docs like:line_solid
for:solid
)line_width
line width in integer (used in draw operations)text_anti_alias
enables text antialiasing (SWT style value of:default
,:off
,:on
whereby:default
applies OS default, which varies per OS)transform
sets transform object using Canvas Transform DSL syntax
If you specify the x and y coordinates as :default
, nil
, or leave them out, they get calculated automatically by centering the shape within its parent canvas
.
If you specify the width
and height
parameters as :max
, they get calculated from the parent's size, filling the parent maximally (and they are auto-calculated on parent resize).
Note that you could shift a shape off its centered position within its parent canvas
by setting x
to [:default, x_delta]
and y
to [:default, y_delta]
Keep in mind that ordering of shapes matters as it is followed in painting. For example, it is recommended you paint filled shapes first and then drawn ones.
Example of line
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
line(30, 30, 170, 170) {
foreground :red
line_width 3
}
}
}.open
Example of rectangle
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
rectangle(30, 50, 140, 100) {
background :yellow
}
rectangle(30, 50, 140, 100) {
foreground :red
line_width 3
}
}
}.open
Example of rectangle
with round corners having 60 degree angles by default (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
rectangle(30, 50, 140, 100, round: true) {
background :yellow
}
rectangle(30, 50, 140, 100, round: true) {
foreground :red
line_width 3
}
}
}.open
Example of rectangle
with round corners having different horizontal and vertical angles (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
rectangle(30, 50, 140, 100, 40, 80) {
background :yellow
}
rectangle(30, 50, 140, 100, 40, 80) {
foreground :red
line_width 3
}
}
}.open
Example of oval
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
oval(30, 50, 140, 100) {
background :yellow
}
oval(30, 50, 140, 100) {
foreground :red
line_width 3
}
}
}.open
Example of arc
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
arc(30, 30, 140, 140, 0, 270) {
background :yellow
}
arc(30, 30, 140, 140, 0, 270) {
foreground :red
line_width 3
}
}
}.open
Example of polyline
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
polyline(30, 50, 50, 170, 70, 120, 90, 150, 110, 30, 130, 100, 150, 50, 170, 135) {
foreground :red
line_width 3
}
}
}.open
Example of polygon
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
polygon(30, 90, 80, 20, 130, 40, 170, 90, 130, 140, 80, 170, 40, 160) {
background :yellow
}
polygon(30, 90, 80, 20, 130, 40, 170, 90, 130, 140, 80, 170, 40, 160) {
foreground :red
line_width 3
}
}
}.open
Example of text
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
text(" This is \n rendered text ", 30, 50) {
background :yellow
foreground :red
font height: 25, style: :italic
rectangle { # automatically scales to match text extent
foreground :red
line_width 3
}
}
}
}.open
Example of image
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 512, 542
canvas {
background :white
image(File.expand_path('icons/scaffold_app.png', __dir__), 0, 5)
}
}.open
Example of image
pre-built with a smaller height (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
@image_object = image(File.expand_path('icons/scaffold_app.png', __dir__), height: 200)
shell {
text 'Canvas Shape DSL'
minimum_size 200, 230
canvas {
background :white
image(@image_object, 0, 5)
}
}.open
Example of setting background_pattern
attribute to a horizontal gradient (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
oval(30, 30, 140, 140) {
background_pattern 0, 0, 200, 0, rgb(255, 255, 0), rgb(255, 0, 0)
}
}
}.open
Example of setting foreground_pattern
attribute to a vertical gradient (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
oval(30, 30, 140, 140) {
foreground_pattern 0, 0, 0, 200, :blue, :green
line_width 10
}
}
}.open
Example of setting line_style
attribute to :dashdot
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
oval(30, 50, 140, 100) {
background :yellow
}
oval(30, 50, 140, 100) {
foreground :red
line_width 3
line_style :dashdot
}
}
}.open
Example of setting line_width
attribute to 10
, line_join
attribute to :miter
(default) and line_cap
attribute to :flat
(default) (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
polyline(30, 50, 50, 170, 70, 120, 90, 150, 110, 30, 130, 100, 150, 50, 170, 135) {
foreground :red
line_width 10
line_join :miter
line_cap :flat
}
}
}.open
Example of setting line_width
attribute to 10
, line_join
attribute to :round
and line_cap
attribute to :round
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
polyline(30, 50, 50, 170, 70, 120, 90, 150, 110, 30, 130, 100, 150, 50, 170, 135) {
foreground :red
line_width 10
line_join :round
line_cap :round
}
}
}.open
Example of setting line_width
attribute to 10
, line_join
attribute to :bevel
and line_cap
attribute to :square
(you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
polyline(30, 50, 50, 170, 70, 120, 90, 150, 110, 30, 130, 100, 150, 50, 170, 135) {
foreground :red
line_width 10
line_join :bevel
line_cap :square
}
}
}.open
Shape declaration parameters perfectly match the method parameters in the SWT org.eclipse.swt.graphics.GC API. This is useful for developers coming to Glimmer DSL for SWT from SWT.
Glimmer DSL for SWT also supports an alternative syntax for specifying shape parameters by nesting underneath the shape instead of passing as args. This syntax in fact offers the extra-benefit of data-binding for shape parameter values (meaning you could use <=
syntax with them instead of setting values directly)
Example of alternative syntax for specifying shape parameters (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
include Glimmer
shell {
text 'Canvas Shape DSL'
minimum_size 200, 220
canvas {
background :white
rectangle {
x 30
y 50
width 140
height 100
arc_width 40
arc_height 80
background :yellow
}
rectangle {
x 30
y 50
width 140
height 100
arc_width 40
arc_height 80
foreground :red
line_width 3
}
}
}.open
Example of canvas shape parameter data-binding (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
class HelloCanvasDataBinding
class PathShape
attr_accessor :foreground_red, :foreground_green, :foreground_blue, :line_width_value, :line_style_value
def foreground_value
[foreground_red, foreground_green, foreground_blue]
end
def line_style_value_options
[:solid, :dash, :dot, :dashdot, :dashdotdot]
end
end
class LinePathShape < PathShape
attr_accessor :x1_value, :y1_value, :x2_value, :y2_value
end
class QuadPathShape < PathShape
attr_accessor :x1_value, :y1_value, :cx_value, :cy_value, :x2_value, :y2_value
def point_array
[x1_value, y1_value, cx_value, cy_value, x2_value, y2_value]
end
end
class CubicPathShape < PathShape
attr_accessor :x1_value, :y1_value, :cx1_value, :cy1_value, :cx2_value, :cy2_value, :x2_value, :y2_value
def point_array
[x1_value, y1_value, cx1_value, cy1_value, cx2_value, cy2_value, x2_value, y2_value]
end
end
include Glimmer::GUI::Application # alias for Glimmer::UI::CustomShell / Glimmer::UI::CustomWindow
CANVAS_WIDTH = 300
CANVAS_HEIGHT = 300
before_body do
@line = LinePathShape.new
@line.x1_value = 5
@line.y1_value = 5
@line.x2_value = CANVAS_WIDTH - 5
@line.y2_value = CANVAS_HEIGHT - 5
@line.foreground_red = 28
@line.foreground_green = 128
@line.foreground_blue = 228
@line.line_width_value = 3
@line.line_style_value = :dash
@quad = QuadPathShape.new
@quad.x1_value = 5
@quad.y1_value = CANVAS_HEIGHT - 5
@quad.cx_value = (CANVAS_WIDTH - 10)/2.0
@quad.cy_value = 5
@quad.x2_value = CANVAS_WIDTH - 5
@quad.y2_value = CANVAS_HEIGHT - 5
@quad.foreground_red = 28
@quad.foreground_green = 128
@quad.foreground_blue = 228
@quad.line_width_value = 3
@quad.line_style_value = :dot
@cubic = CubicPathShape.new
@cubic.x1_value = 5
@cubic.y1_value = (CANVAS_WIDTH - 10)/2.0
@cubic.cx1_value = (CANVAS_WIDTH - 10)*0.25
@cubic.cy1_value = (CANVAS_WIDTH - 10)*0.25
@cubic.cx2_value = (CANVAS_WIDTH - 10)*0.75
@cubic.cy2_value = (CANVAS_WIDTH - 10)*0.75
@cubic.x2_value = CANVAS_WIDTH - 5
@cubic.y2_value = (CANVAS_WIDTH - 10)/2.0
@cubic.foreground_red = 28
@cubic.foreground_green = 128
@cubic.foreground_blue = 228
@cubic.line_width_value = 3
@cubic.line_style_value = :dashdot
end
body {
shell(:no_resize) {
text 'Hello, Canvas Data-Binding!'
tab_folder {
tab_item {
grid_layout(6, true) {
margin_width 0
margin_height 0
horizontal_spacing 0
vertical_spacing 0
}
text 'Line'
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x1'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y1'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@line, :x1_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@line, :y1_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x2'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y2'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@line, :x2_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@line, :y2_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground red'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground green'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground blue'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@line, :foreground_red]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@line, :foreground_green]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@line, :foreground_blue]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line width'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line style'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum 255
selection <=> [@line, :line_width_value]
}
combo(:read_only) {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
selection <=> [@line, :line_style_value]
}
@line_canvas = canvas {
layout_data(:center, :center, false, false) {
horizontal_span 6
width_hint CANVAS_WIDTH
height_hint CANVAS_WIDTH
}
background :white
line {
x1 <= [@line, :x1_value]
y1 <= [@line, :y1_value]
x2 <= [@line, :x2_value]
y2 <= [@line, :y2_value]
foreground <= [@line, :foreground_value, computed_by: [:foreground_red, :foreground_green, :foreground_blue]]
line_width <= [@line, :line_width_value]
line_style <= [@line, :line_style_value]
}
@line_oval1 = oval {
x <= [@line, :x1_value, on_read: ->(val) {val - 5}]
y <= [@line, :y1_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
@line_oval2 = oval {
x <= [@line, :x2_value, on_read: ->(val) {val - 5}]
y <= [@line, :y2_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
on_mouse_down do |mouse_event|
@selected_shape = @line_canvas.shape_at_location(mouse_event.x, mouse_event.y)
@selected_shape = nil unless @selected_shape.is_a?(Glimmer::SWT::Custom::Shape::Oval)
@line_canvas.cursor = :hand if @selected_shape
end
on_drag_detected do |drag_detect_event|
@drag_detected = true
@drag_current_x = drag_detect_event.x
@drag_current_y = drag_detect_event.y
end
on_mouse_move do |mouse_event|
if @drag_detected && @selected_shape
delta_x = mouse_event.x - @drag_current_x
delta_y = mouse_event.y - @drag_current_y
case @selected_shape
when @line_oval1
@line.x1_value += delta_x
@line.y1_value += delta_y
when @line_oval2
@line.x2_value += delta_x
@line.y2_value += delta_y
end
@drag_current_x = mouse_event.x
@drag_current_y = mouse_event.y
end
end
on_mouse_up do |mouse_event|
@line_canvas.cursor = :arrow
@drag_detected = false
@selected_shape = nil
end
}
}
tab_item {
grid_layout(6, true) {
margin_width 0
margin_height 0
horizontal_spacing 0
vertical_spacing 0
}
text 'Quad'
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x1'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y1'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@quad, :x1_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@quad, :y1_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control x'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control y'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@quad, :cx_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@quad, :cy_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x2'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y2'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@quad, :x2_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@quad, :y2_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground red'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground green'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground blue'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@quad, :foreground_red]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@quad, :foreground_green]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@quad, :foreground_blue]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line width'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line style'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum 255
selection <=> [@quad, :line_width_value]
}
combo(:read_only) {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
selection <=> [@quad, :line_style_value]
}
@quad_canvas = canvas {
layout_data(:center, :center, false, false) {
horizontal_span 6
width_hint CANVAS_WIDTH
height_hint CANVAS_WIDTH
}
background :white
path {
foreground <= [@quad, :foreground_value, computed_by: [:foreground_red, :foreground_green, :foreground_blue]]
line_width <= [@quad, :line_width_value]
line_style <= [@quad, :line_style_value]
quad {
point_array <= [@quad, :point_array, computed_by: [:x1_value, :y1_value, :cx_value, :cy_value, :x2_value, :y2_value]]
}
}
@quad_oval1 = oval {
x <= [@quad, :x1_value, on_read: ->(val) {val - 5}]
y <= [@quad, :y1_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
@quad_oval2 = oval {
x <= [@quad, :cx_value, on_read: ->(val) {val - 5}]
y <= [@quad, :cy_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :dark_gray
}
@quad_oval3 = oval {
x <= [@quad, :x2_value, on_read: ->(val) {val - 5}]
y <= [@quad, :y2_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
on_mouse_down do |mouse_event|
@selected_shape = @quad_canvas.shape_at_location(mouse_event.x, mouse_event.y)
@selected_shape = nil unless @selected_shape.is_a?(Glimmer::SWT::Custom::Shape::Oval)
@quad_canvas.cursor = :hand if @selected_shape
end
on_drag_detected do |drag_detect_event|
@drag_detected = true
@drag_current_x = drag_detect_event.x
@drag_current_y = drag_detect_event.y
end
on_mouse_move do |mouse_event|
if @drag_detected && @selected_shape
delta_x = mouse_event.x - @drag_current_x
delta_y = mouse_event.y - @drag_current_y
case @selected_shape
when @quad_oval1
@quad.x1_value += delta_x
@quad.y1_value += delta_y
when @quad_oval2
@quad.cx_value += delta_x
@quad.cy_value += delta_y
when @quad_oval3
@quad.x2_value += delta_x
@quad.y2_value += delta_y
end
@drag_current_x = mouse_event.x
@drag_current_y = mouse_event.y
end
end
on_mouse_up do |mouse_event|
@quad_canvas.cursor = :arrow
@drag_detected = false
@selected_shape = nil
end
}
}
tab_item {
grid_layout(6, true) {
margin_width 0
margin_height 0
horizontal_spacing 0
vertical_spacing 0
}
text 'Cubic'
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x1'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y1'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@cubic, :x1_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@cubic, :y1_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control 1 x'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control 1 y'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@cubic, :cx1_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@cubic, :cy1_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control 2 x'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'control 2 y'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@cubic, :cx2_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@cubic, :cy2_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'x2'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'y2'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_WIDTH
increment 3
selection <=> [@cubic, :x2_value]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum CANVAS_HEIGHT
increment 3
selection <=> [@cubic, :y2_value]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground red'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground green'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
text 'foreground blue'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@cubic, :foreground_red]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@cubic, :foreground_green]
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 2
}
maximum 255
increment 10
selection <=> [@cubic, :foreground_blue]
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line width'
}
label {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
text 'line style'
}
spinner {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
maximum 255
selection <=> [@cubic, :line_width_value]
}
combo(:read_only) {
layout_data(:fill, :center, false, false) {
horizontal_span 3
}
selection <=> [@cubic, :line_style_value]
}
@cubic_canvas = canvas {
layout_data(:center, :center, false, false) {
horizontal_span 6
width_hint CANVAS_WIDTH
height_hint CANVAS_WIDTH
}
background :white
path {
foreground <= [@cubic, :foreground_value, computed_by: [:foreground_red, :foreground_green, :foreground_blue]]
line_width <= [@cubic, :line_width_value]
line_style <= [@cubic, :line_style_value]
cubic {
point_array <= [@cubic, :point_array, computed_by: [:x1_value, :y1_value, :cx1_value, :cy1_value, :cx2_value, :cy2_value, :x2_value, :y2_value]]
}
}
@cubic_oval1 = oval {
x <= [@cubic, :x1_value, on_read: ->(val) {val - 5}]
y <= [@cubic, :y1_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
@cubic_oval2 = oval {
x <= [@cubic, :cx1_value, on_read: ->(val) {val - 5}]
y <= [@cubic, :cy1_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :dark_gray
}
@cubic_oval3 = oval {
x <= [@cubic, :cx2_value, on_read: ->(val) {val - 5}]
y <= [@cubic, :cy2_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :dark_gray
}
@cubic_oval4 = oval {
x <= [@cubic, :x2_value, on_read: ->(val) {val - 5}]
y <= [@cubic, :y2_value, on_read: ->(val) {val - 5}]
width 10
height 10
background :black
}
on_mouse_down do |mouse_event|
@selected_shape = @cubic_canvas.shape_at_location(mouse_event.x, mouse_event.y)
@selected_shape = nil unless @selected_shape.is_a?(Glimmer::SWT::Custom::Shape::Oval)
@cubic_canvas.cursor = :hand if @selected_shape
end
on_drag_detected do |drag_detect_event|
@drag_detected = true
@drag_current_x = drag_detect_event.x
@drag_current_y = drag_detect_event.y
end
on_mouse_move do |mouse_event|
if @drag_detected && @selected_shape
delta_x = mouse_event.x - @drag_current_x
delta_y = mouse_event.y - @drag_current_y
case @selected_shape
when @cubic_oval1
@cubic.x1_value += delta_x
@cubic.y1_value += delta_y
when @cubic_oval2
@cubic.cx1_value += delta_x
@cubic.cy1_value += delta_y
when @cubic_oval3
@cubic.cx2_value += delta_x
@cubic.cy2_value += delta_y
when @cubic_oval4
@cubic.x2_value += delta_x
@cubic.y2_value += delta_y
end
@drag_current_x = mouse_event.x
@drag_current_y = mouse_event.y
end
end
on_mouse_up do |mouse_event|
@cubic_canvas.cursor = :arrow
@drag_detected = false
@selected_shape = nil
end
}
}
}
}
}
end
HelloCanvasDataBinding.launch
If you ever have special needs for optimization, you could always default to direct SWT painting via org.eclipse.swt.graphics.GC instead. Learn more at the SWT Graphics Guide and SWT Image Guide.
Example of manual drawing without relying on the declarative Glimmer Shape DSL (you may copy/paste in girb
):
include Glimmer
image_object = image(File.expand_path('./icons/scaffold_app.png'), width: 100)
shell {
text 'Canvas Manual Example'
minimum_size 320, 400
canvas {
background :dark_yellow
on_paint_control do |paint_event|
gc = paint_event.gc
gc.background = color(:dark_red).swt_color
gc.fill_rectangle(0, 0, 220, 400)
gc.background = color(:yellow).swt_color
gc.fill_round_rectangle(50, 20, 300, 150, 30, 50)
gc.background = color(:dark_red).swt_color
gc.foreground = color(:yellow).swt_color
gc.fill_gradient_rectangle(150, 200, 100, 70, true)
gc.font = font(height: 25, style: :bold).swt_font
gc.foreground = color(:black).swt_color
gc.draw_text('Glimmer', 208, 83, true)
gc.foreground = rgb(0, 0, 0).swt_color
gc.line_width = 3
gc.draw_rectangle(200, 80, 108, 36)
gc.draw_image(image_object.swt_image, 70, 50)
end
}
}.open
Shapes can be nested within each other. If you nest a shape within another, its coordinates are assumed to be relative to its parent.
As such, if you move the parent, it moves all its children with it.
If you specify the x
and y
coordinates as :default
, nil
, or leave them out, they get calculated automatically by centering the shape within its parent shape relatively (and auto-recalculated on parent resize).
If you specify the width
and height
parameters as :default
, nil
, or leave them out, they get calculated automatically from the shape's nested children shapes if any (e.g calculating the dimensions of a text from its extent according to its font size) or from the parent's size otherwise.
If you specify the width
and height
parameters as :max
, they get calculated from the parent's size, filling the parent maximally (and auto-recalculated on parent resize).
Note that you could shift a shape off its centered position within its parent shape by setting x
to [:default, x_delta]
and y
to [:default, y_delta]
Check Hello, Canvas! for an example that nests lines, points, a polyline, and an image within a drawn rectangle parent:
rectangle(205, 50, 88, 96) {
foreground :yellow
3.times { |n|
line(45, 70 + n*10, 65 + n*10, 30 + n*10) {
foreground :yellow
}
}
10.times {|n|
point(15 + n*5, 50 + n*5) {
foreground :yellow
}
}
polyline(45, 60, 55, 20, 65, 60, 85, 80, 45, 60)
image(@image_object, 0, 5)
}
Keep in mind that the Shape DSL can be used inside any widget, not just canvas
. Unlike shapes on a canvas
, which are standalone graphics, when included in a widget, which already has its own look and feel, shapes are used as a decorative add-on that complements its look by getting painted on top of it. For example, shapes were used to decorate composite
blocks in the Tetris sample to have a more bevel look. In summary, Shapes can be used in a hybrid approach (shapes inside a widget), not just standalone in a canvas
.
You can build an image using the Canvas Shape DSL (including setting the icon of the application).
Example (you may copy/paste in girb
):
include Glimmer
shell {
text 'Image Shape DSL Example'
label {
bevel_constant = 20
icon_block_size = 64
icon_bevel_size = icon_block_size.to_f / 25.to_f
icon_bevel_pixel_size = 0.16*icon_block_size.to_f
icon_size = 8
icon_pixel_size = icon_block_size * icon_size
image(icon_pixel_size, icon_pixel_size) {
icon_size.times { |row|
icon_size.times { |column|
colored = row >= 1 && column.between?(1, 6)
color = colored ? color([:white, :red, :blue, :green, :yellow, :magenta, :cyan, :dark_blue].sample) : color(:white)
x = column * icon_block_size
y = row * icon_block_size
rectangle(x, y, icon_block_size, icon_block_size) {
background color
}
polygon(x, y, x + icon_block_size, y, x + icon_block_size - icon_bevel_pixel_size, y + icon_bevel_pixel_size, x + icon_bevel_pixel_size, y + icon_bevel_pixel_size) {
background rgb(color.red + 4*bevel_constant, color.green + 4*bevel_constant, color.blue + 4*bevel_constant)
}
polygon(x + icon_block_size, y, x + icon_block_size - icon_bevel_pixel_size, y + icon_bevel_pixel_size, x + icon_block_size - icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_block_size, y + icon_block_size) {
background rgb(color.red - bevel_constant, color.green - bevel_constant, color.blue - bevel_constant)
}
polygon(x + icon_block_size, y + icon_block_size, x, y + icon_block_size, x + icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_block_size - icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size) {
background rgb(color.red - 2*bevel_constant, color.green - 2*bevel_constant, color.blue - 2*bevel_constant)
}
polygon(x, y, x, y + icon_block_size, x + icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_bevel_pixel_size, y + icon_bevel_pixel_size) {
background rgb(color.red - bevel_constant, color.green - bevel_constant, color.blue - bevel_constant)
}
}
}
}
}
}.open
Example setting the icon of the application (you may copy/paste in girb
):
include Glimmer
shell {
text 'Image Shape DSL Example'
label {
text 'Image Shape DSL Example'
font height: 30
}
bevel_constant = 20
icon_block_size = 64
icon_bevel_size = icon_block_size.to_f / 25.to_f
icon_bevel_pixel_size = 0.16*icon_block_size.to_f
icon_size = 8
icon_pixel_size = icon_block_size * icon_size
image(icon_pixel_size, icon_pixel_size) {
icon_size.times { |row|
icon_size.times { |column|
colored = row >= 1 && column.between?(1, 6)
color = colored ? color([:white, :red, :blue, :green, :yellow, :magenta, :cyan, :dark_blue].sample) : color(:white)
x = column * icon_block_size
y = row * icon_block_size
rectangle(x, y, icon_block_size, icon_block_size) {
background color
}
polygon(x, y, x + icon_block_size, y, x + icon_block_size - icon_bevel_pixel_size, y + icon_bevel_pixel_size, x + icon_bevel_pixel_size, y + icon_bevel_pixel_size) {
background rgb(color.red + 4*bevel_constant, color.green + 4*bevel_constant, color.blue + 4*bevel_constant)
}
polygon(x + icon_block_size, y, x + icon_block_size - icon_bevel_pixel_size, y + icon_bevel_pixel_size, x + icon_block_size - icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_block_size, y + icon_block_size) {
background rgb(color.red - bevel_constant, color.green - bevel_constant, color.blue - bevel_constant)
}
polygon(x + icon_block_size, y + icon_block_size, x, y + icon_block_size, x + icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_block_size - icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size) {
background rgb(color.red - 2*bevel_constant, color.green - 2*bevel_constant, color.blue - 2*bevel_constant)
}
polygon(x, y, x, y + icon_block_size, x + icon_bevel_pixel_size, y + icon_block_size - icon_bevel_pixel_size, x + icon_bevel_pixel_size, y + icon_bevel_pixel_size) {
background rgb(color.red - bevel_constant, color.green - bevel_constant, color.blue - bevel_constant)
}
}
}
}
}.open
Glimmer enables defining custom shape keywords, which represent shapes made up of other nested shapes.
Custom shapes expand a software engineer's Glimmer GUI DSL vocabulary in their app development to be able to represent
higher visual concepts like vehicles, scenes, and characters with a single keyword (e.g. car
, beach
, player
),
which embody and abstract all the details relating to the visual concept. This enables orders of magnitudes in increased
productivity and readability/maintainability as a result.
Just like custom widgets, custom shapes can be defined in one of two ways:
- method-based custom shapes: Use the
shape
keyword as a parent to represent a shape composite (similar to widget composite) and include other shapes like rectangles, polygons, and lines within. - class-based custom shapes: Include the
Glimmer::UI::CustomShape
supermodule and define theoptions
,body {}
block, andbefore_body/after_body
hooks (similar to how it is down with custom widgets)
Check out Hello, Shape! and Hello, Custom Shape! for examples of both approaches.
These Canvas Shape API methods help with manipulating shapes upon user interaction, such as mouse clicking a specific shape.
They are implemented with the help of the highly robust Java built-in shape geometry algorithms.
WidgetProxy#shape_at_location(x, y)
: returns shape object at x, y location from a widget proxy like canvasShape#contain?(x, y)
: indicates if shape contains x, y pointShape#include?(x, y)
: indicates if shape includes x, y point on the edge if drawn or inside if filled (include uses contain for filled shapes)Shape#move_by(x_delta, y_delta)
: moves shape object at x, y locationShape#rotate(angle)
: rotates around center by an angle (not cumulative, reseting angle on every call)Shape#rotatation_angle
: current rotation angle (according to use of rotate method)Shape#dispose
: disposes of shape, removing it form its parent canvas, widget, or shapeShape#content {}
: reopens a shape to add more content inside it using the Glimmer GUI DSL (e.g. Canvas Shape DSL) just likeWidgetProxy#content {}
.Shape#size
: calculated size for shape bounding box (e.g. a polygon with an irregular shape will have its bounding box width and height calculated)Shape#bounds
: calculated bounds (x, y, width, height) for shape bounding box (e.g. a polygon with an irregular shape will have its bounding box top-left x, y, width and height calculated)Shape#width
: static (including:default
) or derived width for shape (including irregular geometric shapes like Polygon)Shape#height
: static (including:default
) or derived height for shape (including irregular geometric shapes like Polygon)Shape#default_width?
: whether:default
or[:default, delta]
is set for static widthShape#default_height?
: whether:default
or[:default, delta]
is set for static heightShape#max_width?
: whether:max
or[:max, delta]
is set for static widthShape#max_height?
: whether:max
or[:max, delta]
is set for static heightShape#calculated_width
: calculated width for shape when set to :default to indicate it is sized by its children (e.g. in the case of containing text with a specific font size not knowing its width/height dimensions in advance)Shape#calculated_height
: calculated height for shape when set to :default to indicate it is sized by its children (e.g. in the case of containing text with a specific font size not knowing its width/height dimensions in advance)Shape#x
: top-left corner x position, static or:default
(could be relative if shape is nested within another shape)Shape#y
: top-left corner y position, static or:default
(could be relative if shape is nested within another shape)Shape#absolute_x
: absolute top-left corner x positionShape#absolute_y
: absolute top-left corner y positionShape#default_x?
: whether x is specified via:default
style to indicate centering within parent (or[:default, offset]
)Shape#default_y?
: calculated top-left corner y positionShape#calculated_x
: calculated top-left corner x position when default/delta is set (i.e. centered within parent)Shape#calculated_y
: calculated top-left corner y position when default/delta is set (i.e. centered within parent)Shape#center_x
: center xShape#center_y
: center yShape#x_end
: right-most included x coordinateShape#y_end
: bottom-most included y coordinate
Check Hello, Canvas! for an example.
If you need to paint pixel graphics, use the optimized pixel
keyword alternative to point
, which takes foreground as a hash argument and bypasses the Glimmer DSL Engine chain of responsibility, thus rendering faster when having very large pixel counts.
Example (you may copy/paste in girb
):
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas {
250.times {|y|
250.times {|x|
pixel(x, y, foreground: [y%255, x%255, (x+y)%255])
}
}
}
}.open
Result:
If you are strictly dealing with pixels (no other shapes), you could even avoid the pixel
keyword altogether and just provide direct foreground colors by passing a block that receives x, y coordinates:
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas { |x, y|
[y%255, x%255, (x+y)%255]
}
}.open
Remember that you could always default to direct SWT painting via org.eclipse.swt.graphics.GC too for even faster performance when needed in rare circumstances. Learn more at the SWT Graphics Guide and SWT Image Guide.
Example of manually doing the same things as in the previous example without relying on the declarative Glimmer Shape DSL (you may copy/paste in girb
):
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas {
on_paint_control do |paint_event|
gc = paint_event.gc
250.times do |y|
250.times do |x|
gc.foreground = Color.new(y%255, x%255, (x+y)%255)
gc.draw_point(x, y)
end
end
end
}
}.open
(the code could be optimized further if you are repeating colors by simply reusing Color
objects instead of re-constructing them)
The only downside with the approach above is that it repaints all pixels on repaints to the window (e.g. during window resize). To get around that, we can rely on a technique called Image Double-Buffering. That is to buffer the graphics on an Image first and then set it on the Canvas so that resizes of the shell dont cause a repaint of all the pixels. Additionally, this gives us the added benefit of being able to use the image as a Shell icon via its image
property.
Example (you may copy/paste in girb
):
include Glimmer
@the_image = image(250, 250)
250.times {|y|
250.times {|x|
@the_image.gc.foreground = Color.new(y%255, x%255, (x+y)%255)
@the_image.gc.draw_point(x, y)
}
}
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
image @the_image
canvas {
image @the_image
}
}.open
If you need a transparent background for the image, replace the image construction line with the following:
@the_image = image(250, 250)
@the_image.image_data.alpha = 0
@the_image = image(@the_image.image_data)
That way, wherever you don't draw a point, you get transparency (seeing what is behind the image).
Alternatively, with a very minor performance penalty, Glimmer enables you to build the image pixel by pixel with a friendly Ruby syntax by passing a block that takes the x and y coordinates and returns a foreground color rgb array or Color/ColorProxy object.
include Glimmer
@the_image = image(250, 250) {|x, y|
[y%255, x%255, (x+y)%255]
}
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
image @the_image
canvas {
image @the_image
}
}.open
If you don't need a shell
image (icon), you can nest the image directly under the canvas by passing in the top_level
keyword to treat image
as a top-level keyword (pretending it is built outside the shell).
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas {
image image(250, 250, top_level: true) {|x, y|
[y%255, x%255, (x+y)%255]
}
}
}.open
If you don't need a shell
image (icon) and pixel
performance is enough, you can automatically apply Image Double-Buffering with the :image_double_buffered
SWT style (custom Glimmer style not available in SWT itself)
Example (you may copy/paste in girb
):
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas(:image_double_buffered) {
250.times {|y|
250.times {|x|
pixel(x, y, foreground: [y%255, x%255, (x+y)%255])
}
}
}
}.open
Of course, you could also take advantage of the pixel-less terser syntax:
include Glimmer
shell {
minimum_size 250, 265
text 'Pixel Graphics Example'
canvas(:image_double_buffered) { |x, y|
[y%255, x%255, (x+y)%255]
}
}.open
As they say, there are many ways to skin a cat! This is in line with the Ruby way of providing more ways than one. Pick and choose the right tool for the job just like true software engineers.
Unlike common imperative GUI graphing toolkits, Glimmer enables declarative rendering of paths with the Canvas Path DSL via the new path { }
keyword and by nesting one of the following path segment keywords underneath:
point(x1, y1)
: renders a Point (Dot) as part of a path.line(x1, y1, x2=nil, y2=nil)
: renders a Line as part of a path. If you drop x2, y2, it joins to the previous point automatically. You may repeat for a series of lines forming a curve.quad(x1, y1, x2, y2, x3=nil, y3=nil)
: renders a Quadratic Bezier Curve. If you drop x3 and y3, it joins to the previous point automatically.cubic(x1, y1, x2, y2, x3, y3, x4=nil, y4=nil)
: renders a Cubic Bezier Curve. If you drop x4 and y4, it joins to the previous point automatically.
Example:
include Glimmer
shell {
text 'Canvas Path Example'
minimum_size 300, 300
canvas {
path {
foreground :black
250.times {|n|
cubic(n + n%30, n+ n%50, 40, 40, 70, 70, n + 20 + n%30, n%30*-1 * n%50)
}
}
}
}.open
Learn more at the Hello, Canvas Path! and Stock Ticker samples.
Every path segment object (mixing in Glimmer::SWT::Custom::PathSegment
like path
, point
, line
, quad
, and cubic
) has the following API methods:
#path
: indicates which path the segment is part of.#path_root
: indicates the root path the segment is part of.#dispose
: disposes a path segment from its path#content {}
: reopens a path to add more segments inside it using the Glimmer GUI DSL (e.g. Canvas Path DSL) just likeWidgetProxy#content {}
.#first_path_segment?
: indicates if the path segment is the first in the path
The transform DSL builds org.eclipse.swt.graphics.Transform objects with a nice declarative syntax.
transform
keyword builds a Transform
object. It optionally takes the transformation matrix elements: (m11, m12, m21, m22, dx, dy)
The first 2 values represent the 1st row, the second 2 values represent the 2nd row, and the last 2 values represent translation on the x and y axes
Additionally, Transform operation keywords may be nested within the transform
keyword to set its properties:
identity
resets transform to identity (no transformation)invert
(alias:inversion
) inverts a transformmultiply(&transform_properties_block)
(alias:multiplication
) multiplies by another transform (takes a block representing properties of another transform, no need for using the word transform again)rotate(angle)
(alias:rotation
) rotates by angle degreesscale(x, y)
scales a shape (stretch)shear(x, y)
shear effecttranslate(x, y)
(alias:translation
) translate x and y coordinates (move)elements(m11, m12, m21, m22, dx, dy)
resets all values of the transform matrix (first 2 values represent the 1st row, second 2 values represent the 2nd row, the last 2 values represent translation on x and y axes)
Also, setting transform
to nil
after a previous transform
has been set is like calling identity
. It resets the transform.
Example (you may copy/paste in girb
):
include Glimmer
shell {
text 'Canvas Transform Example'
minimum_size 330, 352
canvas { |canvas_proxy|
background :white
text('glimmer', 0, 0) {
foreground :red
transform {
translate 220, 100
scale 2.5, 2.5
rotate 90
}
}
text('glimmer', 0, 0) {
foreground :dark_green
transform {
translate 0, 0
shear 2, 3
scale 2, 2
}
}
text('glimmer', 0, 0) {
foreground :blue
transform {
translate 0, 220
scale 3, 3
}
}
}
}.open
When using a transform at the top-level (outside of shell), you get a fluent interface to faciliate manual construction and use.
Example:
include Glimmer # make sure it is included in your class/module before using the fluent interface
transform(1, 1, 4, 2, 2, 4).
multiply(1, 2, 3, 4,3,4).
scale(1, 2, 3, 4, 5, 6).
rotate(45).
scale(2, 4).
invert.
shear(2, 4).
translate(3, 7)
Learn more at the Hello, Canvas Transform! Sample.
(ALPHA FEATURE)
(note: this is a very new feature of Glimmer. It may change a bit while getting battle tested. As always, you could default to basic SWT usage if needed.)
Glimmer provides built-in support for animations via a declarative Animation DSL, another sub-DSL of the Glimmer GUI DSL.
Animations take advantage of multi-threading, with Glimmer DSL for SWT automatically running each animation in its own independent thread of execution while updating the GUI asynchronously.
Multiple simultaneous animations are supported per canvas
(or widget) parent.
canvas
has the :double_buffered
SWT style by default on platforms other than the Mac to ensure flicker-free rendering (Mac does not need it). If you need to disable it for whatever reason, just pass the :none
SWT style instead (e.g. canvas(:none)
)
This example says it all (it moves a tiny red square across a blue background) (you may copy/paste in girb
):
include Glimmer
shell {
text 'Canvas Animation Example'
minimum_size 400, 400
canvas {
animation {
every 0.1
frame { |index|
background rgb(index%100, index%100 + 100, index%55 + 200)
rectangle(index, index, 20, 20) {
background :red
}
}
}
}
}.open
Screenshot:
Keywords:
animation
declares an animation under a canvas, which renders frames using a frame block indefinitely or finitely depending on (cycle_count/frame_count) propertiesevery
specifies delay in seconds between every two frame renders (an alternative tofps
, cannot use together)fps
(alias:frame_rate
) specifies frame rate as frames per second (an alternative toevery
, cannot use together)frame {|index, cycle_var| }
a block that can contain Shape DSL syntax that is rendered dynamically with variables calculated on the flycycle
an optional property that takes an array to cycle into a second variable for theframe
blockcycle_count
an optional cycle count limit after which the animation stops (finishes)frame_count
an optional frame count limit after which the animation stops (finishes)duration_limit
an optional duration limit in seconds after which the animation stops (finishes)started
/started?
a boolean indicating if the animation is started right away or stopped waiting for manual startup via#start
methodfinished
/finished?
a boolean indicating if the animation finished (for finite animations only)
API of Animation Object (returned from animation
keyword):
#start
starts an animation that is indefinite or has never been started before (i.e. havingstarted: false
option). Otherwise, resumes a stopped animation that has not been completed.#stop
stops animation. Maintains progress whenframe_count
,cycle_count
, orduration_limit
are set and haven't finished. That way, if#start
is called, animation resumes from where it stopped exactly to completion.#restart
restarts animation, restarting progress offrame_count
,cycle_count
, andduration_limit
if set.#started?
returns whether animation started#stopped?
returns whether animation stopped#indefinite?
(aliasinfinite?
) returns true if animation does not haveframe_count
,cycle_count
, orduration_limit
#finite?
returns true if animation hasframe_count
,cycle_count
(withcycle
), orduration_limit
#frame_count_limited?
returns true ifframe_count
is specified#cycle_enabled?
returns true ifcycle
is specified#cycle_limited?
returns true ifcycle_count
is specified#duration_limited?
returns true ifduration_limit
is specified
Learn more at the Hello, Canvas Animation! and Hello, Canvas Animation Data Binding! samples.
If there is anything missing you would like added to the Glimmer Animation DSL that you saw available in the SWT APIs, you may report an issue or implement yourself and contribute via a Pull Request.
Animation could be alternatively implemented without the animation
keyword through a loop that invokes model methods inside sync_exec {}
(or async_exec {}
), which indirectly cause updates to the GUI via data-binding.
The Glimmer Tetris sample provides a good example of that.
Data-binding is done with either the Shine syntax <=>
(bidirectional data-binding) & <=
(unidirectional data-binding) or via the bind
keyword, following widget property to bind and taking model and bindable attribute as arguments.
text <=> [contact, :first_name]
This example binds the text property of a widget like label
to the first name of a contact model using Shine data-binding syntax (recommended).
text bind(contact, :first_name)
This example binds the text property of a widget like label
to the first name of a contact model (older style of data-binding, not recommended).
text <=> [contact, 'address.street']
This example binds the text property of a widget like label
to the nested street of
the address of a contact. This is called nested property data binding.
text <=> [contact, 'address.street', on_read: :upcase, on_write: :downcase]
This example adds on the one above it by specifying converters on read and write of the model property, like in the case of a text
widget. The text widget will then displays the street upper case and the model will store it lower case. When specifying converters, read and write operations must be symmetric (to avoid an infinite update loop between the widget and the model since the widget checks first if value changed before updating)
text <=> [contact, 'address.street', on_read: ->(s) { s[0..10] }]
This example also specifies a converter on read of the model property, but via a lambda, which truncates the street to 10 characters only. Note that the read and write operations are assymetric. This is fine in the case of formatting data for a read-only widget like label
text bind(contact, 'address.street') { |s| s[0..10] }
This is a block shortcut version of the syntax above it. It facilitates formatting model data for read-only widgets since it's a very common view concern. It also saves the developer from having to create a separate formatter/presenter for the model when the view can be an active view that handles common simple formatting operations directly (older style of data-binding, not recommended).
text <= [contact, 'address.street']
This is read-ohly data-binding. It doesn't update contact.address.street when widget text property is changed.
text bind(contact, 'address.street', read_only: true)
This is read-ohly data-binding. It doesn't update contact.address.street when widget text property is changed (older style of data-binding, not recommended).
text <=> [contact, 'addresses[1].street']
This example binds the text property of a widget like label
to the nested indexed address street of a contact. This is called nested indexed property data binding.
text <=> [contact, :age, computed_by: :date_of_birth]
This example demonstrates computed value data binding whereby the value of age
depends on changes to date_of_birth
.
text <=> [contact, :name, computed_by: [:first_name, :last_name]]
This example demonstrates computed value data binding whereby the value of name
depends on changes to both first_name
and last_name
.
text <=> [contact, 'profiles[0].name', computed_by: ['profiles[0].first_name', 'profiles[0].last_name']]
This example demonstrates nested indexed computed value data binding whereby the value of profiles[0].name
depends on changes to both nested profiles[0].first_name
and profiles[0].last_name
.
text <=> [contact, 'address.street', sync_exec: true]
This example forces GUI updates via sync_exec assuming they are coming from another thread (different from the GUI thread)
text <=> [contact, 'address.street', async_exec: true]
This example forces GUI updates via async_exec assuming they are coming from another thread (different from the GUI thread)
Example from samples/hello/hello_combo.rb sample (you may copy/paste in girb
):
The new Shine syntax for View/Model Attribute Mapping allows data-binding visually with simple arrow operators in Ruby.
Use <=> [model, attribute, options]
for bidirectional (two-way) data-binding instead of bind(model, attribute, options)
.
Use <= [model, attribute, options]
for unidirectional (one-way) data-binding instead of bind(model, attribute, read_only: true, more_options)
One thing special with the table
widget is that <=
, which makes data-binding unidirectional, stops the table
from supporting automatic sorting by default since that involves modifying the model collection ordering (albeit not the content).
To enable automatic sorting in a table
, but still not permit edit actions to the data itself, you simply use <=>
for bidirectional data-binding, but without passing the :editable
style to the table
.
Examples:
text <=> [@contact, :first_name]
text <=> [@contact, :last_name]
text <= [@contact, :name, computed_by: [:first_name, :last_name]]
Given that Shine is new, if you encounter any issues, you can use bind
instead.
Check out sample code for more examples of Shine syntax in action, such as Hello, Computed!.
The combo
widget provides a dropdown of options. By default, it also allows typing in a new option. To disable that behavior, you may use with the :read_only
SWT style.
When data-binding a combo
widget, Glimmer can automatically deduce available options from data-bound model by convention: {attribute_name}_options
method.
class Person
attr_accessor :country, :country_options
def initialize
self.country_options=["", "Canada", "US", "Mexico"]
self.country = "Canada"
end
def reset_country
self.country = "Canada"
end
end
class HelloCombo
include Glimmer
def launch
person = Person.new
shell {
composite {
combo(:read_only) {
selection bind(person, :country)
}
button {
text "Reset"
on_widget_selected do
person.reset_country
end
}
}
}.open
end
end
HelloCombo.new.launch
combo
widget is data-bound to the country of a person. Note that it expects the person
object to have the :country
attribute and :country_options
attribute containing all available countries (aka options). Glimmer reads these attributes by convention.
Example from samples/hello/hello_list_single_selection.rb sample:
shell {
composite {
list {
selection bind(person, :country)
}
button {
text "Reset"
on_widget_selected do
person.reset_country
end
}
}
}.open
list
widget is also data-bound to the country of a person similarly to the combo widget. Not much difference here (the rest of the code not shown is the same).
Nonetheless, in the next example, a multi-selection list is declared instead allowing data-binding of multiple selection values to the bindable attribute on the model.
Example from samples/hello/hello_list_multi_selection.rb sample (you may copy/paste in girb
):
class Person
attr_accessor :provinces, :provinces_options
def initialize
self.provinces_options=[
"",
"Quebec",
"Ontario",
"Manitoba",
"Saskatchewan",
"Alberta",
"British Columbia",
"Nova Skotia",
"Newfoundland"
]
self.provinces = ["Quebec", "Manitoba", "Alberta"]
end
def reset_provinces
self.provinces = ["Quebec", "Manitoba", "Alberta"]
end
end
class HelloListMultiSelection
include Glimmer
def launch
person = Person.new
shell {
composite {
list(:multi, :border) {
selection bind(person, :provinces)
}
button {
text "Reset"
on_widget_selected do
person.reset_provinces
end
}
}
}.open
end
end
HelloListMultiSelection.new.launch
The Glimmer code is not much different from above except for passing the :multi
style to the list
widget. However, the model code behind the scenes is quite different as it is a provinces
array bindable to the selection of multiple values on a list
widget. provinces_options
contains all available province values just as expected by a single selection list
and combo
.
Note that in all the data-binding examples above, there was also an observer attached to the button
widget to trigger an action on the model, which in turn triggers a data-binding update on the list
or combo
. Observers will be discussed in more details in the next section.
You may learn more about Glimmer's data-binding syntax by reading the code under the samples directory.
The SWT Tree widget renders a multi-column data table, such as a contact listing or a sales report.
To data-bind a Table, you need the main model and the collection property. The text for each row cell will be inferred from column names as underscored model attributes. For example, for a column named "Full Name", it is assumed by convention that the model has a full_name
attribute.
Data-binding involves using the <=
operator (one-way data-binding) or <=>
operator (two-way data-binding), and an optional column_attributes
kwarg (alias: column_properties
) that takes an array that maps table columns to model attributes or a hash that maps column name strings to model attributes.
It assumes you have already defined table columns via the table_column
table
-nested widget.
Example (automatically inferring table items' [rows'] model attributes by convention from column names):
shell {
@table = table {
table_column {
text "Name"
width 120
}
table_column {
text "Age"
width 120
}
table_column {
text "Adult"
width 120
}
items <=> [group, :people]
selection <=> [group, :selected_person]
on_mouse_up do |event|
@table.edit_table_item(event.table_item, event.column_index)
end
}
}
The code above includes two data-bindings and a listener:
- Table
items
, which first data-binds to the model collection property (group.people), and then maps each column to a model attribute (name, age, adult) for displaying each table item column. - Table
selection
, which data-binds the single table item (row) selected by the user to the model attribute denoted by<=>
(or data-binds multiple table items to a model attribute array value for a table with:multi
SWT style) - The
on_mouse_up
event handler invokes@table.edit_table_item(event.table_item, event.column_index)
to start edit mode on the clicked table item cell, and then saves or cancel depending on whether the user hits ENTER or ESC once done editing (or focus-out after either making a change or not making any changes.)
Example (specifying column_attributes
explicitly because some diverge from column names):
shell {
@table = table {
table_column {
text "Full Name"
width 120
}
table_column {
text "Age in Years"
width 120
}
table_column {
text "Adult"
width 120
}
items <=> [group, :people, column_attributes: {'Full Name' => :name, 'Age in Years' => :age}]
selection <=> [group, :selected_person]
on_mouse_up do |event|
@table.edit_table_item(event.table_item, event.column_index)
end
}
}
Example (specifying column_attributes
explicitly because all diverge from column names):
shell {
@table = table {
table_column {
text "Full Name"
width 120
}
table_column {
text "Age in Years"
width 120
}
table_column {
text "Is Adult"
width 120
}
items <=> [group, :people, column_attributes: [:name, :age, :adult]]
selection <=> [group, :selected_person]
on_mouse_up do |event|
@table.edit_table_item(event.table_item, event.column_index)
end
}
}
Additionally, Table items
data-binding automatically stores each row model in the SWT TableItem
object representing it, by using the set_data
method. This enables things like searchability.
The table widget in Glimmer is represented by a subclass of Glimmer::SWT::WidgetProxy
called Glimmer::SWT::TableProxy
.
Glimmer::SWT::TableProxy
includes a search
method that takes a block to look for a table item.
Example:
found_array = @table.search { |table_item| table_item.getData == company.owner }
This finds a person. The array is a Java array. This enables easy passing of it to SWT Table#setSelection
method, which expects a Java array of TableItem
objects.
To edit a table, you must invoke TableProxy#edit_selected_table_item(column_index, before_write: nil, after_write: nil, after_cancel: nil)
or TableProxy#edit_table_item(table_item, column_index, before_write: nil, after_write: nil, after_cancel: nil)
.
This automatically leverages the SWT TableEditor custom class behind the scenes, displaying a text widget to the user to change the selected or
passed table item text into something else.
It automatically persists the change to items
data-bound model on ENTER/FOCUS-OUT or cancels on ESC/NO-CHANGE.
Note that table
is useful with a maximum of about 100 rows only, not more than that, or otherwise it will not offer a user-friendly experience due to requiring users to scroll through a lot of data.
If you need to display a table with more than 100 rows, then you need to employ pagination. That is already supported in the Refined Table (refined_table
) custom widget documented below.
When data-binding a table
's items
, extra TableItem
properties are data-bound automatically by convention for background
color, foreground
color, font
, and image
if corresponding properties (attributes) are available on the model.
That means that if column_attributes
were [:name, :age, :adult]
, then the following TableItem
properties are also data-bound by convention:
background
to:name_background, :age_background, :adult_background
model attributesforeground
to:name_foreground, :age_foreground, :adult_foreground
model attributesfont
to:name_font, :age_font, :adult_font
model attributesimage
to:name_image, :age_image, :adult_image
model attributes
Here are the expected values for each TableItem
property:
background
: Standard color symbol/string (e.g.:red
), rgb array (e.g.[24, 21, 239]
), or rgba array (e.g.[128, 0, 128, 50]
)foreground
: Standard color symbol/string (e.g.:red
), rgb array (e.g.[24, 21, 239]
), or rgba array (e.g.[128, 0, 128, 50]
)font
: font data hash having:name
,:height
, and/or:style
keys (e.g.{name: 'Courier New', height: 25, style: [:bold, :italic]}
)image
: image URL with or without image options (e.g.'/usr/image1.png'
or['/usr/image1.png', width: 20, height: 20]
)
Table Selection data-binding is simply done via the selection
property.
selection bind(group, :selected_person)
If it's a multi-selection table (table(:multi)
), then the data-bound model property oughta be a collection.
selection bind(group, :selected_people)
Glimmer provides a custom SWT style for table editing called :editable
to obviate the need for an on_mouse_up
listener.
For example, the code above could be simplified as:
shell {
@table = table(:editable) {
table_column {
text "Name"
width 120
}
table_column {
text "Age"
width 120
}
table_column {
text "Adult"
width 120
}
items <=> [group, :people]
selection bind(group, :selected_person)
}
}
Additionally, Glimmer supports the idea of custom editors or no editor per column.
Example:
shell {
@table = table(:editable) {
table_column {
text "Name"
width 120
}
table_column {
text "Age"
width 120
editor :spinner
}
table_column {
text "Adult"
width 120
editor :checkbox
}
items <=> [group, :people]
selection bind(group, :selected_person)
}
}
The example above uses a spinner
widget editor for the age column since it's an Integer
and
a checkbox
widget (button(:check)
) editor for the adult column since it's a Boolean
Here are all the supported types of table editors:
text
: expects aString
propertycombo
: expects aString
property accompanied by a matchingproperty_options
property by convention to provide items to present in thecombo
checkbox
: expects aBoolean
propertyradio
: expects aBoolean
propertyspinner
: expects anInteger
propertydate
: expects aDateTime
propertydate_drop_down
: expects aDateTime
propertytime
: expects aDateTime
property
An editor may also take additional arguments (SWT styles such as :long for the date field) that are passed to the editor widget, as well as hash options to customize the property being used for editing (e.g. property: :raw_name for a :formatted_name field) in case it differs from the property used to display the data in the table.
Example:
shell {
@table = table(:editable) {
table_column {
text "Date of Birth"
width 120
editor :date_drop_down, property: :date_time
}
table_column {
text "Industry"
width 120
# assume there is a `Person#industry_options` property method on the model to provide items to the `combo`
editor :combo, :read_only # passes :ready_only SWT style to `combo` widget
}
items <=> [group, :people, column_attributes: {'Date of Birth' => :formatted_date}]
selection bind(group, :selected_person)
}
}
Check out Hello, Table! for an actual example including table editors.
Are We There Yet? is an actual production Glimmer application that takes full advantage of table capabilities, storing model data in a database via ActiveRecord and SQLite DB. As such, it's an excellent demonstration of how to use Glimmer DSL for SWT with a database. Contact Manager is an external sample application that also utilizes a table with ActiveRecord and SQLite DB. It comes with a blog post that provides a step by step guide on how to build such an application.
Glimmer automatically adds sorting support to the SWT Table
widget.
Check out the Contact Manager sample for an example. You may click on any column and it will sort by ascending order first and descending if you click again.
Glimmer automatic table sorting supports String
, Integer
, and Float
columns out of the box as well as any column data that is comparable.
In cases where data is nil, depending on the data-type, it is automatically converted to Float
with to_f
, Integer
with to_i
, or String
with to_s
.
Should you have a special data type that could not be compared automatically, Glimmer s the following 3 alternatives for custom sorting:
sort_property
: this may be set to an alternative property to the one data-bound to the table column. For example, a table column called 'adult', which returnstrue
orfalse
may be sorted withsort_property :dob
instead. This also support multi-property (aka multi-column) sorting (e.g.sort_property :dob, :name
).sort_by(&block)
: this works just like RubyEnumerable
sort_by
. The block receives the table column data as argument.sort(&comparator)
: this works just like RubyEnumerable
sort
. The comparator block receives two objects from the table column data.
These alternatives could be used inside table_column
for column-clicked sorting or in the table
body directly to set the initial default sort.
You may also set additional_sort_properties
on the parent table
widget to have secondary sorting applied. For example, if you set additional_sort_properties :name, :project_name
, then whenever you sort by :name
, it additionally sorts by :project_name
afterwards, and vice versa. This only works for columns that either have no custom sort set or have a sort_property
with one property only (but no sort or sort_by block)
Example:
# ...
table {
table_column {
text 'Task'
width 120
}
table_column {
text 'Project'
width 120
}
table_column {
text 'Duration (hours)'
width 120
sort_property :duration_in_hours
}
table_column {
text 'Priority'
width 120
sort_by { |value| ['High', 'Medium', 'Low'].index(value) }
}
table_column {
text 'Start Date'
width 120
sort { |d1, d2| d1.to_date <=> d2.to_date }
}
additional_sort_properties :project_name, :duration_in_hours, :name
items <=> [Task, :list, column_attributes: [:name, :project_name, :duration, :priority, :start_date]]
# ...
}
# ...
Here is an explanation of the example above:
- Task and Project table columns are data-bound to the
:name
and:project_name
properties and sorted through them automatically - Task Duration table column is data-bound to the
:duration
property, but sorted via the:duration_in_hours
property instead - Task Priority table column has a custom sort_by block
- Task Start Date table column has a custom sort comparator block
- Additional (secondary) sort properties are applied when sorting by Task, Project, or Duration in the order specified
<= [model, :property, read_only_sort: true]
could be used with items to make sorting not propagate sorting changes to model.
(BETA FEATURE)
refined_table
is a custom widget that can handle very large amounts of data by applying pagination and filtering.
Just use like a standard table
, but data-bind models to the model_array
property instead of items
. refined_table
will take care of the rest.
Options:
per_page
(default:10
): specifies how many rows to display per pagepage
(default:1
if table is filled and0
otherwise): specifies initial pagequery
(default:''
): specifies filter query term (empty shows all results)
When click columns (headers) in a refined_table
, it sorts the entire model_array
, not just the visible rows.
Also, upon filtering with a query term, moving in pages, and then unfiltering (backspacing)/refiltering, it remembers the last query term's page and results (through caching) and goes back to them, thus ensuring better performance.
Example taken from Hello, Refined Table!:
#...
refined_table(:editable, :border, per_page: 20) { # also `page: 1` by default
table_column {
width 100
text 'Date'
editor :date_drop_down
}
table_column {
width 200
text 'Ballpark'
editor :none
}
table_column {
width 150
text 'Home Team'
editor :combo, :read_only # read_only is simply an SWT style passed to combo widget
}
table_column {
width 150
text 'Away Team'
editor :combo, :read_only # read_only is simply an SWT style passed to combo widget
}
menu {
menu_item {
text 'Book'
on_widget_selected do
message_box {
text 'Game Booked!'
message "The game \"#{@baseball_season.selected_game}\" has been booked!"
}.open
end
}
}
model_array <=> [@baseball_season, :games, column_attributes: {'Home Team' => :home_team_name, 'Away Team' => :away_team_name}]
selection <=> [@baseball_season, :selected_game]
}
#...
The SWT Tree widget visualizes a tree data-structure, such as an employment or composition hierarchy.
To data-bind a Tree, you need the root model, the children querying method, and the text display attribute on each child.
This involves using the bind
keyword mentioned above in addition to a special tree_properties
keyword that takes the children and text attribute methods.
Example:
shell {
@tree = tree {
items <= [company, :owner, tree_properties: {children: :coworkers, text: :name}]
selection <=> [company, :selected_coworker]
}
}
The code above includes two data-bindings:
- Tree
items
, which first bind to the root node (company.owner), and then dig down viacoworkers
children
method, using thename
text
attribute for displaying each tree item. - Tree
selection
, which binds the single tree item selected by the user to the attribute denoted by thebind
keyword
Additionally, Tree items
data-binding automatically stores each node model unto the SWT TreeItem object via setData
method. This enables things like searchability.
The tree widget in Glimmer is represented by a subclass of WidgetProxy
called TreeProxy
.
TreeProxy includes a depth_first_search
method that takes a block to look for a tree item.
Example:
found_array = @tree.depth_first_search { |tree_item| tree_item.getData == company.owner }
This finds the root node. The array is a Java array. This enables easy passing of it to SWT Tree#setSelection
method, which expects a Java array of TreeItem
objects.
To edit a tree, you must invoke TreeProxy#edit_selected_tree_item
or TreeProxy#edit_tree_item
. This automatically leverages the SWT TreeEditor custom class behind the scenes, displaying
a text widget to the user to change the selected or passed tree item text into something else. It automatically persists the change to items
data-bound model on ENTER/FOCUS-OUT or cancels on ESC/NO-CHANGE.
Learn more at the Hello, Tree! and Gladiator samples.
date_time
represents the SWT DateTime widget.
Glimmer s the following alias keywords for it for convenience:
date
:date_time(:date)
date_drop_down
:date_time(:date, :drop_down)
time
:date_time(:time)
calendar
:date_time(:calendar)
You can data-bind any of these properties:
date_time <=> [model, :property]
: produces a Ruby DateTime objectdate <=> [model, :property]
: produces a Ruby Date objecttime <=> [model, :property]
: produces a Ruby Time objectyear <=> [model, :property]
: produces an integermonth <=> [model, :property]
: produces an integerday <=> [model, :property]
: produces an integerhours <=> [model, :property]
: produces an integerminutes <=> [model, :property]
: produces an integerseconds <=> [model, :property]
: produces an integer
Learn more at the Hello, Date Time! sample.
If you need a better widget with the ability to customize the date format pattern, check out the Nebula CDateTime Glimmer Custom Widget
Glimmer comes with the Observer
mixin module, which is used internally for data-binding, but can also be used externally for custom use of the Observer Pattern. It is hidden when observing widgets, and used explicitly when observing models. In bidirectional data-binding, Observer
is automatically unregistered from models once a widget is disposed to avoid memory leaks and worrying about managing them yourself.
Glimmer supports observing widgets with two main types of events:
on_{swt-listener-method-name}
: where {swt-listener-method-name} is replaced with the lowercase underscored event method name on an SWT listener class (e.g.on_verify_text
fororg.eclipse.swt.events.VerifyListener#verifyText
).on_swt_{swt-event-constant}
: where {swt-event-constant} is replaced with anorg.eclipse.swt.SWT
event constant (e.g.on_swt_show
forSWT.Show
to observe when widget becomes visible)
Additionally, there are two more types of events:
- SWT
display
supports global listeners called filters that run on any widget. They are hooked viaon_swt_{swt-event-constant}
- SWT
display
supports Mac application menu item observers (on_about
andon_preferences
), which you can read about under Miscellaneous.
Number 1 is more commonly used in SWT applications, so make it your starting point. Number 2 covers events not found in number 1, so look into it if you don't find an SWT listener you need in number 1.
Regarding number 1, to figure out what the available events for an SWT widget are, check out all of its add***Listener
API methods, and then open the listener class argument to check its "event methods".
For example, if you look at the Button
SWT API:
https://help.eclipse.org/2019-12/index.jsp?topic=%2Forg.eclipse.platform.doc.isv%2Freference%2Fapi%2Forg%2Feclipse%2Fswt%2Fbrowser%2FBrowser.html
It has addSelectionListener
. Additionally, under its Control
super class, it has addControlListener
, addDragDetectListener
, addFocusListener
, addGestureListener
, addHelpListener
, addKeyListener
, addMenuDetectListener
, addMouseListener
, addMouseMoveListener
, addMouseTrackListener
, addMouseWheelListener
, addPaintListener
, addTouchListener
, and addTraverseListener
Suppose, we select addSelectionListener
, which is responsible for what happens when a user selects a button (clicks it). Then, open its argument SelectionListener
SWT API, and you find the event (instance) methods: widgetDefaultSelected
and widgetSelected
. Let's select the second one, which is what gets invoked when a button is clicked.
Now, Glimmer simplifies the process of hooking into that listener (observer) by neither requiring you to call the addSelectionListener
method nor requiring you to implement/extend the SelectionListener
API.
Instead, simply add a on_widget_selected
followed by a Ruby block containing the logic to perform. Glimmer figures out the rest.
Let's revisit the Tic Tac Toe example shown near the beginning of the page:
shell {
text "Tic-Tac-Toe"
minimum_size 150, 178
composite {
grid_layout 3, true
(1..3).each { |row|
(1..3).each { |column|
button {
layout_data :fill, :fill, true, true
text bind(@tic_tac_toe_board[row, column], :sign)
enabled bind(@tic_tac_toe_board[row, column], :empty)
on_widget_selected do
@tic_tac_toe_board.mark(row, column)
end
}
}
}
}
}
Note that every Tic Tac Toe grid cell has its text
and enabled
properties data-bound to the sign
and empty
attributes on the TicTacToe::Board
model respectively.
Next however, each of these Tic Tac Toe grid cells, which are clickable buttons, have an on_widget_selected
observer, which once triggered, marks the cell on the TicTacToe::Board
to make a move.
Regarding number 2, you can figure out all available events by looking at the org.eclipse.swt.SWT
API:
Example (you may copy/paste in girb
):
SWT.Show
- hooks a listener for showing a widget (using on_swt_show
in Glimmer)
SWT.Hide
- hooks a listener for hiding a widget (using on_swt_hide
in Glimmer)
shell {
@button1 = button {
text "Show 2nd Button"
visible true
on_swt_show do
@button2.swt_widget.setVisible(false)
end
on_widget_selected do
@button2.swt_widget.setVisible(true)
end
}
@button2 = button {
text "Show 1st Button"
visible false
on_swt_show do
@button1.swt_widget.setVisible(false)
end
on_widget_selected do
@button1.swt_widget.setVisible(true)
end
}
}.open
Gotcha: SWT.Resize event needs to be hooked using on_swt_Resize
because org.eclipse.swt.SWT
has 2 constants for resize: RESIZE
and Resize
, so it cannot infer the right one automatically from the underscored version on_swt_resize
Instead of declaring a widget observer using on_***
syntax inside a widget content block, you may also do so after the widget declaration by invoking directly on the widget object.
Example (you may copy/paste in girb
):
@shell = shell {
label {
text "Hello, World!"
}
}
@shell.on_shell_iconified do
@shell.close
end
@shell.open
The shell declared above has been modified so that the minimize button works just like the close button. Once you minimize the shell (iconify it), it closes.
The alternative syntax can be helpful if you prefer to separate Glimmer observer declarations from Glimmer GUI declarations, or would like to add observers dynamically based on some logic later on.
Glimmer DSL includes an observe
keyword used to register an observer by passing in the observable and the property(ies) to observe, and then specifying in a block what happens on notification.
class TicTacToe
include Glimmer
def initialize
# ...
observe(@tic_tac_toe_board, :game_status) do |game_status|
display_win_message if game_status == Board::WIN
display_draw_message if game_status == Board::DRAW
end
end
# ...
end
Observers can be a good mechanism for displaying dialog messages in Glimmer (using SWT's MessageBox
class).
Look at samples/elaborate/tictactoe/tic_tac_toe.rb
for more details starting with the code included below.
class TicTacToe
include Glimmer
include Observer
def initialize
# ...
observe(@tic_tac_toe_board, :game_status) do |game_status|
display_win_message if game_status == Board::WIN
display_draw_message if game_status == Board::DRAW
end
end
def display_win_message
display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
end
def display_draw_message
display_game_over_message("Draw!")
end
def display_game_over_message(message)
message_box(@shell) {
text 'Game Over'
message message_text
}.open
@tic_tac_toe_board.reset
end
# ...
end
Glimmer DSL for SWT supports both MVC (Model View Controller) and MVP (Model View Presenter) architectural patterns.
Model View Controller architectural pattern is embodied by this diagram.
Model View Presenter architectural pattern is embodied by this diagram.
Here are 4 different ways of implementing the Hello, Button! sample (other than the included default implementation).
(you may copy/paste in girb
)
require 'glimmer-dsl-swt'
class Counter
attr_accessor :count
def initialize
self.count = 0
end
def increment
self.count += 1
end
end
class CounterController
def initialize(counter)
@counter = counter
end
def increment_count
@counter.increment
end
end
class HelloButton
include Glimmer::UI::Application
before_body do
@counter = Counter.new
@counter_controller = CounterController.new(@counter)
end
after_body do
observe(@counter, :count) do |changed_count|
@button.text = "Click To Increment: #{changed_count} "
end
end
body {
shell {
text 'Hello, Button!'
@button = button {
text "Click To Increment: 0 "
on_widget_selected do
@counter_controller.increment_count
end
}
}
}
end
HelloButton.launch
(you may copy/paste in girb
)
require 'glimmer-dsl-swt'
class Counter
attr_accessor :count
def initialize
self.count = 0
end
def increment
self.count += 1
end
end
class HelloButton
include Glimmer::UI::Application
before_body do
@counter = Counter.new
end
after_body do
observe(@counter, :count) do |changed_count|
@button.text = "Click To Increment: #{changed_count} "
end
end
body {
shell {
text 'Hello, Button!'
@button = button {
text "Click To Increment: 0 "
on_widget_selected do
@counter.increment
end
}
}
}
end
HelloButton.launch
(you may copy/paste in girb
)
require 'glimmer-dsl-swt'
class Counter
attr_accessor :count
def initialize
self.count = 0
end
def increment
self.count += 1
end
end
class CounterPresenter
include Glimmer::DataBinding::Observer
def initialize
@counter = Counter.new
Glimmer::DataBinding::Observer.proc do |changed_count|
notify_observers(:count)
end.observe(@counter, :count)
end
def count
@counter.count
end
def increment_count
@counter.increment
end
end
class HelloButton
include Glimmer::UI::Application
before_body do
@counter_presenter = CounterPresenter.new
end
body {
shell {
text 'Hello, Button!'
button {
text <= [@counter_presenter, :count, on_read: ->(value) { "Click To Increment: #{value} " }]
on_widget_selected do
@counter_presenter.increment_count
end
}
}
}
end
HelloButton.launch
(you may copy/paste in girb
)
require 'glimmer-dsl-swt'
class Counter
attr_accessor :count
def initialize
self.count = 0
end
def increment
self.count += 1
end
end
class HelloButton
include Glimmer::UI::Application
before_body do
@counter = Counter.new
end
body {
shell {
text 'Hello, Button!'
button {
text <= [@counter, :count, on_read: ->(value) { "Click To Increment: #{value} " }]
on_widget_selected do
@counter.count += 1
end
}
}
}
end
HelloButton.launch
This version diverges in behavior to demonstrate bidirectional data-binding through a text field that is data-bound bidirectionally to the same attribute that the button is data-bound to for the click count.
require 'glimmer-dsl-swt'
class Counter
attr_accessor :count
def initialize
self.count = 0
end
def increment
self.count += 1
end
end
class HelloButton
include Glimmer::UI::Application
before_body do
@counter = Counter.new
end
body {
shell {
fill_layout(:vertical)
text 'Hello, Button!'
text {
text <=> [@counter, :count, on_read: :to_s, on_write: :to_i]
}
button {
text <= [@counter, :count, on_read: ->(value) { "Click To Increment: #{value} " }]
on_widget_selected do
@counter.count += 1
end
}
}
}
end
HelloButton.launch
Custom widgets are brand new Glimmer DSL keywords that represent aggregates of existing widgets (e.g. address_form
), customized existing widgets (e.g. greeting_label
), or brand new widgets (e.g. oscilloscope
)
You can find out about published Glimmer Custom Widgets by running the glimmer list:gems:customwidget
command
Glimmer supports two ways of creating custom widgets with minimal code:
- Method-based Custom Widgets (for single-view-internal reuse): Extract a method containing Glimmer DSL widget syntax. Useful for quickly eliminating redundant code within a single view.
- Class-based Custom Widgets (for multiple-view-external reuse): Create a class that includes the
Glimmer::UI::CustomWidget
module and Glimmer DSL widget syntax in abody {}
block. This will automatically extend Glimmer's DSL syntax with an underscored lowercase keyword matching the class name by convention. Useful in making a custom widget available in many views.
Approach #1 is a casual Ruby-based approach. Approach #2 is the official Glimmer approach. Typically, when referring to Custom Widgets, we are talking about Class-based Custom Widgets.
A developer might start with approach #1 to eliminate duplication in a view and later upgrade it to approach #2 when needing to export a custom widget to make it available in many views.
Class-based Custom Widgets offer a number of benefits over method-based custom widgets, such as built-in support for passing SWT style, nested block of extra widgets and properties, and before_body
/after_body
hooks.
(you may copy/paste in girb
)
Definition and usage in the same file:
def red_label(label_text)
label {
text label_text
background :red
}
end
shell {
red_label('Red Label')
}.open
Simply create a new class that includes Glimmer::UI::CustomWidget
and put Glimmer DSL code in its #body
block (its return value is stored in #body_root
attribute). Glimmer will then automatically recognize this class by convention when it encounters a keyword matching the class name converted to underscored lowercase (and namespace double-colons ::
replaced with double-underscores __
)
(you may copy/paste in girb
)
Definition:
class RedLabel
include Glimmer::UI::CustomWidget
body {
label(swt_style) {
background :red
}
}
end
Usage:
shell {
red_label(:center) {
text 'Red Label'
foreground :green
}
}.open
As you can see, RedLabel
became the Glimmer DSL keyword red_label
and worked just like a standard label by taking in SWT style and nested properties. As such, it is a first-class citizen of the Glimmer GUI DSL.
You may execute code before or after evaluating the body with these lifecycle hooks:
before_body
: takes a block that executes in the custom widget instance scope before callingbody
. Useful for initializing variables to later use inbody
after_body
: takes a block that executes in the custom widget instance scope after callingbody
. Useful for setting up observers on widgets built inbody
(set in instance variables) and linking to other shells.
(you may copy/paste in girb
)
Definition:
module Red
class Composite
include Glimmer::UI::CustomWidget
before_body {
@color = :red
}
body {
composite(swt_style) {
background @color
}
}
end
end
Usage:
shell {
red__composite {
label {
foreground :white
text 'This is showing inside a Red Composite'
}
}
}.open
Notice how Red::Composite
became red__composite
with double-underscore, which is how Glimmer Custom Widgets signify namespaces by convention. Additionally, the before_body
lifecycle hook was utilized to set a @color
variable and use inside the body
.
Keep in mind that namespaces are not needed to be specified if the Custom Widget class has a unique name, not clashing with a basic SWT widget or another custom widget name.
If you need to declare a custom listener on a custom widget, you must override these methods:
can_handle_observation_request?(event, &block)
: returns if an event is supported or delegates to super otherwise (to ensure continued support for built-in events)handle_observation_request(event, &block)
: handles event by storing the block in a list of block handlers to invoke at the right time in the custom widget code
Example (you may copy/paste in girb
):
require 'glimmer-dsl-swt'
# This class declares a `greeting_label` custom widget (by convention)
class GreetingLabel
include Glimmer::UI::CustomWidget
# multiple options without default values
options :name, :colors
# single option with default value
option :greeting, default: 'Hello'
# internal attribute (not a custom widget option)
attr_accessor :label_color
def can_handle_observation_request?(event, &block)
event.to_s == 'on_color_changed' || super
end
def handle_observation_request(event, &block)
if event.to_s == 'on_color_changed'
@color_changed_handlers ||= []
@color_changed_handlers << block
else
super
end
end
before_body do
@font = {height: 24, style: :bold}
@label_color = :black
end
after_body do
return if colors.nil?
Thread.new {
colors.cycle { |color|
self.label_color = color
@color_changed_handlers&.each {|handler| handler.call(color)}
sleep(1)
}
}
end
body {
# pass received swt_style through to label to customize (e.g. :center to center text)
label(swt_style) {
text "#{greeting}, #{name}!"
font @font
foreground <=> [self, :label_color]
}
}
end
# including Glimmer enables the Glimmer DSL syntax, including auto-discovery of the `greeting_label` custom widget
include Glimmer
shell {
fill_layout :vertical
minimum_size 215, 215
text 'Hello, Custom Widget!'
# custom widget options are passed in a hash
greeting_label(name: 'Sean')
# pass :center SWT style followed by custom widget options hash
greeting_label(:center, name: 'Laura', greeting: 'Aloha') #
greeting_label(:right, name: 'Rick') {
# you can nest attributes under custom widgets just like any standard widget
foreground :red
}
# the colors option cycles between colors for the label foreground every second
greeting_label(:center, name: 'Mary', greeting: 'Aloha', colors: [:red, :dark_green, :blue]) {
on_color_changed do |color|
puts "Label color changed: #{color}"
end
}
}.open
Custom Widgets have the following attributes available to call from inside the #body
method:
#parent
: Glimmer object parenting custom widget#swt_style
: SWT style integer. Can be useful if you want to allow consumers to customize a widget inside the custom widget body#options
: a hash of options passed in parentheses when declaring a custom widget (useful for passing in model data) (e.g.calendar(events: events)
). Custom widget class can declare option names (array) with::options
class method as shown below, which generates attribute accessors for every option (not to be confused with#options
instance method for retrieving options hash containing names & values)#content
: nested block underneath custom widget. It will be automatically called at the end of processing the custom widget body. Alternatively, the custom widget body may callcontent.call
at the place where the content is needed to show up as shown in the following example.#body_root
: top-most (root) widget returned from#body
method.#swt_widget
: actual SWT widget forbody_root
Additionally, custom widgets can call the following class methods:
::options(*option_names)
: declares a list of options by taking an option name array (symbols/strings). This generates option attribute accessors (e.g.options :orientation, :bg_color
generates#orientation
,#orientation=(v)
,#bg_color
, and#bg_color=(v)
attribute accessors)::option(option_name, default: nil)
: declares a single option taking option name and default value as arguments (also generates attribute accessors just like::options
)
(you may copy/paste in girb
)
Definition:
class Sandwich
include Glimmer::UI::CustomWidget
options :orientation, :bg_color
option :fg_color, default: :black
body {
composite(swt_style) { # gets custom widget style
fill_layout orientation # using orientation option
background bg_color # using container_background option
label {
text 'SANDWICH TOP'
}
content.call # this is where content block is called
label {
text 'SANDWICH BOTTOM'
}
}
}
end
Usage:
shell {
sandwich(:no_focus, orientation: :vertical, bg_color: :red) {
label {
background :green
text 'SANDWICH CONTENT'
}
}
}.open
Notice how :no_focus
was the swt_style
value, followed by the options
hash {orientation: :horizontal, bg_color: :white}
, and finally the content
block containing the label with 'SANDWICH CONTENT'
Beware of defining a custom attribute that is a common SWT widget property name.
For example, if you define text=
and text
methods to accept a custom text and then later you write this body:
# ...
def text
# ...
end
def text=(value)
# ...
end
body {
composite {
label {
text "Hello"
}
label {
text "World"
}
}
}
# ...
The text
method invoked in the custom widget body will call the one you defined above it. To avoid this gotcha, simply name the text property above something else, like custom_text
.
checkbox_group
(or alias check_group
) is a Glimmer built-in custom widget that displays a list of checkbox
buttons (button(:check)
) based on its items
property.
checkbox_group
consists of a root composite
(with grid_layout 1, false
by default) that holds nested checkbox
(button(:check)
) widgets.
The selection
property determines which checkbox
buttons are checked. It expects an Array
of String
objects
The selection_indices
property determines which checkbox
button indices are checked. It expects an Array
of index Integer
objects that are zero-based.
The checkboxes
property returns the list of nested checkbox
widgets.
When data-binding selection
, the model property should have a matching property with _options
suffix (e.g. activities_options
for activities
) to provide an Array
of String
objects for checkbox
buttons.
You may see an example at the Hello, Checkbox Group! sample.
radio_group
is a Glimmer built-in custom widget that displays a list of radio
buttons (button(:radio)
) based on its items
property, which expects an Array
of String
objects.
radio_group
consists of a root composite
(with grid_layout 1, false
by default) that holds nested radio
widgets.
The selection
property determines which radio
button is selected. It expects a String
The selection_index
property determines which radio
button index is selected. It expects an index integer that is zero-based.
The radios
property returns the list of nested radio
widgets.
When data-binding selection
, the model property should have a matching property with _options
suffix (e.g. country_options
for country
) to provide text for radio
buttons.
This custom widget is used in the Glimmer Meta-Sample (The Sample of Samples):
Glimmer Meta-Sample Code Example:
# ...
radio_group { |radio_group_proxy|
row_layout(:vertical) {
fill true
}
selection bind(sample_directory, :selected_sample_name)
font height: 24
}
# ...
You may see another example at the Hello, Radio Group! sample.
code_text
is a Glimmer built-in custom widget that displays syntax highlighted code (e.g. Ruby/JavaScript/HTML code) for 204 languages (see options for the full list) by automating customizations for the SWT StyledText widget, including ability to zoom font in and out, or restore original font height (more details below).
To utilize, simply use code_text
in place of the multi-line text
and styled_text
widgets. If you set the code_text
text
property value to multi-line code content (e.g. Ruby/JavaScript/HTML code), it automatically styles it with syntax highlighting.
code_text
attempts to use a monospace font if available, seeking font names in the following order (specified in Glimmer::SWT::Custom::CodeText::FONT_NAMES_PREFERRED
):
'Consolas'
'Courier'
'Monospace'
'Liberation Mono'
- First available font that contains the word
mono
(case-insensitive) - Default system font (if no other font in the list is found)
It is used in the Glimmer Meta-Sample (The Sample of Samples):
Dark Mode:
Code Text Simple Example (default language is Ruby):
code_text {
text bind(SampleDirectory, 'selected_sample.code', read_only: true)
editable bind(SampleDirectory, 'selected_sample.editable')
}
Code Text Specified Language Example:
code_text(language: 'html') {
text bind(SampleDirectory, 'selected_sample.code', read_only: true)
editable bind(SampleDirectory, 'selected_sample.editable')
}
Code Text Lines and Margins Example:
code_text(lines: true) {
text <=> [SampleDirectory, 'selected_sample.code']
editable <= [SampleDirectory, 'selected_sample.editable']
left_margin 7
right_margin 7
}
Code Text Customized Lines Width and Background Example:
code_text(lines: {width: 3}) {
line_numbers {
background Display.system_dark_theme? ? :black : :white
}
text <=> [SampleDirectory, 'selected_sample.code']
editable <= [SampleDirectory, 'selected_sample.editable']
left_margin 7
right_margin 7
}
Code Text Customized Root Composite Margins/Spacing Background Example:
code_text(lines: true) {
root {
grid_layout(2, false) {
horizontal_spacing 0
margin_left 0
margin_right 0
margin_top 0
margin_bottom 0
}
}
line_numbers {
background Display.system_dark_theme? ? :black : :white
}
text <=> [SampleDirectory, 'selected_sample.code']
editable <= [SampleDirectory, 'selected_sample.editable']
left_margin 7
right_margin 7
}
Code Text Example with lines enabled, setting a property on main code body styled_text
without also applying to outer composite
, by nesting underneath code
element:
code_text(lines: true) {
line_numbers {
background Display.system_dark_theme? ? :black : :white
}
code {
background :yellow
}
text <=> [SampleDirectory, 'selected_sample.code']
editable <= [SampleDirectory, 'selected_sample.editable']
left_margin 7
right_margin 7
}
lines
(default: false
)
Shows line numbers when set to true.
If set to a hash like {width: 4}
, it sets the initial width of the line numbers lane in character count (default: 4)
Keep in mind that if the text grows and required a wider line numbers area, it grows automatically regardless of initial width.
When lines are enabled, code_text
ends up with multiple widgets underneath, which can be customized through these nested elements:
root {...}
customizes the rootcomposite
widgetline_numbers {...}
customizes the line numbersstyled_text
widgetcode {...}
customizes the codestyled_text
widget
If you include properties directly under code_text
while lines are enabled, then they are applied to both the root composite
and code styled_text
if applicable to each widget.
theme
(default: 'glimmer'
)
Changes syntax color highlighting theme. Can be one of the following:
'glimmer'
'glimmer_dark'
(always applied when OS is in Dark Mode unless you set another custom theme that has the worddark
in its name, see more details below)'github'
'pastie'
Or you can simply implement a new Rouge custom theme just like the github theme or the glimmer theme: lib/ext/rouge/themes/glimmer.rb
language
(default: 'ruby'
)
Sets the code language, which can be one of the following rouge gem supported languages:
- abap
- actionscript
- ada
- apache
- apex
- apiblueprint
- apple_script
- armasm
- augeas
- awk
- batchfile
- bbcbasic
- bibtex
- biml
- bpf
- brainf*ck
- brightscript
- bsl
- c
- ceylon
- cfscript
- clean
- clojure
- cmake
- cmhg
- coffeescript
- common_lisp
- conf
- console
- coq
- cpp
- crystal
- csharp
- css
- csvs
- cuda
- cypher
- cython
- d
- dart
- datastudio
- diff
- digdag
- docker
- dot
- ecl
- eex
- eiffel
- elixir
- elm
- epp
- erb
- erlang
- escape
- factor
- fortran
- freefem
- fsharp
- gdscript
- ghc_cmm
- ghc_core
- gherkin
- glsl
- go
- gradle
- graphql
- groovy
- hack
- haml
- handlebars
- haskell
- haxe
- hcl
- hlsl
- hocon
- hql
- html
- http
- hylang
- idlang
- igorpro
- ini
- io
- irb
- isbl
- j
- janet
- java
- javascript
- jinja
- jsl
- json
- json_doc
- jsonnet
- jsp
- jsx
- julia
- kotlin
- lasso
- liquid
- literate_coffeescript
- literate_haskell
- livescript
- llvm
- lua
- lustre
- lutin
- m68k
- magik
- make
- markdown
- mason
- mathematica
- matlab
- minizinc
- moonscript
- mosel
- msgtrans
- mxml
- nasm
- nesasm
- nginx
- nim
- nix
- objective_c
- objective_cpp
- ocaml
- ocl
- openedge
- opentype_feature_file
- pascal
- perl
- php
- plain_text
- plist
- pony
- postscript
- powershell
- praat
- prolog
- prometheus
- properties
- protobuf
- puppet
- python
- q
- qml
- r
- racket
- reasonml
- rego
- rescript
- robot_framework
- ruby
- rust
- sas
- sass
- scala
- scheme
- scss
- sed
- shell
- sieve
- slice
- slim
- smalltalk
- smarty
- sml
- solidity
- sparql
- sqf
- sql
- ssh
- supercollider
- swift
- systemd
- tap
- tcl
- terraform
- tex
- toml
- tsx
- ttcn3
- tulip
- turtle
- twig
- typescript
- vala
- varnish
- vb
- velocity
- verilog
- vhdl
- viml
- vue
- wollok
- xml
- xojo
- xpath
- xquery
- yaml
- yang
- zig
default_behavior (default: true)
(BETA FEATURE)
This adds some default keyboard shortcuts:
- CMD+A (CTRL+A on Windows/Linux) to select all
- CTRL+A on Mac to jump to beginning of line
- CTRL+E on Mac to jump to end of line
- CMD+= (CTRL+= on Windows/Linux) to zoom in (bump font height up by 1)
- CMD+- (CTRL+- on Windows/Linux) to zoom out (bump font height down by 1)
- CMD+0 (CTRL+0 on Windows/Linux) to restore to original font height
- Attempts to add proper indentation upon adding a new line when hitting ENTER (currently supporting Ruby only)
If you prefer it to be vanilla with no default key event listeners, then pass the default_behavior: false
option.
Learn more at Hello, Code Text!
Glimmer supports a video custom widget not in SWT, which was originally a Glimmer built-in custom widget, but has been later extracted into its own Ruby gem.
Simply install the glimmer-cw-video gem.
This Eclipse guide for how to write custom SWT widgets is also applicable to Glimmer Custom Widgets written in Ruby. I recommend reading it: https://www.eclipse.org/articles/Article-Writing%20Your%20Own%20Widget/Writing%20Your%20Own%20Widget.htm
Also, you may check out Hello, Custom Widget! for another example.
Custom shell is a kind of a custom widget that has shell
(window) as the body root widget. It can be used to represent an application or a reusable window that may be opened/hidden/closed independently of the main application.
Except in the case of small demos, it is always recommended to build Glimmer DSL for SWT applications as custom shells.
Custom shells may also be chained in a wizard fashion in some cases.
You can find out about published Glimmer Custom Shells by running the glimmer list:gems:customshell
command
Example (you may copy/paste in girb
):
class WizardStep
include Glimmer::UI::CustomShell
options :number, :step_count
before_body {
@title = "Step #{number}"
}
body {
shell {
text "Wizard - #{@title}"
minimum_size 200, 100
fill_layout :vertical
label(:center) {
text @title
font height: 30
}
if number < step_count
button {
text "Go To Next Step"
on_widget_selected do
body_root.hide
end
}
end
}
}
end
class Wizard
include Glimmer::UI::CustomShell
body {
shell { |app_shell|
text "Wizard"
minimum_size 200, 100
@current_step_number = 1
@wizard_steps = 5.times.map { |n|
wizard_step(number: n+1, step_count: 5) {
on_swt_hide do
if @current_step_number < 5
@current_step_number += 1
app_shell.hide
@wizard_steps[@current_step_number - 1].open
end
end
}
}
button {
text "Start"
font height: 40
on_widget_selected do
app_shell.hide
@wizard_steps[@current_step_number - 1].open
end
}
}
}
end
Wizard.launch
If you use a Custom Shell as the top-level app shell, you may invoke the class method .launch
instead of open
to avoid building an app class yourself or including Glimmer into the top-level namespace (e.g. Tetris.launch
instead of include Glimmer; tetris.open
)
You may check out Hello, Custom Shell! for another example.
As a first option, Glimmer's Drag and Drop support requires no more than adding drag_source true
and drop_target true
for the most basic case concerning list
, label
, text
, and spinner
, thanks to SWT and Glimmer's lightweight DSL syntax.
Example:
label {
text 'Text To Drag and Drop'
drag_source true
}
label {
text 'Text To Replace'
drop_target true
}
As a second option, you may customize the data being transferred through drag and drop:
- On the drag source widget, add
on_drag_set_data
DragSourceListener event handler block at minimum (you may also addon_drag_start
andon_drag_finished
if needed) - Set
event.data
to transfer via drag and drop inside theon_drag_set_data
event handler block (defaults totransfer
type of:text
, as in a Ruby String) - On the drop target widget, add
on_drop
DropTargetListener event handler block at minimum (you may also addon_drag_enter
[must setevent.detail
if added],on_drag_over
,on_drag_leave
,on_drag_operation_changed
andon_drop_accept
if needed) - Read
event.data
and consume it (e.g. change widget text) inside theon_drop
event handler block.
Example (taken from samples/hello/hello_drag_and_drop.rb / you may copy/paste in girb
):
class Location
attr_accessor :country
def country_options
%w[USA Canada Mexico Columbia UK Australia Germany Italy Spain]
end
end
@location = Location.new
include Glimmer
shell {
text 'Hello, Drag and Drop!'
list {
selection bind(@location, :country)
on_drag_set_data do |event|
list = event.widget.control
event.data = list.selection.first
end
}
label(:center) {
text 'Drag a country here!'
font height: 20
on_drop do |event|
event.widget.control.text = event.data
end
}
}.open
As a third most advanced option, you may:
- Set a
transfer
property (defaults to:text
). Values may be: :text (default), :html :image, :rtf, :url, and :file, or an array of multiple values. Thetransfer
property will automatically convert your option into a Transfer object as per the SWT API. - Specify
drag_source_style
operation (may be: :drop_copy (default), :drop_link, :drop_move, :drop_none, or an array of multiple operations) - Specify
drag_source_effect
(Check DragSourceEffect SWT API for details) - Specify
drop_target_style
operation (may be: :drop_copy (default), :drop_link, :drop_move, :drop_none, or an array of multiple operations) - Specify
drop_target_effect
(Check DropTargetEffect SWT API for details) - Set drag operation in
event.detail
(e.g. DND::DROP_COPY) insideon_drag_enter
You may learn more about advanced SWT Drag and Drop cases over here: https://www.eclipse.org/articles/Article-SWT-DND/DND-in-SWT.html
Glimmer is a DSL engine that supports multiple DSLs (Domain Specific Languages):
- SWT: Glimmer DSL for SWT (Desktop GUI)
- Opal: Glimmer DSL for Opal (Web GUI Adapter for Desktop Apps)
- XML: Glimmer DSL for XML (& HTML) - Useful with SWT Browser Widget
- CSS: Glimmer DSL for CSS (Cascading Style Sheets) - Useful with SWT Browser Widget
Glimmer automatically recognizes top-level keywords in each DSL and activates DSL accordingly. Glimmer allows mixing DSLs, which comes in handy when doing things like using the SWT Browser widget with XML and CSS. Once done processing a nested DSL top-level keyword, Glimmer switches back to the prior DSL automatically.
The SWT DSL was already covered in detail. However, for the sake of mixing DSLs, you need to know that the SWT DSL has the following top-level keywords:
shell
display
color
observe
async_exec
sync_exec
Full instructions are found in the Opal DSL page.
The Opal DSL is simply a web GUI adapter for desktop apps written in Glimmer. As such, it supports all the DSL keywords of the SWT DSL and shares the same top-level keywords.
Simply start with html
keyword and add HTML inside its block using Glimmer DSL syntax.
Once done, you may call to_s
, to_xml
, or to_html
to get the formatted HTML output.
Here are all the Glimmer XML DSL top-level keywords:
html
tag
: enables custom tag creation for exceptional cases by passing tag name as '_name' attributename_space
: enables namespacing html tags
Element properties are typically passed as a key/value hash (e.g. section(id: 'main', class: 'accordion')
) . However, for properties like "selected" or "checked", you must leave value nil
or otherwise pass in front of the hash (e.g. input(:checked, type: 'checkbox')
)
Example (basic HTML / you may copy/paste in girb
):
@xml = html {
head {
meta(name: "viewport", content: "width=device-width, initial-scale=2.0")
}
body {
h1 { "Hello, World!" }
}
}
puts @xml
Output:
<html><head><meta name="viewport" content="width=device-width, initial-scale=2.0" /></head><body><h1>Hello, World!</h1></body></html>
Example (explicit XML tag / you may copy/paste in girb
):
puts tag(:_name => "DOCUMENT")
Output:
<DOCUMENT/>
Example (XML namespaces using name_space
keyword / you may copy/paste in girb
):
@xml = name_space(:w3c) {
html(:id => "thesis", :class => "document") {
body(:id => "main") {
}
}
}
puts @xml
Output:
<w3c:html id="thesis" class="document"><w3c:body id="main"></w3c:body></w3c:html>
Example (XML namespaces using dot operator / you may copy/paste in girb
):
@xml = tag(:_name => "DOCUMENT") {
document.body(document.id => "main") {
}
}
puts @xml
Output:
<DOCUMENT><document:body document:id="main"></document:body></DOCUMENT>
Simply start with css
keyword and add stylesheet rule sets inside its block using Glimmer DSL syntax.
Once done, you may call to_s
or to_css
to get the formatted CSS output.
css
is the only top-level keyword in the Glimmer CSS DSL
Selectors may be specified by s
keyword or HTML element keyword directly (e.g. body
)
Rule property values may be specified by pv
keyword or underscored property name directly (e.g. font_size
)
Example (you may copy/paste in girb
):
@css = css {
body {
font_size '1.1em'
pv 'background', 'white'
}
s('body > h1') {
background_color :red
pv 'font-size', '2em'
}
}
puts @css
Glimmer provides a number of methods on Glimmer::DSL::Engine to configure DSL support or inquire about it:
Glimmer::DSL::Engine.dsls
: Lists available Glimmer DSLsGlimmer::DSL::Engine.disable_dsl(dsl_name)
: Disables a specific DSL. Useful when there is no need for certain DSLs in a certain application.- `Glimmer::DSL::Engine.disabled_dsls': Lists disabled DSLs
Glimmer::DSL::Engine.enable_dsl(dsl_name)
: Re-enables disabled DSLGlimmer::DSL::Engine.enabled_dsls=(dsl_names)
: Disables all DSLs except the ones specified.
Mac applications always have About and Preferences menu items. Glimmer provides widget observer hooks for them on the display
:
on_about
: executes code when user selects App Name -> Abouton_preferences
: executes code when user selects App Name -> Preferences or hits 'CMD+,' on the Mac
Example (you may copy/paste in girb
):
class Example
include Glimmer::UI::CustomShell
before_body do
display {
on_about do
message_box(@shell_proxy) {
text 'About'
message 'About Application'
}.open
end
on_preferences do
preferences_dialog = dialog {
text 'Preferences'
row_layout {
type :vertical
margin_left 15
margin_top 15
margin_right 15
margin_bottom 15
}
label {
text 'Check one of these options:'
}
button(:radio) {
text 'Option 1'
}
button(:radio) {
text 'Option 2'
}
}
preferences_dialog.open
end
}
end
body {
shell {
fill_layout {
margin_width 15
margin_height 15
}
text 'Application Menu Items'
label {
text 'Application Menu Items'
font height: 30
}
}
}
end
Example.launch
Application name (shows up on the Mac in top menu bar) and version may be specified upon packaging by specifying "-Bmac.CFBundleName" and "-Bmac.CFBundleVersion" options.
Still, if you would like proper application name to show up on the Mac top menu bar during development, you may do so by invoking the SWT Display.app_name=
method before any Display object has been instantiated (i.e. before any Glimmer widget like shell has been declared).
Example (you may copy/paste in girb
):
Display.app_name = 'Glimmer Demo'
shell(:no_resize) {
text "Glimmer"
label {
text "Hello, World!"
}
}.open
Also, you may invoke Display.app_version = '1.0.0'
if needed for OS app version identification reasons during development, replacing '1.0.0'
with your application version.
JRuby comes with built-in support for performance profiling via the --profile
option (with some code shown below), which can be accepted by the glimmer
command too:
glimmer --profile path_to_glimmer_app.rb
Additionally, add this code to monitor Glimmer app performance around its launch method:
require 'jruby/profiler'
profile_data = JRuby::Profiler.profile do
SomeGlimmerApp.launch
end
profile_printer = JRuby::Profiler::HtmlProfilePrinter.new(profile_data)
ps = java.io.PrintStream.new(STDOUT.to_outputstream)
When monitoring app startup time performance, make sure to add a hook to the top-level shell
on_swt_show
event that exits the app as soon as the shell shows up to end performance profiling and get the results.
Example:
shell {
# some code
on_swt_show do
exit(0)
end
}
You may run glimmer
with the --profile.graph
instead for a more detailed output.
Learn more at the JRuby Performance Profile WIKI page.
Copyright (c) 2007-2024 - Andy Maleh.