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ImageConsts.cs
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namespace Nitemare3D
{
public static class ImageConsts
{
public const int MENU_STARTSCREEN = 3;
public const int MEN_PLEASEWAIT = 4;
public const int MENU_MAIN = 6;
public const int MENU_CHOOSEEPISODE = 7;
public const int MENU_CHOOSEDIFICULTY = 8;
public const int MENU_CONFIGSCREEN = 9;
public const int MENU_CONFIGSCREENSELECT = 10;
public const int MENU_CHEATMODE = 11;
public const int MENU_LOADFILE = 12;
public const int MENU_SAVEFILE = 13;
public const int MENU_HINTS = 16;
public const int UI_HUD = 5;
public const int UI_LEVELCOMPLETE = 14;
public const int UI_GAMECLOSED = 15;
public const int UI_FACE_START = 699;
public const int UI_PLASMAGUN = 700;
public const int UI_MAGICWAND = 701;
public const int UI_REVOLVER = 702;
public const int UI_AUTOPLASMAGUN = 703;
public const int PALETTE_CEILING = 7;
public const int PALETTE_FLOOR = 2;
public static Vec2i UI_WEAPONPOSITION{get;} = new Vec2i(146, 113);
public static Vec2i UI_FACEPOSITION{get;} = new Vec2i(3, 162);
}
}