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Releases: DeadlyBossMods/DBM-WotLK

r320

14 Oct 08:35
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Raids (WoTLK)

r320 (2023-10-14)

Full Changelog Previous Releases

  • re-enable 10 man goo timer, it was right, note wa wrong
  • Scope ooze spawn to only show if you are tank, or are the one spawning it to further reduce rotface spam
    Turned radiating ooze alert off by default to further reduce rotface spam
    reverted change on sticky, it still should be on for tank, but with other changes in this push should feel better
  • more antispam tweaks for rotface
  • Fixed a bug that caused sindragosa and valithria to not show heroic kill stats in GUI
  • use modern conventions and make spore use yell and not say, and add spore fading countdown
  • Rotface update
    • significantly reduce alert spam on rotface by fixing a bug where vile gas alert showed multiple times and added throttle to sticky ooze alert and made it tank only by default.
    • Also made sticky ooze timer a nameplate only timer that'll use plater now (and in future built in DBM features)
    • also fixed a bug that caused vile gas timer to keep restarting.
  • alliance rp also longer by 3 seconds on classic
  • tweak option default on wounding strike and fix it showing double messages if two adds strike same target in same global
  • Improve ICC trash module voice pack support
    fixed a bug that could cause slow icon clear on trash module, but also make icon option off by default too
    also fixed stop casting warning on marrowgar trash to only be on for actual casters by default
  • adjust horde combat start timer for deathbringer to be slower than retail by 2.5 seconds.
  • adjust up sindragosa stack anounce from 4 to 5
  • also improve gunship battle win detection on classic
  • Fix malleable goo cast detection on festergut because of "nochanges"
  • Minor antispam fix for rotface
  • bump wrath toc
  • Also reset icons on new impales, no reason to keep descending icon for brand new sets. make it consistently always start at skull for new impales going out
  • Also reset icons on new impales, no reason to keep descending icon for brand new sets. make it consistently always start at skull for new impales going out
  • Changed to use 7 icons on LordMarrowgar instead of 8, leaving star fr… (#50)
    Co-authored-by: David Groves [email protected]
  • Stage change tweaks for ICC to better improve WA stuff and fit retail conventions
  • All icon options are now off by default for blood queen, with a force option default reset. In modern era on this fight, these particular mechanics don't need icons, positional stuff does like bites
  • Middling concession on LK defile on tank scan that gets best of fix while still not hindering tank with slower warnings
  • Update DBM-Raids-WoTLK.toc (#47)

r319

05 Sep 06:46
060123c
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Raids (WoTLK)

r319 (2023-09-05)

Full Changelog Previous Releases

  • Toc Bumps for retail

  • Forgot to push this. Koralon bugfixes

  • fixed a bug where the blistering timer started where it shouldn't.

  • one of those changes were not intended

  • Made defile scan time out much slower if boss is still staring at tank. this will fix it announce tank for late target swaps, but also make it slower for warning the tank when it's actually on tank. it's not a great tradeoff but I feel announcing correct target is more important than speed. Very unideal situation

  • update (#45)
    Co-authored-by: Adam [email protected]

  • Shorten P2 timer for KT, across board in fact cause pretty sure it's just variable based on killing of final wave of adds fast enough.

  • Protect defile and trap target scans from failing if lich king casts another instant cast ability in same frame. Should hopefully solve remaining niche cases of detecting wrong target
    Fixed a bug where target scan on iron council never worked in classic, because it was only scanning boss unit IDs and blizzard decided those shouldn't exist in ulduar because nochanges and they weren't added to ulduar until later.

  • Make shadowtrap scanner more robust by using filter tech to filter out plague target except only as a fallback. Should solve any inaccuracies for starting scanning sooner than other mods.

  • Make shadowtrap scanner more robust by using filter tech to filter out plague target except only as a fallback. Should solve any inaccuracies for starting scanning sooner than other mods.

  • Update koKR (WotLK) (#43)

  • Fixed 3 gtfos not using spell name to describe the spell

  • add missing french file, fixes #42

  • remove deprecated code from thaddius

  • Disable icon restore code as it causes pcold icons to bug out if applied/removed occur close enough together.
    Also don't remove icons at all by SPELL AURA REMOVED, and remove on combat end instead, matching BW behavior.

  • Revert "try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index"

  • Revert "try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index"

  • Revert "try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index"

  • try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index

  • try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index

  • try a new way of doing pcold icons, and while at it, since a delay had to be added, re-add support for prioritizing those icons by raid roster index

  • Sync EOF fix.

  • Update localization.ru.lua (#41)

  • option text improvement

  • ICC Update again:

    • Fixed some portal options not grouped with other portal options
    • Blazing Skeleton and Gluttonous Abom timers now have weak aura keys
  • Tweak to grouping

  • More ICC work:

    • Target switch alerts and timer now grouped up and weak aura keyed for Blood Prince Council
    • Changed achievevment option to use achievement text instead of being grouped up with the mechanic involved, for clarity of option.
    • Ooze spawn option now weak aura keyed on Rotface
  • Proper Fix sindragosa achievement check option grouping.

  • Another ICC prep update:

    • Use cores new tech to assign custom weak aura keys to adds alerts and timers for deathwhisper and gunship battle, visible in GUI and everything.
    • Sort trash mod to bottom like modern modules
  • Revert "fix achievement matching"

  • fix achievement matching

  • more fixes

  • Fix last, and rip nice commit message for classic repo

  • Sindragosa Update:

    • Fixed a bug where announce icon on beacon didn't work if the raid leader wasn't elected as icon setter. Now raid leader can announce icon set even if someone else is actually setting the icons.
    • Tweaked icon usage in stage 2 for magic debuff so it doesn't overwrite tomb icon and vica versa
    • Added chat bubbles (with icons) for both applied and countdown for tomb targetting debuffs
    • Changed clear icons on air phase to off by default
      Festergut Update:
    • Scrapped spore target announcing to chat option, since it's a bit over engineered for the mechanic
  • Update localization.cn.lua (#40)

r318

25 Jul 23:02
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Raids (WoTLK)

r318 (2023-07-25)

Full Changelog Previous Releases

  • module -- > Mod due to bad truncating
  • Fix replace script that got too zealous
  • Set module classifications
  • reassign raid color
  • Fix one missed flag
  • more changes for better key matching, in addition update for upcoming revisions to core for handling GUI grouping with custom off keys
  • Fix the fix
  • Fix texture paths.
  • Fixed other occurances. Woops
  • Fix WTF3 sounds due to rename.

r317

11 Jul 08:15
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Raids (WoTLK)

r317 (2023-07-11)

Full Changelog Previous Releases

  • Bump TOC
  • enable target filter fallback using updated core
  • Combat timers for Beasts and Jaraxxus (#39)
  • disable broken alert for now
  • Make it easier to create weak auras for Coliseum
  • Fix encounter detection for gunship battle
  • Update koKR (WotLK) (#38)

r316

27 Jun 06:25
5158d40
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Raids (WoTLK)

r316 (2023-06-26)

Full Changelog Previous Releases

  • Fix typo on ScheduleVoice
  • wrath toc bump

r315

30 May 08:06
d56a9dc
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Raids (WoTLK)

r315 (2023-05-27)

Full Changelog Previous Releases

  • Update RU locale and .toc file (#37)
  • Fix #36
  • remove count assumptions from penetrating cold so it doesn't fial to mark if only 4 targets get affected (which boss sometimes does). This means prioritizing icons based on raid roster index had to be scrapped, but consistent icon setting is better than sorted icons that only work sometimes.
  • remove count assumptions from penetrating cold so it doesn't fial to mark if only 4 targets get affected (which boss sometimes does). This means prioritizing icons based on raid roster index had to be scrapped, but consistent icon setting is better than sorted icons that only work sometimes.
  • fix invalid spellid

r314

23 May 22:17
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Raids (WoTLK)

r314 (2023-05-23)

Full Changelog Previous Releases

  • Fixed minor bug where runa way alert for legion flame was not combined iwth other options
  • Fix pkgmeta again
  • Fix case
  • Combined all wrath raid modules into a single module
  • tweak GTFO to give spellname
  • Add guids to faction champion timers so they can use plater nameplate timer auras
  • Tweaks to modernize the api a little on charge detection on beasts

r313

02 May 09:34
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Icecrown Citadel

r313 (2023-05-02)

Full Changelog Previous Releases

  • bump tocs

  • Update koKR (#34)

    • Update koKR (Wrath)

    • Update localization.kr.lua

    Fix whitespace

    • Update koKR (Wrath)

    • Update koKR


    Co-authored-by: Adam [email protected]

  • Fix stating on mimiron for classic, which has been broken entire tier since classic path never actually incremented the phase count Closes #35

  • Fix mistake in last

  • move ulduar to new stage api

  • Update Thorim range check to the correct value of 8 yards (#33)
    The Classic range options in raids allow for 8 yards, and it is an 8 yard ability according to the wago.tools database EffectChainTargets value of "8".

    This can also be seen ingame when a player is in the 10yd range indicator and chain lightning does not bounce to them.

    This is mostly problematic for melee, that have a false sense of positioning to both attack the boss and not destroy your raid.

    The https://wago.tools/db2/SpellEffect\?build\=3.4.1.48632\&filter\[SpellID\]\=64390\&page\=1 link shows an 8 for EffectChainTargets, which seems to be the effective bounce chain range.

  • Add IconTexture

r312

21 Mar 08:59
6188aac
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Icecrown Citadel

r312 (2023-03-21)

Full Changelog Previous Releases

  • Bump toc files

  • Emphasize switch on emalon for dps roles by default with new special announce option

  • Add alert for hard mode

  • Update localization.ru.lua (#29)
    Brain portal: 3 sec -> 10 sec

  • phase2 boss yell. (#31)

    • Update localization.cn.lua

    This is boss yell for phase2 in Simplified Chinese.

    • Update localization.cn.lua

    This is boss yell for phase2 in Simplified Chinese.

  • Add malady yell for those that process bubbles better than alerts

  • make brain portal soon a 10 second prewarn

  • fixed bug where animus timer didn't stop when saronite vapor dies

  • few other tweaks to Coliseum

  • Anub'Arak Update
    - Fixed bug where penetrating cold announce options would only work if raid leader was one setting icons. Now, it'll work regardless of who sets icon (but still only be announced by raid leader)
    - Penetrating Cold will also now announce affected targets (on by default forhealers)
    - API will now track phases for things such as weak auras or just wipe/status messages
    - Pursuit icon will now be removed more reliably 789d1c

  • Anub'Arak Update

    • Fixed bug where penetrating cold announce options would only work if raid leader was one setting icons. Now, it'll work regardless of who sets icon (but still only be announced by raid leader)
    • Penetrating Cold will also now announce affected targets (on by default forhealers)
    • API will now track phases for things such as weak auras or just wipe/status messages
    • Pursuit icon will now be removed more reliably
  • disable the frost bomb timer on mimiron, it's not time based, it's flame cluster based (it fires when flames hit a threshold)
    Adjusted initial shock blast timer of P4 timer as well with a new lower time seen in fresh log

  • move ICC target scans to use GUID instead of CID, since it's a faster code path. CID really shouldn't be used anymore.

  • No longer require boss to be targetted for overload, and use modern api instead to warn if within 23 yards of caster (range is 20 but 23 is closest available to retail and classic)

  • fixed configuration glitch for yogg icon options all using same spellId

  • Tweak option defaults for plasma blast to include healers

  • try to fix persuit special alert not working

r311

24 Jan 07:39
fadcc26
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Icecrown Citadel

r311 (2023-01-24)

Full Changelog Previous Releases

  • bump tocs
  • Fix a bug where overwhelming power timer would not cancel if tank dies early on iron council hard mode
  • tweaks to lunatic gaze timers to not start when not in p3, since it's also used to hacky detect portals.
    Also reset Shadow beacon icons every time so it's always same marks used each add set.
  • Maybe fix collapsing star timer not working in classic?
  • Update koKR (Wrath) (#27)
    Co-authored-by: Adam [email protected]
  • give retail the combat start timer too
  • add algalon combat timer to classic
  • I hate working on these old mods that don't follow conventions
  • add pre nerf yogg mind control spell alert
  • additional council tweaks
  • Fist pass on adjusting classic timers to using yells on mimiron
  • Retail timer tweak for yogg
    Also changed cast timer bar color for deafening crash and lunatic gaze to be different from CD timer so it's an easier distinction which is which
  • Pass new "allow guid wipe" arg to target scanner on yogg. This will fix shadow beacon target marking (with a core update as well)
  • Fixed bug on ignis where flame jets had wrong spell name
  • Iron Council Update
    • Overload now has a CD in P1 and P2 (p3 it's disabled cause it stops being reliable while boss does tentrils)
    • Rune of death now has an initial timer after first boss dies
    • Rune of shields now has initial timer after first boss dies
    • Tentrils now has an initial timer after 2nd boss dies
  • Don't start portal timers if it's already p3, in case a lunatic gaze slips through after shadow barrier is removed
  • run custom actions on wrath repo
  • Add rest of classic encounter IDs that differ from retail
  • tweak the default of last
  • Set countdown on by default of mark on vezax
  • Filter mark target from crash scan, so when they happen at same time it doesn't announce crash is on mark target immediately and instead tries to find actual crash target
  • change this back to run out
  • Fix bug where mimironn P2 initial timers were wrong cause math is hard.
    enabled the guessed p4 mimi timers so I can at least see on streams if right or not
  • Fix bug where tank mechanic on algalon had wrong spell name on retail and classic
    Fixed a bug where collapsing star timer had green icon instead of a star icon on classic
    Fixed a bug were initial timers on first pull on classic were way off.
    Removed debug prints, cause the work around formost part should be fine now outside of reloading UI after first pull. can't do much about that.
  • Fix 25 man enrage warning on Gluth, Closes DeadlyBossMods/DBM-WoTLKC#8
  • Fix hard mode/saronite timers for classic wrath Closes DeadlyBossMods/DBM-WoTLKC#13
  • change audio for mark of faceless since "run out" is often taken literally and players are running to BFE when they just need to make sure they aren't within x yards of another player. New audio will say "spread"
  • fix ignis voice pack lua errors
  • Correct work around for doing 10 and 25 in same session
  • Ulduar Update
    • Fixed a bug where flame Leviathan pursuit detection didn't work do to obsolete api checks when building GUID table.
    • Fixed bug where wipe/kill detection on classic could be slow due to classic not using same encounter Ids as retail (why they keep changing these is beyond me.).
    • Changed algalon combat timers again to try and work with the inconsistencies of encounter start on first pull vs not first pull on classic
  • Add note on algalon engage
  • Update localization.ru.lua (#26)
  • Shorten timer text on hodir so it's actually readable
  • Throttle system overload
  • trust encounter events in classic, at least until I can confirm they are bad like retail or not. hopefully they aren't.
  • Revert "Add Thaddius polarity support in RangeFrame (#25)"
  • bump toc for wrath classic
  • Fixed bug on mimiron where napalm shell icons didn't clear on mimiron
    Fixed a bug where lightning charge achievement fail check didn't work on thorim
  • Cleanup code so it's more tidy and efficient (on my end) at expense of making it less efficient on blizzards end (will use more comms). This is a tradeoff I'm ok with since it was in their power to avoid it entirely.
  • Add late sync protection on phase 3 start to yogg. That way don't rely on built in antispam of sync function failing if someone sends one > 8 seconds later due to massive lag.
  • add algalon print too, and fix mimiron one to only fire in classic.
  • Re-enable p2 yell on angalon
  • fix some renames
  • whitespace because github
  • Fix algalon stats so classic algalon stats aren't overwritten by retail override and will once again show 10 and 25 man kills/wipes
    Regressed mimiron back to 2009 code that depends on localization when running on classic but also modernized CHAT_MSG_LOOT to be more modern on retail and classic.
  • Add Thaddius polarity support in RangeFrame (#25)
    Co-authored-by: lantisnt [email protected]
  • Updated razorscale and thorim timers from updated PTR change log for classic wrath.
  • Push unstaged stuff
  • Fixed a bug that caused brain portal timers not to show after first brain portals.
    Also updated timers for Classic wrath pre nerf (which has brain rooms far less often)
    Closes DeadlyBossMods/DeadlyBossMods#833
  • Fix error in last
  • Improve Shadow beacon to
    Allow icons to still work even if the person setting icons is mind controlled
    Allow nameplate auras for big visible auras on the popular nameplate mods
  • micro optimize shadow crash to use GUID based scan, which is the more efficient path to CID based scan. no functional change in it really
  • Improve shadow crash alert to not filter non special alert of target.
    Improved nearby checks to use modern code on shadowcrash and mark of the faceless one
    increased range of mark of faceless one to warn if someone has it within 13 yards, up from 10 (can't do 15 cause next range available with limited api is 18)
  • quick fix rune of death cd timer, initial timer still missing (and might stay that way for now)
  • Fixed lua error on freya elders.
    Changed warning text on hodir to say keep moving instead of "move away"
    Changed icons used by hodir to 1 and 2 instead of 7 and 8, confirming to more modern mob icon usage
  • Initial pass of adjustments for wrath classic Ulduar
  • Fix timer update call on saph
  • Fix lua error that's been there for about 10 years, because not a single user reported it until now. Closes DeadlyBossMods/DBM-WoTLKC#10
  • Nerf the efficency of ulduar modules to scan all unitIds and not just boss unit Ids in ulduar, then sync them to entire raid to make sure all users get it even if they aren't targetting bosses. #nochanges am I right? even with this, it's likely there will be situations algalon, kologarn, mimiron, and razorscale have missing alerts/timers.