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Additional Impulses don't incur additional costs #821

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REALImDocG572 opened this issue Jan 3, 2025 · 1 comment
Open

Additional Impulses don't incur additional costs #821

REALImDocG572 opened this issue Jan 3, 2025 · 1 comment
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bug Something isn't working

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@REALImDocG572
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Modloader

Forge

Minecraft version

1.20.1

Hex Casting version

0.11.2

Modloader version

Forge: 47.3.0

Modpack info

No response

The latest.log file

No response

Issue description

Impulse's entry states that "plus one [dust is consumed] for every Impulse except the first targeting an entity," however in this version it does not in fact do that.

Steps to reproduce

Here is an example. Below are two screenshots of a simple Impulse hex, with the first screenshot being before casting Thoth's Gambit to finish the Hex. In the list there are 10 identical (0, 1, 0) vectors.

2025-01-03_16 50 34
2025-01-03_16 50 39

Note that my Amethyst Dust in my hotbar - which is my ONLY source of media in my inventory - was only depleted by 10, instead of incurring additional Impulse costs.

Other information

Other Hexcasting addons I am using are MoreIotas and Hexal.

@Robotgiggle
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Robotgiggle commented Jan 15, 2025

Can confirm this issue is present with only base Hex Casting installed, and also that it's present in both the Forge and Fabric versions

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