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__init__.py
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# Copyright 2020 Recep Aslantas.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
bl_info = {
"name": "Asset Exchange format",
"author": "Recep Aslantas",
"version": (0, 1, 0),
"blender": (2, 81, 6),
"location": "File > Import-Export",
"description": "Import-Export .ae File",
"warning": "",
"doc_url": "",
"support": 'OFFICIAL',
"category": "Import-Export",
}
if "bpy" in locals():
import importlib
if "import_ae" in locals():
importlib.reload(import_ae)
if "export_ae" in locals():
importlib.reload(export_ae)
class ExportAE(bpy.types.Operator, ExportGLTF2_Base, ExportHelper):
"""Export scene as Asset Exchange file"""
bl_idname = 'export_scene.ae'
bl_label = 'Export Asset Exchange'
filename_ext = '.ae'
filter_glob: StringProperty(default='*.ae', options={'HIDDEN'})
def menu_func_export(self, context):
self.layout.operator(ExportAE.bl_idname, text='Asset Exchange (.ae)')