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The emulated game will have stopped working, and any Visuals in PCSX2 UI will be unresponsive. You will be unable to exit PCSX2's Fullscreen mode.
Viewing in Task Manager will not show the program as (Not responding), and you will see CPU activity fluctuations for the process.
Right clicking the Start Menu PCSX2 and choosing close will not trigger the savestate dialog popup. The program is effectively unresponsive.
Reproduction Steps
On Windows only, using PCSX2 2.2.0+ (tested and reproduced on v2.3.86, and v2.3.89)
The issue was NOT reproducible using the official PCSX2 flatpak on Linux on the same hardware using the same dGPU.
Reproduced on:
Windows 11 24H2
13th Gen Intel(R) Core(TM) i9-13900HX 2.20 GHz
32GB RAM
NVIDIA 4080M (dGPU) with driver 566.36
This was on a Legion Pro 7i Gen 8 laptop, in dGPU (MUX) mode, with the iGPU fully disabled.
The display used was an external display running at 120Hz, incase that matters.
My fast forward speed was set to 400% as the limit. In my test title (The Sims 2 - SLUS-20573), Fast Forward Toggle is used with a Global Hotkey on my controller and used very often. Switching it on/off rapidly many times within a short time.
While running an emulated title:
on Windows only
in Fullscreen
Optimal Frame Pacing and VSync enabled
using the Vulkan Backend
where Fast Forward feature (controlled % turbo) is used at least once
Running the session for a random amount of time PCSX2 will become deadlocked.
The deadlock can occur while in Fast Forward, or while in normal 100% speed state. It occurs randomly seemingly unrelated to the last trigger of Fast Forward enable/disable. It can be as fast as 10 seconds, or as slow as 1hour+, making this a pain to debug.
Expected Behavior
PCSX2 does not randomly deadlock when Optimal Frame Pacing is enabled and the Fast Forward feature is used at least once.
I have a different minidump on v2.3.89 (windows) that hangs on MTGS::PostVsyncStart(registers_written); or within MainWindow::VMLock MainWindow::pauseAndLockVM() but I may be interpretting it wrong, minidump available here:
Forgot a key mention - @F0bes was helping me look into this during initial discussions on Discord.
F0bes suggested disabling Optimal Frame Pacing, and I was able to test 4+ hour session confirming that disabling Optimal Frame Pacing prevents the issue from occurring.
Describe the Bug
The emulated game will have stopped working, and any Visuals in PCSX2 UI will be unresponsive. You will be unable to exit PCSX2's Fullscreen mode.
Viewing in Task Manager will not show the program as (Not responding), and you will see CPU activity fluctuations for the process.
Right clicking the Start Menu PCSX2 and choosing close will not trigger the savestate dialog popup. The program is effectively unresponsive.
Reproduction Steps
On Windows only, using PCSX2 2.2.0+ (tested and reproduced on v2.3.86, and v2.3.89)
The issue was NOT reproducible using the official PCSX2 flatpak on Linux on the same hardware using the same dGPU.
Reproduced on:
Windows 11 24H2
13th Gen Intel(R) Core(TM) i9-13900HX 2.20 GHz
32GB RAM
NVIDIA 4080M (dGPU) with driver 566.36
This was on a Legion Pro 7i Gen 8 laptop, in dGPU (MUX) mode, with the iGPU fully disabled.
The display used was an external display running at 120Hz, incase that matters.
My fast forward speed was set to 400% as the limit. In my test title (The Sims 2 - SLUS-20573), Fast Forward Toggle is used with a Global Hotkey on my controller and used very often. Switching it on/off rapidly many times within a short time.
While running an emulated title:
Running the session for a random amount of time PCSX2 will become deadlocked.
The deadlock can occur while in Fast Forward, or while in normal 100% speed state. It occurs randomly seemingly unrelated to the last trigger of Fast Forward enable/disable. It can be as fast as 10 seconds, or as slow as 1hour+, making this a pain to debug.
Expected Behavior
PCSX2 does not randomly deadlock when Optimal Frame Pacing is enabled and the Fast Forward feature is used at least once.
PCSX2 Revision
2.3.89
Operating System
Windows 11
If Linux - Specify Distro
Arch - CachyOS tested
Logs & Dumps
First minidump on v2.3.86 [v2.3.86 / commit f3632c4] (windows):
https://drive.google.com/file/d/1QLSBaUqZm8UfofIpDaFFWr5m7OIJ3tkW/view?usp=sharing
I have a different minidump on v2.3.89 (windows) that hangs on MTGS::PostVsyncStart(registers_written); or within MainWindow::VMLock MainWindow::pauseAndLockVM() but I may be interpretting it wrong, minidump available here:
https://drive.google.com/file/d/1f0O46Em01zhMmTaOmpHFoWCeM61cPaP9/view?usp=sharing
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