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Copy pathRapidOldTVVignetteV2.shader
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RapidOldTVVignetteV2.shader
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//----------------------------------------------------------------------------------------------------------
// X-PostProcessing Library
// https://github.com/QianMo/X-PostProcessing-Library
// Copyright (C) 2020 QianMo. All rights reserved.
// Licensed under the MIT License
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
// http://opensource.org/licenses/MIT
//----------------------------------------------------------------------------------------------------------
Shader "Hidden/X-PostProcessing/RapidOldTVVignetteV2"
{
HLSLINCLUDE
#include "../../../Shaders/StdLib.hlsl"
#include "../../../Shaders/XPostProcessing.hlsl"
uniform half _VignetteSize;
uniform half _SizeOffset;
uniform half4 _VignetteColor;
float4 Frag(VaryingsDefault i): SV_Target
{
half2 uv = -i.texcoord * i.texcoord + i.texcoord; //MAD
half VignetteIndensity = saturate(uv.x * uv.y * _VignetteSize + _SizeOffset);
return VignetteIndensity * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord);
}
float4 Frag_ColorAdjust(VaryingsDefault i): SV_Target
{
half2 uv = -i.texcoord * i.texcoord + i.texcoord; //MAD
half VignetteIndensity = saturate(uv.x * uv.y * _VignetteSize + _SizeOffset);
return lerp(_VignetteColor, SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord), VignetteIndensity);
}
ENDHLSL
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
HLSLPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag
ENDHLSL
}
Pass
{
HLSLPROGRAM
#pragma vertex VertDefault
#pragma fragment Frag_ColorAdjust
ENDHLSL
}
}
}