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idk what's the best solution in currently implemented architecture
Purely from user experience perspective you can do a stack of paths with the same id and switch whatever copy on top; you can deprecate launch with id and use full path to sbf/eboot.bin, like most emulators do
All of the solutions I can think of will have some drawbacks, but the fact is it is absolutely impossible to have more than one version of the game in the library without editing the serial (which has its own issues)
Quick summary
It is impossible to add multiple disc dumps with the same serial to the library.
Details
Currently, games.yml maps exactly one serial to one disc dump path.
This is suboptimal for several scenarios:
Attach a log file
RPCS3.log.gz
Attach capture files for visual issues
RPCS3.log
System configuration
No response
Other details
No response
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