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Hello, I still new in Bluesky. Currently I am trying to try emulating aircraft ground movement. I notice that some airport has more or less accurate altitude position with 1 or 2 feet different so when I create the aircraft at the altitude, the aircraft stop if i set initial speed 0.
On the other hand, some airport can have around 10 ft error. I got this when I try to spawn the aircraft at WIHH which has 84 ft altitude. The aircraft stop when i create it at 75 ft altitude. Just in case, i also try other airport with altitude near it like EHEH, which has 75 ft altitude. I create aircraft at the altitude and 0 speed, and it stop.
I want to know how Bluesky decide if the altitude of the aircraft spawn is on the ground. If my case happen cause the data used as reference is inaccurate, I can try to fix it. Currently the performance model I used is OpenAP.
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Hello, I still new in Bluesky. Currently I am trying to try emulating aircraft ground movement. I notice that some airport has more or less accurate altitude position with 1 or 2 feet different so when I create the aircraft at the altitude, the aircraft stop if i set initial speed 0.
On the other hand, some airport can have around 10 ft error. I got this when I try to spawn the aircraft at WIHH which has 84 ft altitude. The aircraft stop when i create it at 75 ft altitude. Just in case, i also try other airport with altitude near it like EHEH, which has 75 ft altitude. I create aircraft at the altitude and 0 speed, and it stop.
I want to know how Bluesky decide if the altitude of the aircraft spawn is on the ground. If my case happen cause the data used as reference is inaccurate, I can try to fix it. Currently the performance model I used is OpenAP.
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