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Rook.cpp
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#include "Rook.h"
#include "GameManager.h"
Rook::Rook(int block, int c, const char * bmp) : Piece(block, c, bmp)
{
type = ROOK;
}
bool Rook::RecalculateMS()
{
int x = board_pos.x;
int y = board_pos.y;
int id;
int counter = 0;
bool kingCheck = false;
for (int i = 0; i < 64; i++)
moveset[i] = -1;
//For vertical up
for (int i = 1;; i++)
{
if (y + i > 7)
break;
id = Utils::IndexToBlock(x, y + i);
if (stopMoving(id, counter, kingCheck))
break;
moveset[counter] = id;
counter++;
}
//for vertical down
for (int i = 1;; i++)
{
if (y - i < 0)
break;
id = Utils::IndexToBlock(x, y - i);
if (stopMoving(id, counter, kingCheck))
break;
moveset[counter] = id;
counter++;
}
//for horizontal right
for (int i = 1;; i++)
{
if (x + i > 7)
break;
id = Utils::IndexToBlock(x + i, y);
if (stopMoving(id, counter, kingCheck))
break;
moveset[counter] = id;
counter++;
}
//for horizontal left
for (int i = 1;; i++)
{
if (x - i < 0)
break;
id = Utils::IndexToBlock(x - i, y);
if (stopMoving(id, counter, kingCheck))
break;
moveset[counter] = id;
counter++;
}
return kingCheck;
}
bool Rook::stopMoving(int id, int &counter, bool &kingCheck)
{
Piece** board = GameManager::GetTracker();
if (board[id] != NULL)
{
if (board[id]->GetColor() != color)
{
if (board[id]->GetType() == KING)
kingCheck = true;
moveset[counter] = id;
counter++;
}
return true;
}
else
return false;
}