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0114-2023-07-13.md | 0116-2023-07-16.md |
- Doesn't have to be R2R.
- Should we go for RGB222, or just go for RGB333?
- Some discussion on different methods here.
- RGB333 could be done adequately with 4 resistors per channel, though 1.1k needs E24 values, or two resistors (1k + 100R).
- RGB333 will need 12 pins (2x6): 9 for colour, 2 for sync, 1 for GND.
- Use SMD resistors or thru-hole?
Tomorrow I'll have a shot at putting this into raybox-bridge (maybe copy it to a dedicated FPS-game Python script and clean it up).
I'll need to do map-loading and probably 2D rendering to help prove that it's working as expected.
I'll then probably just convert the code from this and compare it with this.
Note that I think the method used above is sometimes called AABB, or "axis-aligned bounding boxes". For more info, see this and this.
Also this might come in handy later for testing collisions with very thin objects and high velocities, and this could be good for further study.