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Copied over some todos found while tidying up the codebase:
neaten up code structure, possibly clearer labelling of which coordinate system & units are being used
check degree symbols work on mac
add cutting-plane to target distance in cutting mode (would be nice check for me for distances, and could be useful for folks to plan their runs)
make plane update as efficient as possible
Add some buttons for e.g. reset view, centre view for microtome, centre view for sample etc
Add a check that target plane is behind block face (or intersects it)
make GOTOs match normals properly? Issue is imglib2 uses a coordinate system from top left so normal vector t calculates is into page not out of it, like our target normals are set?
make generic for any bit depth - currently only accepts 8 bit
make it so transparency panel doesn't appear if plane not initialised
do checks for legitimacy of values when load from settings? e.g. that vertices lie on the block plane
make so doesn't show windows until all loaded?
check against original blender solution. Make mock file for case of intersection with block face - check how two solutions compare
The text was updated successfully, but these errors were encountered:
Copied over some todos found while tidying up the codebase:
neaten up code structure, possibly clearer labelling of which coordinate system & units are being used
check degree symbols work on mac
add cutting-plane to target distance in cutting mode (would be nice check for me for distances, and could be useful for folks to plan their runs)
make plane update as efficient as possible
Add some buttons for e.g. reset view, centre view for microtome, centre view for sample etc
Add a check that target plane is behind block face (or intersects it)
make GOTOs match normals properly? Issue is imglib2 uses a coordinate system from top left so normal vector t calculates is into page not out of it, like our target normals are set?
make generic for any bit depth - currently only accepts 8 bit
make it so transparency panel doesn't appear if plane not initialised
do checks for legitimacy of values when load from settings? e.g. that vertices lie on the block plane
make so doesn't show windows until all loaded?
check against original blender solution. Make mock file for case of intersection with block face - check how two solutions compare
The text was updated successfully, but these errors were encountered: