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Rendering causes flickering when draw calls put the system under load #2

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EnemyArea opened this issue Oct 11, 2019 · 4 comments
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@EnemyArea
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I think it is the same as I wrote here:
https://gitlab.com/MarcStan/MonoGame.Framework.WpfInterop/issues/12

Could you please fit that?

Hi,
I have testet the control on a pc without an extern gpu and got some strange issues. Every time I scroll over the rendered game-map, the rendertargets which I use to draw are flickering. That only happens on pcs with integrated graphics (intel hd graphics). It looks like the rendering is not completed, but the control is drawing them regardless. The same engine with a monogame game project works even on the intel hd graphics pc. I have a intel i5-3470 with windows 10 pro N 64bit, 16gb ram

@cz-dev-ge
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Hi there,
I seem to have the same problem. Would be great to find a solution.

Cheers,
Georg

@PrimusVonQuack
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Hi,

I just wanted to ask, if there are any news regarding this topic. I have the same problem. Despite the flickering your solution solves all my problems and I would love to use it.

Thank you very much.

@cz-dev-ge
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I am not working on this currently. I guess I will later, but this might be several months away. Good luck!

@PrimusVonQuack
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Okay, thank you.

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