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Decoherence.lpr
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{Copyright (C) 2012-2018 Yevhen Loza
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.}
{---------------------------------------------------------------------------}
(* Init file of the game. Here everything starts. *)
{$INCLUDE compilerconfig.inc}
program Decoherence;
{$IFDEF Windows}{$IFDEF RELEASE}{$APPTYPE GUI}{$ELSE}{$APPTYPE CONSOLE}{$ENDIF}{$ENDIF}
uses
{$IFDEF useCMEM}cmem,{$ENDIF}
{$IFDEF UNIX}cthreads,{$ENDIF}
{$IFDEF DEBUG}{$IFDEF HEAP_FILE}
SysUtils,
{$ENDIF}{$ENDIF}
DecoMain,
DecoWindow;
{$R *.res}
begin
{ if heap requested to be written in a file }
{$IFDEF DEBUG}{$IFDEF HEAP_FILE}
if FileExists('heap.trc') then
DeleteFile('heap.trc');
// Set up -gh output for the Leakview package:
SetHeapTraceOutput('heap.trc');
{$ENDIF}{$ENDIF}
{ Write an error if FPC version is too low }
{$IF FPC_FULLVERSION < 30101}
{$ERROR FPC version 3.1.1+ is required!}
{$ENDIF}
{ Actually start the game }
Window.OpenAndRun;
end.