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No way to import GLTF #155

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Dennis-Nesterenko opened this issue May 9, 2021 · 3 comments
Open

No way to import GLTF #155

Dennis-Nesterenko opened this issue May 9, 2021 · 3 comments

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@Dennis-Nesterenko
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Its quite odd that you can export GLTF, but cant import it. Even worse still that there is no a single other plugin on the internet that actually can import GLTF other than SimLabs plugin which costs 99 dollars.

@ziriax
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ziriax commented May 25, 2021

That's because glTF really is an export-only format. It would be rather hard to reconstruct the original scene from a GPU optimized rendering format like glTF. It is not impossible, but it's a bit like requesting a feature to regenerate the original source code of a compiled executable.

I guess the reason would be to load glTF models as found on the internet into Maya, when the original scene format is not available?

@Dennis-Nesterenko
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That's because glTF really is an export-only format. It would be rather hard to reconstruct the original scene from a GPU optimized rendering format like glTF. It is not impossible, but it's a bit like requesting a feature to regenerate the original source code of a compiled executable.

I guess the reason would be to load glTF models as found on the internet into Maya, when the original scene format is not available?

There are already plugins available on GitHub for import/export for Blender. I'm not much of a code guy but couldn't you use existing open source code to get it working for Maya?

Also sorry for late reply

@fire
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fire commented Dec 12, 2022

requesting a feature to regenerate the original source code of a compiled executable.

Hi @ziriax since we last chatted did both sides of import and export for Godot engine. So we did that.

https://godotengine.org/article/introducing-the-godot-gltf-2-0-scene-exporter

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