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No way to import GLTF #155
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That's because glTF really is an export-only format. It would be rather hard to reconstruct the original scene from a GPU optimized rendering format like glTF. It is not impossible, but it's a bit like requesting a feature to regenerate the original source code of a compiled executable. I guess the reason would be to load glTF models as found on the internet into Maya, when the original scene format is not available? |
There are already plugins available on GitHub for import/export for Blender. I'm not much of a code guy but couldn't you use existing open source code to get it working for Maya? Also sorry for late reply |
Hi @ziriax since we last chatted did both sides of import and export for Godot engine. So we did that. https://godotengine.org/article/introducing-the-godot-gltf-2-0-scene-exporter |
Its quite odd that you can export GLTF, but cant import it. Even worse still that there is no a single other plugin on the internet that actually can import GLTF other than SimLabs plugin which costs 99 dollars.
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