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can't assign textures to PBR on MacOS #174
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...and now it's busted again. trying to work out how to recreate my fix. I'm getting the same error again in a new scene. it honestly felt like a random fluke that it worked again. I don't recall changing anything, but I did open my script editor and noticed the shader compile error was gone the time it worked. |
Since I don't have a recent Mac it is very hard for me to find out what is going on unfortunately. This project desperately needs Mac developers 😉 |
You could try putting the viewport rendering engine on something else, like OpenGL Legacy, and see what happens. I find it weird that you GPU doesn't support the required extension, every modern card should have that I guess? |
@ziriax what's weirder is that it randomly worked one time and now I can't recreate it for the life of me. You got any Mac dev friends? Would happily fund a few hours to crack this :) |
Picked the shader
glTF_PBR.ogsfx
, then went to select my textures and this error returned:The text was updated successfully, but these errors were encountered: