Releases: julianxhokaxhiu/FFNx
FFNx-v1.19.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1190
🛡️ VirusTotal analysis:
- FFNx-FF7_1998-v1.19.0.0.zip: https://www.virustotal.com/gui/file-analysis/NmE1OTA5YmM2OGUwYzczYWZmODAxMWFlMzQ0NjA2MGQ6MTcxMzAyMTMzNg==/detection
- FFNx-FF8_2000-v1.19.0.0.zip: https://www.virustotal.com/gui/file-analysis/NDk2OWRhNzJiMjZkOGIyNTA2MGY1ZDBmNWNiNWNkOGM6MTcxMzAyMTMzOA==/detection
- FFNx-Steam-v1.19.0.0.zip: https://www.virustotal.com/gui/file-analysis/ODNiY2M3MGU2Mzk0YTg5NDc2YjU2ZWI1N2NlY2QwNTQ6MTcxMzAyMTM0MQ==/detection
What's Changed
- FF8: vibration option in main menu by @myst6re in #658
- FF8: Fix texture animation only partially animated by @myst6re in #670
- FF8: Fix texture animation only partially animated - part 2 by @myst6re in #671
- Music: Add new relative_speed option in the config layer by @myst6re in #672
- FF8: Allow more external texture replacement for battle effects by @myst6re in #674
- FF8: Do not use hashes to name vibration config files by @myst6re in #675
- FF8: Battle effects external textures improvements by @myst6re in #676
- FF8: Fix crash on worldmap for spanish and italian versions by @myst6re in #682
- FF7: Prevent input configuration corruption on Steam edition by @maciej-trebacz in #683
Full Changelog: 1.18.1...1.19.0
FFNx-v1.18.1.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1181
What's Changed
- FF7: Fixed menu not working when using the buggy by @CosmosXIII in #657
- FF7: Fixed menu not working when using external worldmap mesh by @CosmosXIII in #659
- FF8: fix JP Steam crash by @myst6re in #663
- FF7: Fixed scripted camera clipping when widescreen enabled by @CosmosXIII in #664
- FF7: Fixed auto-run not working sometimes on diagonals by @CosmosXIII in #666
- FF7: Fixed not being able to place the flags during snowstorm by @CosmosXIII in #667
Full Changelog: 1.18.0...1.18.1
FFNx-v1.18.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1180
What's Changed
- FF8: Add option to display playstation icons by @myst6re in #641
- FF8: allow external textures from magic.fs by @myst6re in #646
- FF7: Fixed fog being incorrectly applied to Emerald Weapon battle by @CosmosXIII in #648
- FF8: Gamepad input/rendering fixes by @myst6re in #647
- FF8: Various enhancements and fixes by @myst6re in #650
- FF7: Preserve world camera state when changing game modes by @CosmosXIII in #651
- FF8: Update metadata file when a save file is created by @myst6re in #655
Full Changelog: 1.17.1...1.18.0
FFNx-v1.17.1.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1171
Changes:
- 766fe04 1.17.1
- a96dca3 FF7: Fixed fog rendering not working in underwater worldmap (#639)
- ae19a87 FF8: Fix Tonberry layer (#638)
This list of changes was auto generated.
FFNx-v1.17.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1170
Changes:
- 82d9fa7 1.17.0
- 589b37b Gardening: Reorder alphabetically
- 62a6614 FF8: Fix main menu texts on new game (#636)
- 2f1fb4e FF7: New camera control in field mode using the right stick (#637)
- 3a01799 FF7: Fix sporadic crashes happening when trying to load custom mouths
- 4ff9783 FF7: Disable custom mouths for NPCs
- 4b17c5e FF7: Fix custom mouth crash for NPCs
- 3857d23 FF7: Minor widescreen and external mesh fixes (#635)
- 0cc1edb FF8: Fix intro credits unsync (#634)
- cb1bee0 FF7: Enable custom mouths for all chars
See More
- dbe85b5 FF8: Fix Quezacotl SFX (#633)
- 6043339 FF8: Enable 360 analog input (#632)
- b7f2912 FF7: Fix eye mapping for Tifa/Aerith young models
- 09845d6 FF7: Enable custom eyes for NPCs
- 25fbdf7 FF7: Allow to load custom eyes based on current model name
- f6c2c9d FF7: Always reset the custom eye status when index <= 2
- eb17bd2 FF7: Rework the custom eye replacement [ #589 ]
- 1cc8580 FF7: Fix eye directpath basedir
- 88bdc53 Gardening: Update Changelog.md
- c74dc3b FF7: Enable custom eye texture support [ #589 ]
- 0cbc635 FF7: Fix 60FPS for Submarine minigame [ #621 ]
- e2ea3b7 vcpkg: Bump baseline to 2023.11.20
- bdba4f7 FF7: Fixed models being rendered black/dark in worldmap mode (#630)
- fda0e49 FF7: Added functionality to replace worldmap rendering (#618)
- 6061728 FF8: Better support for texture animation in WM (#628)
- a8d102e FF7: Fix naming screen when Steam Input is enabled (#627)
- a304000 FF7: Fix softlock on the Steam edition (#626)
- 7e7f04f Sound: Fix loading music volume value from ff7sound.cfg (#625)
- 077ff97 vcpkg: Bump baseline + ffmpeg 6.1
- c15b833 FF8: Move hext code in core + bugfixes (#619)
- 639ec28 FF8: Add support for palette changes in external textures (#617)
- d1a7099 vcpkg: Bump stack
- dbe87c8 FF7: Add Game Moment in DevTools
- 2881c93 CMake: Simplify vcpkg integration and re-order default build profiles [ #577 ]
- 70b3d4f Common: Fix FFNx Logo when enable_lighting is enabled [ #573 ]
- a07df2a CI: Remove .dist\pkg folder leftover
- 98e220b FF8: Add support for external texture animations (#616)
- 247c78b FF7: Reset simulate_OK_disabled status on field change
- 57669ed FF8: World chara.one textures replacement (#615)
- 1687b07 vcpkg: Bump stack
- 1c1438f FF7: Fix overlapping external music tracks when external_music_resume = false
- 8200d1d FF7: Fix Widescreen Pandora Box white background position (#614)
- fd45903 FF7: Fix Widescreen glitches for Bahamut Zero and Pollensalta (#613)
- d30833a FF7: Added experimental 16:10 support (#608)
- 3c90a2d FF7: Fixed minor shadow visual glitches occurring in some fields (#612)
- 18ec437 FF7: Implement PSX-like GPU-based original game lighting (#607)
- c3c5d9d FF7: Tutorial dialogs VA
- ea7c70d FF7: Fix field shadows not displaying during FMV movies (#604)
- 791daac FF7: Fix Bahamut Zero and Supernova not displaying correctly (#603)
- cc30a9d FF8: Tutorial dialogs VA
- 741963f FF8: Fix text decoding bug
- 4673768 FF8: Use also trace_battle_text to trace battle texts
- bf8e209 Gardening: Fix voice config example tag format
- fa43705 FF8: Fix crash from PR #601 (#602)
- 5c7da23 FF8: Increase max texture size to 16384 for external textures (#601)
- 612f2ef FF8: Fix crash in non-US versions (#600)
- 201b183 Lighting: Fix config.toml load/save logic
- 8cfd6b3 FF8: Ensure the pointer to the text to decode is valid
- 18ced8f Gardening: Update README.md and Changelog.md
- cf568bd FF8: Worldmap dialog VA
- c848b0b FF8: Fix black Worldmap (#599)
- e8d9975 FF8: Battle scene dialog VA
- b412bf7 FF8: External texture fixes (#598)
- 71e831a Gardening: Update Changelog.md
- b70b74f vcpkg: Add new features to ffmpeg
- b4bb98d vcpkg: Bump dependencies
- f7ee56a Gardening: Fix indentation
- 1b2d9f7 FF7: Refactor 60FPS battle menu fix and fix ESUI compatibility (#597)
- 521c768 Revert "30FPS: Fix crash conflict in FF7 with ESUI mod (#592)" (#596)
- ed3bc6f FF8: Fix battle stage texture dump, add support for FF8R music (#594)
- fc4427a 60FPS: Fix char status menu rendering speed in FF7 (#593)
- 033a1b1 FF8: Better tonberry compatibility (#591)
- e0173f7 30FPS: Fix crash conflict in FF7 with ESUI mod (#592)
- 4be2a74 Gardening: Improve clarity of data_drive usage (#590)
- e0277ce Movies: Do not decode the audiostream if an external movie audio is playing
- b802489 FF8: Fix crash with external texture replacement (#588)
- b135afd FF7: Add additional main models eye-to-model mapping
- 8080625 FF7: Fix direct color (#587)
- 0c22bb9 FF7: Allow ambient effects to playback in fields that use movies as background
This list of changes was auto generated.
FFNx-v1.16.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1160
Changes:
- 0c331f2 1.16.0
- 352d322 Gardening: Update Changelog.md
- a04f767 FF8: Allow multiple voice dialogs to co-exist
- 2c67293 Voice: Stop previous handle only if the new one exists
- c6cdca7 60FPS: Fix las0_5 map softlock in FF7 (#585)
- d9963bf vcpkg: Bump baseline and cmakerc
- acf1179 CICD: Remove yasm download and let vcpkg handle it again
- 6b32832 FF8: Allow enable_voice_music_fade when using the original game music layer
- 9af7b32 FF8: Allow enable_voice_music_fade only with use_external_music=true
- 24dd51b Gardening: Cleanup
See More
- 4f488fe FF8: Allow to VA precisely which magic is player drawing from draw points
- 6acd031 Common: Introduce a new Audio Volume management via config
- e521213 FF8: Add more overridable textures for Worldmap + fixes (#584)
- e6fedc8 Common: Write ff7sound.cfg only for FF7
- 7455028 Gardening: Delete trailing spaces
- 1f81abb FF8: Allow Draw Points ask options to be VA
- 57dbef4 FF8: Allow Draw Points to be VA
- 1b6c80b FF8: Limit VA only to fields for now
- cfb2745 Common: Update README.md (#582)
- 86f28de FF8: Fix worlmap crash (#580) (#581)
- 23be49c FF8: Skip voice over for tutorials
- 8c6d806 FF8: Fix ASK voice acting dialogs
- 2c02a80 FF8: Rewire the voice acting layer in a different way
- 7c931ed FF8: Add support for MESSYNC opcode
- 5560c69 Gardening: Update Changelog.md
- 06216a6 FF8: Fix Voice simulate_OK_button behavior
- bb24015 Common: Fix memory viewer on FF8
- aa570ea FF8: Print chara info only when trace_all is enabled
- ce0c073 FF8: Rework the voice layer
- 0759030 Common: Rework Movies and Game color rendering (#575)
- 2fa543d FF8: Research for WM + battle texture replacement (#564)
- 77a4d55 vcpkg: Bump baseline
- f7cb728 FF7: Allow snowboard model swapping [ #440 ]
- 7ecfc85 vcpkg: Bump baseline + dependencies
- 3769a72 FF7: Removed snowboard minigame vertices limit for models (#563)
- 835eed6 DevTools: Add Memory Editor to the available tools
- fd38722 Lighting: Enable load/save of the config.toml
- 75e1ec6 vcpkg: Bump tomlplusplus to v3.3.0
- 09790d5 Docs: Fix FF8 1.02 patch link
- e150bba CMake: Preserve game's existing FFNx.toml when copying new build over
- a6516df vcpkg: Bump baseline
- 2ece8ce CMake: Copy FFNx into game path for easier development
- f3cef4d vcpkg: Bump dependencies
- 1b48e7c Lighting: Fix model normal data inheritance
- 9c012b6 FF7: Make left stick autorun configurable (#557)
- 99981b2 CI: Make usage of CMakePresets to build
- 0e743e1 CMakePresets: Inherit the VCPKG_ROOT env var for the toolchain path
- 50e182c CMake: Add CMakePresets.json (#554)
- 5c01955 Gardening: Update README.md (#553)
- 2b81c83 FF7: Fix left stick autorun w/analogue_controls enabled
- 2a83b43 FF7: Fix left stick autorun footstep sound pace [ #551 ]
- 1a83094 FF7: Fix missing snow footsteps [ #550 ]
- 8dfee46 GameHacks: Add toggle for Voice auto-text feature
- 827b939 FF7: Fix condor minigame "could not change directory" error
- 7afd5a6 Gardening: Update Changelog.md
- c80b222 Gardening: Replace _access with fileExists util
- 794f732 FF8: Enhance field texture replacement (#545)
- b402344 vcpkg: Bump bgfx stack
- 3437968 Common: Use Game loop to render the FFNx logo (#543)
- ceacd82 FF8: Fix crash on JP version (#544)
- 9c034b1 Renderer: recalculate projection matrix only when renderer is active
- 450a1fc Gardening: Update Changelog.md
- 78fc33f FF8: field texture replacement (#542)
- 025ab77 FF7: Update FFNx.lighting.toml (#541)
- 6dfa7ed Voice: Fix track master volume inheritance when overriding via config
- f618299 FF8: Force the game to use rdtsc
- a9dc97d Common: Update Changelog.md
- 08d8092 Common: Fix the hang on startup for FF8
- 0e83b64 Common: Fix missing last_gametime assignment for drawFFNxLogo on init
- 012dffd Common: Fix game_obj casting for drawFFNxLogo
- d02ecd3 FF7: Emulate the run behavior only if the player didn't ask for it already
- a1c5b0a Gardening: Update Changelog.md
- e7474c8 FF7: Add support for walk/run based on the left analogue position [ #523 ]
- ef34288 Common: Add ability to detect the left analogue intent
- b6bf503 Common: Bump stack
This list of changes was auto generated.
FFNx-v1.15.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1150
Changes:
- 6b08b39 1.15.0
- 0055d47 Gardening: Update Changelog.md
- 5fef271 Gardening: Update README.md
- f8b80da FF7: Fix auto-text behavior for Worldmap
- b559e6f FF7: Add support for chunked scene.bin sections
- 0c206d7 FF7: Use direct/kernel for the kernel chunks as a path
- 73cd378 Gardening: Update Changelog.md
- 5da7b73 Common: Embed the FFNx logo inside the dll
- d32dbb1 Common: Add a frame limiter if vsync is not used
- b91b531 Common: Implemented FFNx logo rendering before game start
See More
- 7e0e8df FF7: Add support for chunked kernel sections
- 530de3c Gardening: Update REAMDE.md
- ccae6b2 FF7: Fix the time and lighting init logic
- a7a8c18 vcpkg: Bump baseline
- 2029414 FF7: Enable day/time code to trigger only if enable_time_cycle=true
- 1a10f62 Common: Unload FFNx replaced functions on detach
- f8e7255 Gardening: Happy new year!
- 6e45f90 FF7: Fix FIELD mode text box flickering rendering
- d07396f Voice: Fix wrong ASK opcode initialization
- 340bbf7 Gardening: Add comment blocks
- 9fb4b01 FF7: Added logic to update a month string variable for the time cycle system
- 8bc08ea FF7: Fixed time cycle filter applying over the action text box in battle mode
- 606bec1 60FPS: Fix Climhazzard random crash on poisoned enemy
- b785825 Update Changelog.md
- 1db53e9 Update Changelog.md: Reorder alphabetically
- 1946eeb FF7: Fix worldmap message voice acting
- a1ec862 FF7: Fixed time cycle filter not applying in battle mode
- ad4e04c FF7: Fixed incorrect time cycle filter conditional
- 5bdcf82 FF7: Implemented day-night time cycle
- de0bcd2 vcpkg: Bump baseline
- c2f8fa1 FF8: SFX external
- 81b9472 60FPS: Fix BATTLE mode outro fading speed
- 8b25cb9 FF7: Fix Barret's eyebrow not loading [ #107 ]
- 0582d91 Mod: Fix the override_mod_path layered logic lookup for animated textures
- 0289ca9 CMake: Inform when a custom command is being executed
- 3afdaed Mod: Add an extra override layer for external textures
- dfc0e79 Update Changelog.md
- 0ed8263 FF7: Fix 3D model drawn over UI on BATTLE mode if lighting enabled [ #131 ]
- d15c03d .vcpkg/ports/bgfx: Bump port version
- 163e911 FF7: Fix 3D model drawn over UI on BATTLE mode if lighting engine disabled [ #131 ]
- b860136 60FPS: Fix fading speed in FIELD mode screen transitions
- b20fa5c Voice: Add play voice for enemy actions during BATTLE mode
- a2e0559 Widescreen: Extend x-axis vertices of buster texture vertices
- 875ff11 Gardening: Update stack
This list of changes was auto generated.
FFNx-v1.14.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1140
Changes:
- dad7ea1 1.14.0
- 499e413 CI: Migrate to NuGetAuthenticate@1
- b0bec44 Widescreen: Avoid clipping world Y position for FIELD mode world script movements [ #474 ]
- 3977d5c Update Changelog.md
- c032399 SFX: Release DirectSound buffer when required [ #495 ]
- e2dd93c Audio: Fix weird click sound on Ogg music loops [ #497 ]
- 7309c67 vgmstream,openpsf: Update mOffset offset value when seeking
- de4ba37 Gardening: Fix indentation
- 0e034ec FF7: Improve trace_direct log messages
- 6ab1a7b Revert animated_textures key to string and use key based on partial path
See More
- 7c5199b CI: Minor improvements
- ff88943 Renderer: Fix advanced lighting handles
- 0b54df8 FF7: Improve texture loading speed and caching
- 559d8f2 FF7: Refactor world module by adding namespace and its own folder
- 06cacfb FF7: Refactor field module namespace into ff7::field
- 3666a46 FF7: Refactor battle module into its folder and multiple files
- 97ea9cc FF7: Refactor field.cpp into multiple files
- 13d9b60 60FPS: Fix first frame for partial animation opcodes
- 7aa3791 VSCode: Add launch config for attach process
- 4326c1d FF7: Move vertical center hext into FFNx code as toml config option
- 28c949b Widescreen: Added logic for vertical offset in movies and other minor fixes
- dd60260 CMake: Print current CPU info and ISA capabilities on build
- 7f370df FF7: Lookup for *-us or *_us lgp files too
- 8b9479e Update Changelog.md
- 0e187d3 FF7: Improve traceability
- 4ca0847 FF7: Add support for chunked field files
- d9ad607 FF7: Add support for direct/*.lgp folders
- 8e0eb0c VSCode: Add an easy Debug launch of games
- 6990377 Renderer: Safely namespace the enum to avoid member names conflict with other enums
- ada4b72 Common: Handle correctly the switch between normal -> fullscreen window style
- 26b3870 Common: Recalculate correctly the game window size when using title bar and border
- b343e36 Common: Ensure window size is equal to the given user resolution in borderless
- 545bb5c Update Changelog.md
- 0a6155f Common: Preserve Game WxH aspect ratio when using borderless
- 1ba4a15 Common: Show info dump like in fullscreen when using borderless
- 5673c86 Widescreen: Added logic to offset camera scrolling and minor other fixes
- 7adad4e Renderer: Minor speed improvement when trying to resolve depth textures
- f468065 Renderer: Explicitely set which texture to get
- dcb55fe vcpkg: Bump baseline and port versions
- 72a9b45 Update Changelog.md
- 124ccd1 Widescreen: Added config logic and zoom implementation
- cd3da96 .vcpkg/ports: Bump soloud stack [ #452 ]
- 250bf03 Audio: Minor decoder optimizations
- 59475d6 Log: Streamline the buffer size across logging functions
- c162701 60FPS: Fix FIELD and WORLD mode text box animation speed (opening, closing, next paging)
- 44c7489 CI: Publish PR artifacts for an easier testing
- 7b8bdde Gardening: Add PR template
- 9463871 Update Changelog.md
- c8ce94e .vcpkg/ports: Bump bgfx stack
- 7f0b3be FF8: Fix crash at exit
- cab938e Lighting: Fixed draw call order for framebuffer effects
- dacf5da FF7: Fix Rex XIII blinking
- fd4970c Common: Rework the cursor show/hide logic
- 7d757f9 Common: Do not hide cursor when DevTools are enabled
- 937bcf1 Widescreen: Fix quad about water effect in CHOCOBO mode
- da32c45 .vcpkg/ports: Bump bgfx stack
- 68c0e06 Lighting: fixed visual glitch when enabling both lighting and anti-aliasing
- 575568f Lighting: reworked field shadow rendering to preserve original draw call order
- d51673b FF7: Detect which is the current char talking
- 24f24c7 Common: Rework aspect ratio toggle and disable it when AR_WIDESCEEN is used
- a9306fc Renderer: Fix 16:9 horizontal centering
- 42f80e6 FF7: Define new values that are easier to use for calculations
- 1089189 Renderer: Re-calculate aspect ratio values for 16:9 as well
- 37016e4 Common: Prevent FF8 from using Widescreen mode for now
- 0e800f5 Common: Fix aspect_ratio toggle using Shift+Left/Right shortcut
- 8025794 Widescreen: Add support for highway, snowboard, and chocobo mode
- 6327cb0 Widescreen: Remove unnecessary widescreen condition
- e55d885 Widescreen: Fix text appearing outside movie image in CREDITS mode
- 83ff153 FF7: Added new 16:9 widescreen mode without scretching
This list of changes was auto generated.
FFNx-v1.13.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1130
Changes:
- 7613573 1.13.0
- 26c6060 Changed aspect ratio variable to allow multiple modes
- 46ec8cc FF7Achievement: Fix crash during load save file for spanish version
- 0426e79 vcpkg: Bump baseline
- ad59173 .vcpkg/ports: Bump bgfx stack
- 8e19e4f FF7: Fix worldmap fx effects [ #465 ]
- b3de992 Gardening: Provide better naming
- 1743196 Common: Refine the blend_mode logic
- 4dcedc2 Update Changelog.md
- 4aefeea 60FPS: Fix blinking frames and wait frames for models that has auto-blink on
See More
- 306fdd8 60FPS: Implement smooth movement for cursor and arrows in FIELD mode
- 6349834 FF7: Refactor function names, data structure, and variable names
- e973cb4 FF7 Externals: Fix worldmap externals already defined before
- 13a9dce FF7Achievement: Add check of other battle formation ID for emerald and ruby
- 9e465f4 FF7Achievement: Fix small bug of Cait Sith last limit break achievement
- 6a8d5d5 FF7: Fix WM ASK opcode logic
- 5f60324 Update Changelog.md
- 14fca44 FF7: Add WM Voice acting support
- 1e1cd56 60FPS: Fix model position glitch for some summons
- 1955520 Reworked gamepad shortcuts to prevent conflicts with game inputs
- f1056ca Common: Add mimalloc dependency
- 042b071 Shutdown the Steam API after the metadata patch [ #459 ]
- 154b16e vcpkg: Bump bgfx stack
- b61c351 Update Changelog.md
- c268366 Renderer: Expose the scaling factor
- 055822e SFX: setSFXVolume must respect the master volume when updating current voice volume [ #453 ]
- 1add2d1 Renderer: Fix OpenGL blit when lighting is enabled [ #448 ]
- c88cddc 60FPS: Set ideal precision to 1/10 for background positions
- ace6434 Gardening: Improve readability of the description block
- d4598c6 60FPS: Fix MSAA tiles tearing by using centroid UV texture coords
- bde5ed6 CMake: Uniform shader compilation
- 2a4da1f Gardening: Fix indentation
- 35ba0f6 Common: Uniform animated textures behavior [ #454 ]
- eb48472 vcpkg: Bump imgui port version
- 0b152fa vcppkg: Bump baseline
- 4a2b424 60FPS: Add smooth background movement in scripted scenarios
- 25a6fd3 Hext: Remove partial modifications to FIELD vertical center hext
- a83801c 60FPS: Fix background tiles tearing glitch by limiting decimal values
- cfbed02 60FPS: Implement smooth FIELD background movement
- fd4f172 CMakeLists: Correctly report the __cplusplus macro value
- 05e1e9c .vcpkg/ports: Bump bgfx stack
- 57051b1 Renderer: Destroy the backupDepthTexture while shutting down
- c62ddb5 Audio: Fix SFX double volume calculation on top of master
- eed83df FF7: Fix crash when loading a save game on Steam Spanish lang
- 64d0d4d Update Changelog.md
- 35b3e5f Voice: Add an option to enable/disable auto text
- 0014a03 common: Fix crash happening while closing the Game with Alt+F4
- 1a18b51 Add native Borderless support
- ae2c89e vcpkg: Bump ffmpeg version
- 5c8caec vcppkg: Bump baseline
This list of changes was auto generated.
FFNx-v1.12.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1120
Changes:
- b6d753c 1.12.0
- e6de18c Update .vsconfig
- 11e808d SFX: Fix skip flag check
- 9c36311 vcpkg: Bump pugixml version
- 27257e0 Update Changelog.md
- cdc0781 SFX: Add skip option
- e388505 Audio: Minor code optimization
- d0151d6 vcppkg: Bump baseline
- 41b118b FF8: use better textures from texl archive for the worldmap
- 9eac949 FF8: Replace triple triad textures
See More
- e61a3cf FF7: Use FFNx registry path
- 3ceb146 Update Changelog.md
- 0c22d2d FF7: Introduce global volume get/set from registry for Voice,Ambient,Movie
- 9e6903c Audio: Enable separate master volumes for Voice, Ambient, Movie and Stream layer
- cef7415 FF7: Ensure Music and SFX master volumes are set on game launch
- c1a7604 FF7: Inherit SFX global volume from the registry
- 8039c2a Update Changelog.md
- cd72ec5 SFX: Allow user to always centre SFX effects [ #443 ]
- f5a98ba Update Changelog.md
- 23f2f19 FF7: Detach global music volume from movies volume [ #441 ]
- 5da50fc Movies: Fix external voice layer volume being lower than music [ #441 ]
- b362562 Lighting: Fix field shadow glitch for 3d models
- 2e45cf3 Update Changelog.md
- 1a5fd72 Gardening: Cleanup unused configuration settings
- 3c679dc vcpkg: Bump bgfx stack
- 79b500e Gamehacks: Allow music toggle only on external music layer
- ae1e2a9 Documentation: Add a new game cheat
- c9688c5 Gamehacks: Add toggleMusicOnBattlePause() game cheat
- e5501c0 Audio: Add isMusicPlaying() method
- 1b14020 MemoryStream: Prevent a buffer overflow
- 6f07a7d Audio: Link global ambient volume to SFX
- 9f5d3dd vcpkg: Bump vgmstream dependency
- 516c599 Update README.md
- 8243efd vcpkg: Bump third party dependencies
- f572185 vcppkg: Bump baseline
- e48dae2 Docs: Update 7th Heaven installation instructions
- 332d6ed 60FPS: Fix Tonberry glitchy movement in battle
- f3299d1 60FPS: Fix death timer increment in BATTLE mode
- 3863b56 FF8: vibration fixes on worldmap + xinput fix on steam + horizon concert fixes
- 3082846 FF7: Fix deadzone bug for XINPUT analog triggers
- f8bc963 crashdump: Update error alert message
- bdb2830 Update Changelog.md
This list of changes was auto generated.