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thread.c.v
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// Copyright(C) 2021 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module sdl
//
// SDL_thread.h
//
@[noinit; typedef]
pub struct C.SDL_Thread {
}
// Thread is the SDL thread structure, defined in SDL_thread.c
// Thread is C.SDL_Thread
pub type Thread = C.SDL_Thread
// The SDL thread ID
// `typedef unsigned long SDL_threadID;`
pub type ThreadID = u32
// Thread local storage ID, 0 is the invalid ID
// `typedef unsigned int SDL_TLSID;`
pub type TLSID = u32
// ThreadPriority is the SDL thread priority.
//
// SDL will make system changes as necessary in order to apply the thread priority.
// Code which attempts to control thread state related to priority should be aware
// that calling SDL_SetThreadPriority may alter such state.
// SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
//
// NOTE On many systems you require special privileges to set high or time critical priority.
//
// ThreadPriority is C.SDL_ThreadPriority
pub enum ThreadPriority {
low = C.SDL_THREAD_PRIORITY_LOW
normal = C.SDL_THREAD_PRIORITY_NORMAL
high = C.SDL_THREAD_PRIORITY_HIGH
time_critical = C.SDL_THREAD_PRIORITY_TIME_CRITICAL
}
// The function passed to SDL_CreateThread().
//
// `data` what was passed as `data` to SDL_CreateThread()
// returns a value that can be reported through SDL_WaitThread().
//
// `typedef int (SDLCALL * SDL_ThreadFunction) (void *data);`
pub type ThreadFunction = fn (data voidptr) int
/*
// TODO win32 & OS2 ???
// extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
fn C.SDL_CreateThread(func C.SDL_ThreadFunction, name &char, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread
pub fn create_thread(func C.SDL_ThreadFunction, name &char, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread{
return C.SDL_CreateThread(func, name, data, pfn_begin_thread, pfn_end_thread)
}
// extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
fn C.SDL_CreateThreadWithStackSize(func C.SDL_ThreadFunction, const_name &char, const_stacksize usize, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread
pub fn create_thread_with_stack_size(func C.SDL_ThreadFunction, const_name &char, const_stacksize usize, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread{
return C.SDL_CreateThreadWithStackSize(func, const_name, const_stacksize, data, pfn_begin_thread, pfn_end_thread)
}
// extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char * name, void * data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
fn C.SDL_CreateThread(func C.SDL_ThreadFunction, name &char, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread
pub fn create_thread(func C.SDL_ThreadFunction, name &char, data voidptr, pfn_begin_thread C.pfnSDL_CurrentBeginThread, pfn_end_thread C.pfnSDL_CurrentEndThread) &C.SDL_Thread{
return C.SDL_CreateThread(func, name, data, pfn_begin_thread, pfn_end_thread)
}
*/
fn C.SDL_CreateThread(func ThreadFunction, const_name &char, data voidptr) &C.SDL_Thread
// create_thread creates a new thread with a default stack size.
//
// This is equivalent to calling:
//
/*
```c
SDL_CreateThreadWithStackSize(fn, name, 0, data);
```
*/
//
// `fn` the SDL_ThreadFunction function to call in the new thread
// `name` the name of the thread
// `data` a pointer that is passed to `fn`
// returns an opaque pointer to the new thread object on success, NULL if the
// new thread could not be created; call SDL_GetError() for more
// information.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_CreateThreadWithStackSize
// See also: SDL_WaitThread
pub fn create_thread(func ThreadFunction, const_name &char, data voidptr) &Thread {
return C.SDL_CreateThread(func, const_name, data)
}
fn C.SDL_CreateThreadWithStackSize(func ThreadFunction, const_name &char, const_stacksize usize, data voidptr) &C.SDL_Thread
// create_thread_with_stack_size creates a new thread with a specific stack size.
//
// SDL makes an attempt to report `name` to the system, so that debuggers can
// display it. Not all platforms support this.
//
// Thread naming is a little complicated: Most systems have very small limits
// for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
// C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
// see what happens with your system's debugger. The name should be UTF-8 (but
// using the naming limits of C identifiers is a better bet). There are no
// requirements for thread naming conventions, so long as the string is
// null-terminated UTF-8, but these guidelines are helpful in choosing a name:
//
// https://stackoverflow.com/questions/149932/naming-conventions-for-threads
//
// If a system imposes requirements, SDL will try to munge the string for it
// (truncate, etc), but the original string contents will be available from
// SDL_GetThreadName().
//
// The size (in bytes) of the new stack can be specified. Zero means "use the
// system default" which might be wildly different between platforms. x86
// Linux generally defaults to eight megabytes, an embedded device might be a
// few kilobytes instead. You generally need to specify a stack that is a
// multiple of the system's page size (in many cases, this is 4 kilobytes, but
// check your system documentation).
//
// In SDL 2.1, stack size will be folded into the original SDL_CreateThread
// function, but for backwards compatibility, this is currently a separate
// function.
//
// `fn` the SDL_ThreadFunction function to call in the new thread
// `name` the name of the thread
// `stacksize` the size, in bytes, to allocate for the new thread stack.
// `data` a pointer that is passed to `fn`
// returns an opaque pointer to the new thread object on success, NULL if the
// new thread could not be created; call SDL_GetError() for more
// information.
//
// NOTE This function is available since SDL 2.0.9.
//
// See also: SDL_WaitThread
pub fn create_thread_with_stack_size(func ThreadFunction, const_name &char, const_stacksize usize, data voidptr) &Thread {
$if !windows {
return C.SDL_CreateThreadWithStackSize(func, const_name, const_stacksize, data)
} $else {
panic('TODO support this call on Windows')
}
return unsafe { nil }
}
fn C.SDL_GetThreadName(pthread &C.SDL_Thread) &char
// get_thread_name gets the thread name as it was specified in SDL_CreateThread().
//
// This is internal memory, not to be freed by the caller, and remains valid
// until the specified thread is cleaned up by SDL_WaitThread().
//
// `pthread` the thread to query
// returns a pointer to a UTF-8 string that names the specified thread, or
// NULL if it doesn't have a name.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_CreateThread
pub fn get_thread_name(pthread &Thread) &char {
return C.SDL_GetThreadName(pthread)
}
fn C.SDL_ThreadID() ThreadID
// thread_id gets the thread identifier for the current thread.
//
// This thread identifier is as reported by the underlying operating system.
// If SDL is running on a platform that does not support threads the return
// value will always be zero.
//
// This function also returns a valid thread ID when called from the main
// thread.
//
// returns the ID of the current thread.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_GetThreadID
pub fn thread_id() ThreadID {
return ThreadID(u32(C.SDL_ThreadID()))
}
fn C.SDL_GetThreadID(thrd &C.SDL_Thread) ThreadID
// get_thread_id gets the thread identifier for the specified thread.
//
// This thread identifier is as reported by the underlying operating system.
// If SDL is running on a platform that does not support threads the return
// value will always be zero.
//
// `thread` the thread to query
// returns the ID of the specified thread, or the ID of the current thread if
// `thread` is NULL.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_ThreadID
pub fn get_thread_id(thrd &Thread) ThreadID {
return ThreadID(u32(C.SDL_GetThreadID(thrd)))
}
fn C.SDL_SetThreadPriority(priority C.SDL_ThreadPriority) int
// set_thread_priority sets the priority for the current thread.
//
// Note that some platforms will not let you alter the priority (or at least,
// promote the thread to a higher priority) at all, and some require you to be
// an administrator account. Be prepared for this to fail.
//
// `priority` the SDL_ThreadPriority to set
// returns 0 on success or a negative error code on failure; call
// SDL_GetError() for more information.
//
// NOTE This function is available since SDL 2.0.0.
pub fn set_thread_priority(priority ThreadPriority) int {
return C.SDL_SetThreadPriority(C.SDL_ThreadPriority(priority))
}
fn C.SDL_WaitThread(thrd &C.SDL_Thread, status &int)
// wait_thread waits for a thread to finish.
//
// Threads that haven't been detached will remain (as a "zombie") until this
// function cleans them up. Not doing so is a resource leak.
//
// Once a thread has been cleaned up through this function, the SDL_Thread
// that references it becomes invalid and should not be referenced again. As
// such, only one thread may call SDL_WaitThread() on another.
//
// The return code for the thread function is placed in the area pointed to by
// `status`, if `status` is not NULL.
//
// You may not wait on a thread that has been used in a call to
// SDL_DetachThread(). Use either that function or this one, but not both, or
// behavior is undefined.
//
// It is safe to pass a NULL thread to this function; it is a no-op.
//
// Note that the thread pointer is freed by this function and is not valid
// afterward.
//
// `thread` the SDL_Thread pointer that was returned from the
// SDL_CreateThread() call that started this thread
// `status` pointer to an integer that will receive the value returned
// from the thread function by its 'return', or NULL to not
// receive such value back.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_CreateThread
// See also: SDL_DetachThread
pub fn wait_thread(thrd &Thread, status &int) {
C.SDL_WaitThread(thrd, status)
}
fn C.SDL_DetachThread(thrd &C.SDL_Thread)
// detach_thread lets a thread clean up on exit without intervention.
//
// A thread may be "detached" to signify that it should not remain until
// another thread has called SDL_WaitThread() on it. Detaching a thread is
// useful for long-running threads that nothing needs to synchronize with or
// further manage. When a detached thread is done, it simply goes away.
//
// There is no way to recover the return code of a detached thread. If you
// need this, don't detach the thread and instead use SDL_WaitThread().
//
// Once a thread is detached, you should usually assume the SDL_Thread isn't
// safe to reference again, as it will become invalid immediately upon the
// detached thread's exit, instead of remaining until someone has called
// SDL_WaitThread() to finally clean it up. As such, don't detach the same
// thread more than once.
//
// If a thread has already exited when passed to SDL_DetachThread(), it will
// stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
// not safe to detach a thread that might be used with SDL_WaitThread().
//
// You may not call SDL_WaitThread() on a thread that has been detached. Use
// either that function or this one, but not both, or behavior is undefined.
//
// It is safe to pass NULL to this function; it is a no-op.
//
// `thread` the SDL_Thread pointer that was returned from the
// SDL_CreateThread() call that started this thread
//
// NOTE This function is available since SDL 2.0.2.
//
// See also: SDL_CreateThread
// See also: SDL_WaitThread
pub fn detach_thread(thrd &Thread) {
C.SDL_DetachThread(thrd)
}
fn C.SDL_TLSCreate() TLSID
// tls_create creates a piece of thread-local storage.
//
// This creates an identifier that is globally visible to all threads but
// refers to data that is thread-specific.
//
// returns the newly created thread local storage identifier or 0 on error.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_TLSGet
// See also: SDL_TLSSet
pub fn tls_create() TLSID {
return TLSID(u32(C.SDL_TLSCreate()))
}
fn C.SDL_TLSGet(id C.SDL_TLSID) voidptr
// tls_get gets the current thread's value associated with a thread local storage ID.
//
// `id` the thread local storage ID
// returns the value associated with the ID for the current thread or NULL if
// no value has been set; call SDL_GetError() for more information.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_TLSCreate
// See also: SDL_TLSSet
pub fn tls_get(id TLSID) voidptr {
return C.SDL_TLSGet(C.SDL_TLSID(id))
}
fn C.SDL_TLSSet(id C.SDL_TLSID, const_value voidptr, destructor fn (voidptr)) int
// tls_set sets the current thread's value associated with a thread local storage ID.
//
// The function prototype for `destructor` is:
//
/*
```c
void destructor(void *value)
```
*/
//
// where its parameter `value` is what was passed as `value` to SDL_TLSSet().
//
// `id` the thread local storage ID
// `value` the value to associate with the ID for the current thread
// `destructor` a function called when the thread exits, to free the
// value
// returns 0 on success or a negative error code on failure; call
// SDL_GetError() for more information.
//
// NOTE This function is available since SDL 2.0.0.
//
// See also: SDL_TLSCreate
// See also: SDL_TLSGet
pub fn tls_set(id TLSID, const_value voidptr, destructor fn (voidptr)) int {
return C.SDL_TLSSet(C.SDL_TLSID(id), const_value, destructor)
}
fn C.SDL_TLSCleanup()
// tls_cleanup cleanups all TLS data for this thread.
//
// NOTE This function is available since SDL 2.0.16.
pub fn tls_cleanup() {
C.SDL_TLSCleanup()
}