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Fails to run on Mac SDL2 dependency and OpenGL #6
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Yes macOS is not very well tested yet. My own mac is very old and I do not have access to other hardware so mac development is slow. Linux, Windows and Android is what I have the best access to currently so development is leaning towards those platforms. I know that all dependencies should work under mac, including using metal for rendering - it just needs time |
Yes my MBP is from and 2011, so anything above that should support metal. I'll keep this mind when testing your framework. Thanks for the response and your work! |
I've just commited dbfa590. This makes it so you can do e.g. I think for now it is best to to make |
Running my test project |
I forgot the exact command, but I think it's -glcore33 or something like it that I have to add in order to use any Sokol related libraries. I'm using an older Mac from 2011, so you may not want to support it.
I also had to do a "brew install pkg-config sdl2" for the first error.
Here is the last error.
Assertion failed: (desc->context.metal.device), function _sg_mtl_setup_backend, file sokol_gfx.h, line 10752.
Edit: It does run with the proper command. v -d darwin_sokol_glcore33
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