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PicoGK_Easing.cs
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//
// SPDX-License-Identifier: Apache-2.0
//
// PicoGK ("peacock") is a compact software kernel for computational geometry,
// specifically for use in Computational Engineering Models (CEM).
//
// For more information, please visit https://picogk.org
//
// PicoGK is developed and maintained by LEAP 71 - © 2023-2025 by LEAP 71
// https://leap71.com
//
// Computational Engineering will profoundly change our physical world in the
// years ahead. Thank you for being part of the journey.
//
// We have developed this library to be used widely, for both commercial and
// non-commercial projects alike. Therefore, we have released it under a
// permissive open-source license.
//
// The foundation of PicoGK is a thin layer on top of the powerful open-source
// OpenVDB project, which in turn uses many other Free and Open Source Software
// libraries. We are grateful to be able to stand on the shoulders of giants.
//
// LEAP 71 licenses this file to you under the Apache License, Version 2.0
// (the "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, THE SOFTWARE IS
// PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED.
//
// See the License for the specific language governing permissions and
// limitations under the License.
//
namespace PicoGK
{
/// <summary>
/// Easing functions — they take a float value from 0..1 and output
/// an "eased" curve of the values, also from 0..1
/// </summary>
public class Easing
{
public static float fEaseSineIn(float x)
{
return 1.0f - float.Cos((x* float.Pi) / 2.0f);
}
public static float fEaseSineOut(float x)
{
return float.Sin((x * float.Pi) / 2.0f);
}
public static float fEaseSineInOut(float x)
{
return -(float.Cos(float.Pi * x) - 1.0f) / 2.0f;
}
public static float fEaseQuadIn(float x)
{
return x * x;
}
public static float fEaseQuadOut(float x)
{
return 1.0f - (1.0f - x) * (1.0f - x);
}
public static float fEaseQuadInOut(float x)
{
return x < 0.5f ?
2.0f * x * x :
1.0f - float.Pow(-2.0f * x + 2.0f, 2.0f) / 2.0f;
}
public static float fEaseCubicIn(float x)
{
return x * x * x;
}
public static float fEaseCubicOut(float x)
{
return 1 - float.Pow(1.0f - x, 3.0f);
}
public static float fEaseCubicInOut(float x)
{
return x < 0.5 ?
4 * x * x * x :
1 - float.Pow(-2 * x + 2, 3) / 2;
}
public enum EEasing { LINEAR,
SINE_IN,
SINE_OUT,
SINE_INOUT,
QUAD_IN,
QUAD_OUT,
QUAD_INOUT,
CUBIC_IN,
CUBIC_OUT,
CUBIC_INOUT};
public static float fEasingFunction( float x,
EEasing eEasing)
{
switch (eEasing)
{
case EEasing.LINEAR:
return x;
case EEasing.SINE_IN:
return fEaseSineIn(x);
case EEasing.SINE_OUT:
return fEaseSineOut(x);
case EEasing.SINE_INOUT:
return fEaseSineInOut(x);
case EEasing.QUAD_IN:
return fEaseQuadIn(x);
case EEasing.QUAD_OUT:
return fEaseQuadOut(x);
case EEasing.QUAD_INOUT:
return fEaseQuadInOut(x);
case EEasing.CUBIC_IN:
return fEaseCubicIn(x);
case EEasing.CUBIC_OUT:
return fEaseCubicOut(x);
case EEasing.CUBIC_INOUT:
return fEaseCubicInOut(x);
}
throw new InvalidOperationException("Unknown easing function - forgot to implement?");
}
}
}