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We currently measure latency with drop guards in a lot of places. The issue with that is that in case of failure we could report potentially lower latency numbers, even though they're not “valid” per se since we failed. So our latency metrics will basically be inversely proportional to our failure rate. And any failures will pollute our latency metrics and drag it down
The text was updated successfully, but these errors were encountered:
We currently measure latency with drop guards in a lot of places. The issue with that is that in case of failure we could report potentially lower latency numbers, even though they're not “valid” per se since we failed. So our latency metrics will basically be inversely proportional to our failure rate. And any failures will pollute our latency metrics and drag it down
The text was updated successfully, but these errors were encountered: