Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lack of maven support #30

Open
carlosrovira opened this issue May 18, 2020 · 8 comments
Open

Lack of maven support #30

carlosrovira opened this issue May 18, 2020 · 8 comments

Comments

@carlosrovira
Copy link

Hi Lizhi,

you asked me about why I can't mvn compile. I think you refer to "mvn install". For this to happen you need to add a "pom.xml" to your root. I tried many time ago and I couldn't.

If you want to add maven support, you will need to do some changes to the project, like give a maven folder structure, or try to make pom.xml work with your actually. I recommed to switch to maven standard.

If you give a try, you'll see is not direct.

Thanks

@matrix3d
Copy link
Owner

mvn is a good thing, but still not planning to use mvn, because it is currently compiled with bat. bat is available on every window system. If using mvn requires other users to install mvn, it is better to keep the project simple.

But you can add an additional mvn support

@carlosrovira
Copy link
Author

Hi Lizhi,

in Apache Royale we are using mvnw, that is a Maven Wrapper that will be part soon of Maven (for now is a side project). Setting it will make user of SpriteFlexJS not need to install Maven since MVNW install for them.

If you don't want, I could do it, but I'll need to change folder layout. If you want me to do it grant me access, although I don't when I'll get time to do it for now.

Thanks

@matrix3d
Copy link
Owner

If mvn can support it, it is best to support two kinds of compilation. Bat is now supported because flashdevelop supports bat, so you can seamlessly switch between 2 projects.

@matrix3d
Copy link
Owner

@matrix3d
Copy link
Owner

can you twitter this av https://youtu.be/HR-A8dm_L4Q.

I have developed a new webgl graphics system, the performance is much better than canvas

@kennylerma
Copy link
Contributor

can you twitter this av https://youtu.be/HR-A8dm_L4Q.

I have developed a new webgl graphics system, the performance is much better than canvas

@matrix3d Have you done any new work on the curves and gradients for webgl? I've mainly focused on canvas since webgl is going to take a lot more time at the moment.

@matrix3d
Copy link
Owner

can you twitter this av https://youtu.be/HR-A8dm_L4Q.

I have developed a new webgl graphics system, the performance is much better than canvas

@matrix3d Have you done any new work on the curves and gradients for webgl? I've mainly focused on canvas since webgl is going to take a lot more time at the moment.

drawline

@matrix3d
Copy link
Owner

I personally feel that this project is not bad. 99% of as code is migrated to H5. Money that should be invested

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants