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it relies on a lot of dependencies and seems CSS driven.
But though rich is complex it has less dependencies, and also interesting for non-css based scenegraphs. Though it could have problems like
File "<console>", line 121, in main
File "/data/data/org.python/assets/build/env/rich/console.py", line 549, in <module>
class ConsoleThreadLocals(threading.local):
TypeError: function() argument 'code' must be code, not str
Sadly the library model is a mixup of threading and async.
Textual seems ok for basic samples eg https://pygame-web.github.io/showroom/pypad_git.html#src/test_textual.py
it relies on a lot of dependencies and seems CSS driven.
But though rich is complex it has less dependencies, and also interesting for non-css based scenegraphs. Though it could have problems like
Which i've blindly fixed without further testing:
https://github.com/pmp-p/textual-wasm/pull/1/files
https://github.com/pmp-p/rich-wasm/pull/1/files
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