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main.js
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let canvas;
let canvasContext;
let ballX = 50;
let ballY = 50;
let ballSpeedX = 10;
let ballSpeedY = 4;
let showingWinScreen = false;
let player1Score = 0;
let player2Score = 0;
const WINNING_SCORE = 3;
let paddle1Y = 250;
let paddle2Y = 250;
const PADDLE_HEIGHT = 100;
const PADDLE_WIDTH = 10;
function calculateMousePos(e) {
let rect = canvas.getBoundingClientRect();
let root = document.documentElement;
let mouseX = e.clientX - rect.left - root.scrollLeft;
let mouseY = e.clientY - rect.top - root.scrollTop;
return {
x: mouseX,
y: mouseY
};
}
function handleMouseClick(e) {
if(showingWinScreen) {
player1Score = 0;
player2Score = 0;
showingWinScreen = false;
}
}
window.onload = function() {
canvas= document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
const framesPerSecond = 30;
setInterval(function() {
moveEverything();
drawEverything();
} , 1000/framesPerSecond);
canvas.addEventListener('mousedown', handleMouseClick);
canvas.addEventListener('mousemove', function(e) {
let mousePos = calculateMousePos(e);
paddle1Y = mousePos.y - (PADDLE_HEIGHT / 2);
});
};
function ballReset() {
if (player1Score >= WINNING_SCORE ||
player2Score >= WINNING_SCORE){
showingWinScreen = true;
}
ballX = canvas.width/2;
ballY = canvas.height/2;
ballSpeedX = -ballSpeedX;
}
function computerMovement() {
let paddle2YCenter = paddle2Y + (PADDLE_HEIGHT/2);
if (paddle2YCenter < ballY -35) {
paddle2Y += 6;
}else if (paddle2YCenter > ballY +35) {
paddle2Y -= 6;
}
}
function moveEverything(){
if(showingWinScreen) {
return;
}
computerMovement();
ballX += ballSpeedX;
ballY += ballSpeedY;
//making the ball bounce off the paddle
if(ballX < 0 + 20) {
if(ballY > paddle1Y &&
ballY < paddle1Y + PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
//adding ball control.
let deltaY = ballY
-(paddle1Y + PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
//score must be added before ballreset for win-condition functionality
} else {
player2Score++;
ballReset();
}
}
if(ballX > canvas.width - 20) {
if(ballY > paddle2Y &&
ballY < paddle2Y + PADDLE_HEIGHT) {
ballSpeedX = -ballSpeedX;
//adding ball control
let deltaY = ballY
-(paddle2Y + PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
} else {
player1Score++;
ballReset();
}
}
if(ballY > canvas.width) {
ballSpeedY = -ballSpeedY;
}
if(ballY < 0) {
ballSpeedY = -ballSpeedY;
}
if(ballY > canvas.height) {
ballSpeedY = -ballSpeedY;
}
};
function drawNet() {
for (let i = 0; i < canvas.height; i+=40){
colorRect(canvas.width/2 -1, i, 2, 20, 'white')
}
}
function drawEverything() {
//next line blanks out the screen with black
colorRect(0, 0, canvas.width, canvas.height, 'black')
if(showingWinScreen) {
canvasContext.fillStyle = 'white';
canvasContext.font = '20px Arial';
canvasContext.textAlign = 'center';
if (player1Score >= WINNING_SCORE) {
canvasContext.fillText("Left Player Won!", canvas.width/2, 200);
}
else if (player2Score >= WINNING_SCORE) {
canvasContext.fillText('Right Player Won!',canvas.width/2, 200);
}
canvasContext.fillText("click to continue", canvas.width/2, 300);
return;
}
drawNet();
canvasContext.font = "20px Arial";
canvasContext.fillStyle = 'white';
canvasContext.textAlign = "center";
canvasContext.fillText("PONG GAME", canvas.width/2, 150);
canvasContext.fillText("By Rosendo Pili", canvas.width/2, 200);
//this is left player paddle
colorRect(0, paddle1Y, PADDLE_WIDTH, PADDLE_HEIGHT, 'white');
//this is right player paddle
colorRect(canvas.width - PADDLE_WIDTH, paddle2Y,
PADDLE_WIDTH, PADDLE_HEIGHT, 'white');
//next line draws the ball
colorCircle(ballX, ballY, 10, 'red');
canvasContext.fillText(player1Score, 100, 100);
canvasContext.fillText(player2Score, canvas.width -100, 100);
};
function colorCircle(centerX, centerY, radius, drawColor) {
canvasContext.fillStyle = drawColor;
canvasContext.beginPath();
canvasContext.arc(centerX, centerY, radius, 0, Math.PI*2, true);
canvasContext.fill();
}
function colorRect(leftX, topY, width, height, drawColor) {
canvasContext.fillStyle = drawColor;
canvasContext.fillRect(leftX, topY, width, height);
}