Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[GAME BUG]: CUSA03220 Gran Turismo®Sport - [Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed! #2181

Open
5 tasks done
jimbigjim1 opened this issue Jan 18, 2025 · 2 comments
Assignees

Comments

@jimbigjim1
Copy link

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

Crashes on Display Settings with latest nightly (like #2062 but different error)

[Lib.Kernel] <Error> time.cpp:sceKernelClockGettime:114: unsupported = 16 using CLOCK_REALTIME

[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x58d7a804
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x170f8dc0
[Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed!

Reproduction Steps

Start the game, go through display settings to HDR/SDR selection and press SDR. The game will crash

Specify OS Version

Windows 11

CPU

AMD Ryzen 7 7840HS

GPU

AMD Radeon 780M Graphics iGPU

Amount of RAM in GB

16

Amount of VRAM in GB

4

Log File

shad_log.txt

@polybiusproxy polybiusproxy self-assigned this Jan 18, 2025
@polybiusproxy
Copy link
Collaborator

Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all
Though you won't get much further as there's another shader issue right away.

@jimbigjim1
Copy link
Author

Right now, you can get past this if you have a GPU with enough shared memory (most are AMD and Intel GPUs): https://vulkan.gpuinfo.org/listreports.php?limit=maxComputeSharedMemorySize&value=65536&platform=all Though you won't get much further as there's another shader issue right away.

My GPU is on the list..
The latest nightly (17ac63d) still crashes, same spirv_emit_context.cpp error, so I cant test the other shader issue, but I hope it gets fixed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants