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My GPU is on the list..
The latest nightly (17ac63d) still crashes, same spirv_emit_context.cpp error, so I cant test the other shader issue, but I hope it gets fixed
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
Crashes on Display Settings with latest nightly (like #2062 but different error)
[Lib.Kernel] <Error> time.cpp:sceKernelClockGettime:114: unsupported = 16 using CLOCK_REALTIME
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x58d7a804
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Warning> resource_tracking_pass.cpp:operator():416: Inline sampler detected
[Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:488: Compiling cs shader 0x170f8dc0
[Debug] <Critical> spirv_emit_context.cpp:operator():861: Assertion Failed!
Reproduction Steps
Start the game, go through display settings to HDR/SDR selection and press SDR. The game will crash
Specify OS Version
Windows 11
CPU
AMD Ryzen 7 7840HS
GPU
AMD Radeon 780M Graphics iGPU
Amount of RAM in GB
16
Amount of VRAM in GB
4
Log File
shad_log.txt
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