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win32_utf8.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<ProjectTitle>Win32 UTF-8 wrapper</ProjectTitle>
<ProjectURL>https://github.com/thpatch/win32_utf8</ProjectURL>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Dynamic|Win32">
<Configuration>Debug Dynamic</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Dynamic|x64">
<Configuration>Debug Dynamic</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Static|Win32">
<Configuration>Debug Static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug Static|x64">
<Configuration>Debug Static</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Dynamic|Win32">
<Configuration>Release Dynamic</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Dynamic|x64">
<Configuration>Release Dynamic</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Static|Win32">
<Configuration>Release Static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Static|x64">
<Configuration>Release Static</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Debug Dynamic'">
<Import Project="Debug.props" />
<Import Project="Dynamic.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Debug Static'">
<Import Project="Debug.props" />
<Import Project="Static.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Release Dynamic'">
<Import Project="Release.props" />
<Import Project="Dynamic.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)'=='Release Static'">
<Import Project="Release.props" />
<Import Project="Static.props" />
</ImportGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A185D5A7-3E03-4C87-9774-65C014631F5B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>win32_utf8</RootNamespace>
<ProjectName>win32_utf8</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
<OutDir>$(SolutionDir)bin\</OutDir>
<IntDir>$(SolutionDir)obj\$(ProjectName) $(Configuration) $(PlatformShortName)\</IntDir>
<TargetName>$(ProjectName)_$(Linking)_$(PlatformShortName)$(TargetSuffix)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>delayimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/DELAYLOAD:comdlg32.dll /DELAYLOAD:dsound.dll /DELAYLOAD:gdi32.dll /DELAYLOAD:ole32.dll /DELAYLOAD:psapi.dll /DELAYLOAD:shell32.dll /DELAYLOAD:shlwapi.dll /DELAYLOAD:user32.dll /DELAYLOAD:version.dll /DELAYLOAD:wininet.dll %(AdditionalOptions)</AdditionalOptions>
<ModuleDefinitionFile>win32_utf8.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClInclude Include="src\comdlg32_dll.h" />
<ClInclude Include="src\dsound_dll.h" />
<ClInclude Include="src\entry.h" />
<ClInclude Include="src\gdi32_dll.h" />
<ClInclude Include="src\kernel32_dll.h" />
<ClInclude Include="src\macros.h" />
<ClInclude Include="src\message_enum.h" />
<ClInclude Include="src\msvcrt_dll.h" />
<ClInclude Include="src\psapi_dll.h" />
<ClInclude Include="src\shell32_dll.h" />
<ClInclude Include="src\shlwapi_dll.h" />
<ClInclude Include="src\user32_dll.h" />
<ClInclude Include="src\utf.h" />
<ClInclude Include="src\version_dll.h" />
<ClInclude Include="src\wininet_dll.h" />
<ClInclude Include="src\wrappers.h" />
<ClInclude Include="win32_utf8.h" />
<ClCompile Include="win32_utf8_build_dynamic.c">
<ExcludedFromBuild Condition="'$(ConfigurationType)'!='DynamicLibrary'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="win32_utf8_build_static.c">
<ExcludedFromBuild Condition="'$(ConfigurationType)'=='DynamicLibrary'">true</ExcludedFromBuild>
</ClCompile>
<None Include="entry_main.c" />
<None Include="entry_winmain.c" />
<None Include="src\build.c" />
<None Include="src\entry.c" />
<None Include="src\comdlg32_dll.c" />
<None Include="src\dsound_dll.c" />
<None Include="src\gdi32_dll.c" />
<None Include="src\kernel32_dll.c" />
<None Include="src\macros.c" />
<None Include="src\msvcrt_dll.c" />
<None Include="src\psapi_dll.c" />
<None Include="src\shell32_dll.c" />
<None Include="src\shlwapi_dll.c" />
<None Include="src\user32_dll.c" />
<None Include="src\utf.c" />
<None Include="src\version_dll.c" />
<None Include="src\win32_utf8.c" />
<None Include="src\wininet_dll.c" />
<None Include="src\wrappers.c" />
<None Include="win32_utf8.def" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>