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5451087D - UFC Undisputed 3 #99
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Appears that playing career mode with a roster fighter is causing crashing after the first fight won. Looking to find any kind of solution through in-game settings. Otherwise, the only way to progress in career mode is with a CAF. Attaching crash log if anybody wants to take a look. |
1cf9b16 broke the game, use earlier builds. |
is the career mode playable now? |
Always have been. It just doesn't render CAFs properly. One of the builds fixed DX12 rendering both CAFs, but I don't remember which one. Just get latest, and also apply If DX12 doesn't work for you, try Vulkan with FSI render target path. VK used to be better for a long while, but now DX12 is pretty much on par, so try DX12 first. But no matter what you do, CAFs are full black/rainbowy - only silhouette is visible. You can make them yellow with You can make CAFs mostly working only outside of career. You have to create or edit CAF with |
Validation
Xbox 360 Marketplace link
https://marketplace.xbox.com/en-US/Product/UFC-Undisputed-3/66acd000-77fe-1000-9115-d8025451087d#
Xenia version
https://github.com/xenia-canary/xenia-canary/commit/e90156719326935033e6578b94a363b59f576ddb/
Issues
The game runs perfectly without crashing (when running with invalid fetch constants set to true), however the tutorial (including the career tutorial) has blacked out, invisible, or corrupted trainers (80% of the time they corrupt to the point their models cover the entire screen, if you're lucky your tutorial red and blue corner fighters are just black, one is black and one is invisible, vice versa, etcetera); Create-a-fighters (CAF) are black, corrupted, or a mixture of both (doesn't seem that their model corrupts like the training characters though); the CAF editor itself runs fine with some minor graphical glitches on the character, as well as custom logos and banners not working; high-powered computer specs with V-sync disabled cause the game to run at 2-3x speed despite time scalar being set to default time scale due to extremely high frame rates (but that's not a game issue, just something to report).
Log
xenia.log.zip
Screenshots
CAF Editor Screenshots
Career Screenshots
(Tutorial Menu when first beginning career)
In-game Tutorial Screenshots
(What happens if you don't set invalid fetch constants to true)
In-game Practice Mode Screenshots
(This one is with roster fighters)
(This one is with my CAF)
Labels
state-gameplay, gpu-drawing-corrupt
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