TextRpgem is a text quest creation tool. It helps you to connect your isolated text files in monolithic story tree.
Main idea is pretty intuitive, but there is also some space for experiments with custom routing between pages using custom counters (health, mana, etc).
If you don't want to create your own GUI you can use built-in terminal interface.
Install the gem and add to the application's Gemfile by executing:
$ bundle add text-rpgem
If bundler is not being used to manage dependencies, install the gem by executing:
$ gem install text-rpgem
You story consists of events. Markup your text files like this
{
Description of event
}
[option_name1::option description]
[option_name2::option description]
[option_name3::option description]
In your application you will refer to your option by option name, player will only see option descriptions
We strongly recommend you to structure your files meaningfully, but at the and of a day that is only your decision
You have done all markup things. Now you are ready to create your scenario
- Call constructor and provide hash with all your events and their aliases. That is done to parse all files and catch parsing exceptions before first run.
test_scenario = Scenario.new(
events: {
beginning: Event("story_beginning.txt"),
river: Event("river.txt"),
forest: Event("forest.txt"),
tree: Event("tree.txt"),
cave: Event("cave.txt"),
monster: Event("battle.txt"),
}
)
- Provide necessary bloc to create routes between your events using routes method
my_scenario = Scenario.new(_) do |events|
events[:beginning].routes(
{
left: events[:river],
right: events[:forest],
}
)
end
- Add more routes to create tree structure of your story.
my_scenario = Scenario.new(events) do |events|
events[:beginning].routes(
{
left: events[:river].routes(
get_back: events[:beginning],
),
right: events[:forest].routes(
cave: events[:cave].routes(
{
deeper: events[:monster],
}
),
further_in_forest: events[:tree],
),
}
)
end
You can rearrange your tree if you feel bad about depth
my_scenario = Scenario.new(events) do |events|
events[:beginning].routes(
{
left: events[:river].routes(
get_back: events[:beginning],
),
right: events[:forest],
}
)
events[:forest].routes(
cave: events[:cave].routes(
{
deeper: events[:monster],
}
),
further_in_forest: events[:tree],
)
end
Use combination of counters and custom routes (routes_by_lambda instead of routes method) to create complex scenario
test_scenario = Scenario.new(
events: {
choise: Event("choise.txt"),
happy_end: Event("happy_end.txt"),
you_died: Event("you_died.txt"),
},
counters: {
karma: Counter(1),
},
) do |events|
events[choise].routes_by_lambda(
lambda do |option|
case option
when :good
counters[:karma].value += 1
when :bad
counters[:karma].value -= 1
end
return events[:you_died] unless counters[:karma].value.positive?
return events[:happy_end]
end
)
end
After checking out the repo, run bin/setup
to install dependencies. Then, run rake test
to run the tests. You can also run bin/console
for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run bundle exec rake install
. To release a new version, update the version number in version.rb
, and then run bundle exec rake release
, which will create a git tag for the version, push git commits and the created tag, and push the .gem
file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/text-rpgem. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.
The gem is available as open source under the terms of the MIT License.
Everyone interacting in the TextRpgem project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.