-
Notifications
You must be signed in to change notification settings - Fork 2.5k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* 增加异步函数热更示例 * 增加异步函数热更示例 * 在readme中增加异步函数热更示例
- Loading branch information
Showing
26 changed files
with
767 additions
and
0 deletions.
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
295 changes: 295 additions & 0 deletions
295
Assets/XLua/Examples/14_HotfixAsyncAwait/HotfixAsyncAwaitTest.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,295 @@ | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
using XLua; | ||
|
||
namespace XLuaTest | ||
{ | ||
[Hotfix] | ||
public partial class HotfixAsyncAwaitTest : MonoBehaviour | ||
{ | ||
[Hotfix] | ||
[ContextMenu("Method1")] | ||
public void Method1() | ||
{ | ||
Debug.Log($"Method1 in C#!"); | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("AsyncMethod1")] | ||
#pragma warning disable CS1998 // 异步方法缺少 "await" 运算符,将以同步方式运行 | ||
public async void AsyncMethod1() | ||
#pragma warning restore CS1998 // 异步方法缺少 "await" 运算符,将以同步方式运行 | ||
{ | ||
Debug.Log($"AsyncMethod1 in C#!"); | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("AsyncMethod2")] | ||
public async void AsyncMethod2() | ||
{ | ||
Debug.Log($"AsyncMethod2 in C#! 001"); | ||
await Task.Delay(1000); | ||
Debug.Log($"AsyncMethod2 in C#! 002"); | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("AsyncMethod3")] | ||
public async void AsyncMethod3() | ||
{ | ||
Debug.Log($"AsyncMethod3 in C#! 001"); | ||
await Task.Delay(1000); | ||
Debug.Log($"AsyncMethod3 in C#! 002"); | ||
await MyTask(); | ||
Debug.Log($"AsyncMethod3 in C#! 003"); | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("AsyncMethod4")] | ||
public async void AsyncMethod4() | ||
{ | ||
Debug.Log($"AsyncMethod4 in C#! 001"); | ||
var result = await MyTask1(); | ||
Debug.Log($"AsyncMethod4 in C#! 002 MyTask1 Result:{result}"); | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("MyTask")] | ||
public async Task MyTask() | ||
{ | ||
Debug.Log($"MyTask in C#! 001"); | ||
await Task.Delay(1000); | ||
Debug.Log($"MyTask in C#! 002"); | ||
return; | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("MyTask1")] | ||
public async Task<int> MyTask1() | ||
{ | ||
Debug.Log($"MyTask1 in C#! 001"); | ||
await Task.Delay(1000); | ||
Debug.Log($"MyTask1 in C#! 002"); | ||
return 9999; | ||
} | ||
|
||
[Hotfix] | ||
[ContextMenu("MyTask2")] | ||
public Task<int> MyTask2() | ||
{ | ||
Debug.Log($"MyTask2 in C#! 001"); | ||
return Task.FromResult(9998); | ||
} | ||
} | ||
|
||
public partial class HotfixAsyncAwaitTest | ||
{ | ||
public TextAsset Method1Lua; | ||
public TextAsset AsyncMethod1Lua; | ||
public TextAsset AsyncMethod2Lua; | ||
public TextAsset AsyncMethod3Lua; | ||
public TextAsset AsyncMethod4Lua; | ||
public TextAsset MyTaskLua; | ||
public TextAsset MyTask1Lua; | ||
public TextAsset MyTask2Lua; | ||
|
||
internal static LuaEnv luaEnv = new LuaEnv(); //all lua behaviour shared one luaenv only! | ||
|
||
[ContextMenu("DoHotfix Method1")] | ||
public void DoHotfixMethod1() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(Method1Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix AsyncMethod1")] | ||
public void DoHotfixAsyncMethod1() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(AsyncMethod1Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix AsyncMethod2")] | ||
public void DoHotfixAsyncMethod2() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(AsyncMethod2Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix AsyncMethod3")] | ||
public void DoHotfixAsyncMethod3() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(AsyncMethod3Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix AsyncMethod4")] | ||
public void DoHotfixAsyncMethod4() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(AsyncMethod4Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix MyTask")] | ||
public void DoHotfixMyTask() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(MyTaskLua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix MyTask1")] | ||
public void DoHotfixMyTask1() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(MyTask1Lua.text); | ||
} | ||
|
||
[ContextMenu("DoHotfix MyTask2")] | ||
public void DoHotfixMyTask2() | ||
{ | ||
// 执行脚本 | ||
luaEnv.DoString(MyTask2Lua.text); | ||
} | ||
|
||
|
||
void OnGUI() | ||
{ | ||
Vector2 size = new Vector2(200, 40); | ||
Vector2 position = new Vector2(600, 100); | ||
Vector2 rightPposition = position + new Vector2(240, 0); | ||
int inteval = 50; | ||
|
||
|
||
if (GUI.Button(new Rect(position, size), nameof(Method1))) | ||
{ | ||
Method1(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixMethod1))) | ||
{ | ||
DoHotfixMethod1(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(AsyncMethod1))) | ||
{ | ||
AsyncMethod1(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixAsyncMethod1))) | ||
{ | ||
DoHotfixAsyncMethod1(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(AsyncMethod2))) | ||
{ | ||
AsyncMethod2(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixAsyncMethod2))) | ||
{ | ||
DoHotfixAsyncMethod2(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(AsyncMethod3))) | ||
{ | ||
AsyncMethod3(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixAsyncMethod3))) | ||
{ | ||
DoHotfixAsyncMethod3(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(AsyncMethod4))) | ||
{ | ||
AsyncMethod4(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixAsyncMethod4))) | ||
{ | ||
DoHotfixAsyncMethod4(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(MyTask))) | ||
{ | ||
MyTask(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixMyTask))) | ||
{ | ||
DoHotfixMyTask(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(MyTask1))) | ||
{ | ||
MyTask1(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixMyTask1))) | ||
{ | ||
DoHotfixMyTask1(); | ||
} | ||
|
||
position.y += inteval; | ||
rightPposition.y += inteval; | ||
|
||
if (GUI.Button(new Rect(position, size), nameof(MyTask2))) | ||
{ | ||
MyTask2(); | ||
} | ||
|
||
if (GUI.Button(new Rect(rightPposition, size), nameof(DoHotfixMyTask2))) | ||
{ | ||
DoHotfixMyTask2(); | ||
} | ||
|
||
|
||
string chHint = @"在运行该示例之前,请细致阅读xLua文档,并执行以下步骤: | ||
1.宏定义:添加 HOTFIX_ENABLE 到 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'。 | ||
(注意:各平台需要分别设置) | ||
2.生成代码:执行 'XLua > Generate Code' 菜单,等待Unity编译完成。 | ||
3.注入:执行 'XLua > Hotfix Inject In Editor' 菜单。注入成功会打印 'hotfix inject finish!' 或者 'had injected!' 。"; | ||
string enHint = @"Read documents carefully before you run this example, then follow the steps below: | ||
1. Define: Add 'HOTFIX_ENABLE' to 'Edit > Project Settings > Player > Other Settings > Scripting Define Symbols'. | ||
(Note: Each platform needs to set this respectively) | ||
2.Generate Code: Execute menu 'XLua > Generate Code', wait for Unity's compilation. | ||
3.Inject: Execute menu 'XLua > Hotfix Inject In Editor'.There should be 'hotfix inject finish!' or 'had injected!' print in the Console if the Injection is successful."; | ||
GUIStyle style = GUI.skin.textArea; | ||
style.normal.textColor = Color.red; | ||
style.fontSize = 16; | ||
GUI.TextArea(new Rect(10, 100, 500, 290), chHint, style); | ||
GUI.TextArea(new Rect(10, 400, 500, 290), enHint, style); | ||
} | ||
} | ||
} | ||
|
||
|
||
|
||
|
||
|
11 changes: 11 additions & 0 deletions
11
Assets/XLua/Examples/14_HotfixAsyncAwait/HotfixAsyncAwaitTest.cs.meta
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Oops, something went wrong.