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Damn I was so sure I had found the problem.
I thought maybe the fact that the texture was first bound outside of the actual context of the QGLWidget could be the reason why it was sometimes invalid, but moving the code into the widget didn't fix the problem either. So now the code is where it belongs and I still have to do some cleanup, but the problem is still there.
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Ralph Gauges
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Oct 6, 2010
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