OpenGL: Fix wrong default texture for global uniforms of type sampler2DArray
#101941
+5
−1
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Fixes #101938
There were two problem in this code:
value
oroverride
Variant::NIL
, however, it looks like it'sVariant::RID
but if it's not set it'll be an empty RID (ieRID()
).With this PR, if you open the MRP from #101938, it will no longer spam the error every frame