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* sau dungenrun * sau dungenrun * Update dungenrun.js * update in the levels and one key for collection --------- Co-authored-by: Cheru Berhanu <[email protected]>
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/* | ||
@title: dungen run | ||
@description : move to exit from start collecting keys give you automatic points | ||
use A S W D for movement & I to reset game | ||
@author: Saurav Alva & Gaurav Alva | ||
@tags: [] | ||
@addedOn: 2024-08-15 | ||
*/ | ||
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const background = "b"; | ||
const wall = "w"; | ||
const player = "p"; | ||
const key = "k"; | ||
const exit = "e"; | ||
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let hasKey = false; | ||
let level = 0; | ||
let points = 0; | ||
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setLegend( | ||
[background, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`], | ||
[wall, bitmap` | ||
0000000000000000 | ||
0CC99FFLL1122FF0 | ||
03CC99FFLL1122F0 | ||
093CC99FFLL11220 | ||
0993CC99FFLL1120 | ||
0F993CC99FFLL110 | ||
0FF993CC99FFLL10 | ||
0LFF993CC99FFLL0 | ||
0LLFF993CC99FFL0 | ||
01LLFF993CC99FF0 | ||
011LLFF993CC99F0 | ||
0211LLFF993CC990 | ||
02211LLFF993CC90 | ||
0F2211LLFF993CC0 | ||
0FF2211LLFF993C0 | ||
0000000000000000`], | ||
[player, bitmap` | ||
.....000000..... | ||
....06666FF0.... | ||
...0666666FF0... | ||
..003333333300.. | ||
.06666666666660. | ||
066F00000000F660 | ||
06F0900900000F60 | ||
.0F0010010000F0. | ||
..00C29C290000.. | ||
...0F9999F000... | ||
....0FFFF0300... | ||
...03999333330.. | ||
..093999303990.. | ||
..090777770990.. | ||
...0070007700... | ||
....090..090....`], | ||
[key, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
..........66666. | ||
........666FFF6. | ||
........66FFFF6F | ||
66666666666FFF6F | ||
6.6.....6F66FF6F | ||
........66F66F6. | ||
..........66666. | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[exit, bitmap` | ||
0000000000000000 | ||
0333333333333330 | ||
0300000000000030 | ||
0300000000000030 | ||
0300000000000030 | ||
0300000000000030 | ||
0307770077700030 | ||
0307006067666030 | ||
0307700607060030 | ||
0307006067060030 | ||
0307770077700030 | ||
0300000000000030 | ||
0300000000000030 | ||
0300000000000030 | ||
0333333333333330 | ||
0000000000000000`] | ||
); | ||
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setSolids([player, wall]); | ||
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let levels = [ | ||
map` | ||
.......wwwwwwwwwwe | ||
.......w...ww..... | ||
wwwwwwwwww..w.wwww | ||
.w.......w.ww.w.w. | ||
.wwww.w.ww.w..w.w. | ||
.w..www.........w. | ||
.w.....wwww.w...w. | ||
ww.ww...k...w...w. | ||
....w.w..w.ww.wwww | ||
www.w.w.www...w... | ||
.pw.w.w....w....w. | ||
w....wwwwww.w..ww. | ||
w.ww.w...w..ww.w.w | ||
www.wwww.wwww.ww.w`, // Level 1 | ||
map` | ||
......wwwwwwwwwwww | ||
......w.w........w | ||
wwwwwww..ww.w.w..w | ||
ww..w..w..w..w..ww | ||
w.w.w.wwwew.www..w | ||
w.w.w...www...ww.w | ||
w.w.w.w.ww..w..w.w | ||
w.w.w.w.k..w..ww.w | ||
w.w...w..www...w.w | ||
w.w.w.w.w....w.w.w | ||
w.ww..w.w.wwww.w.w | ||
w..w.ww.w....w.w.e | ||
wpw...w.ww.ww..www | ||
w...w.wwwww.wwwwww`, // Level 2 | ||
map` | ||
.......wwwwwwwwwww | ||
.......w....w..w.w | ||
wwwwwwww..w......w | ||
pwww.....w.w.www.w | ||
...w.w.ww...k..w.w | ||
w..ww....w..www..w | ||
w.ww..ww.ww.w....w | ||
w......w.w..w.ww.w | ||
w.wwwww..w..w.w..w | ||
w.w.....ww.w..ww.w | ||
w.w.wwww..w..w...w | ||
w..ww....w..w....w | ||
w.wwwwwwwwewwwwwww | ||
www.w.w.wwwww.w.ww`, // Level 3 | ||
map` | ||
.......wwwwwwwwwww | ||
.......we......... | ||
wwwwwwwwwwww..w... | ||
w..w.w......w.www. | ||
wwww.w.wwwww..w... | ||
w......w....ww..w. | ||
wwwwwwew.ww..w.ww. | ||
w....www...w.w.... | ||
wwww.w.www.w..www. | ||
ww...w.....ww..k.. | ||
ww.wwww.w.ww.w.www | ||
ww......w....w.w.. | ||
p.wwwwwww.wwww.w.. | ||
w.................`, // Level 4 | ||
map` | ||
.......wwwwwwwwwww | ||
.......w........ww | ||
wwwwwwww.wwww..w.w | ||
.w..w........w..ww | ||
..w....www.ww.w..w | ||
wwwww.ww.ww.www.ww | ||
w.........w.w.w..w | ||
w.wwww..w...w.w.ww | ||
w....w.wwww...w.ww | ||
wwww.w....w..w..ww | ||
w..w.wwwkw.ww..w.w | ||
wp.w.w..w.w...ww.w | ||
.......w..w.w....e | ||
wwwww.wwwwwwww.www`, // Level 5 - Boss Level | ||
map` | ||
.......wwwwwwwwwww | ||
.......w..w......w | ||
wwwwwwwww..w.www.w | ||
w....w...w.w.w.w.w | ||
.pw.w.wwww.w...w.w | ||
www.w.w....www.w.w | ||
....w.w.ww..w..w.w | ||
w.www.w..w..w..w.w | ||
w....w..w.w.w..w.w | ||
w.w.ww.wwww.ww.w.w | ||
w.w....ww......w.w | ||
w.ww.w..w.wwww.w.w | ||
ww.w.wwww....kww.w | ||
wwwwww.www.www.wew`, // Level 6 - Boss Level | ||
map` | ||
.......wwwwwwwwwww | ||
.......w........ww | ||
wwwwwwww.wwww..w.w | ||
.w..w........w..ww | ||
..w....www.ww.w..w | ||
wwwww.ww.w..www.ww | ||
w.........w.wkw..w | ||
w.wwww..w...w.w.ww | ||
w....w.wwww...w.ww | ||
ww.w.w....w..w..ww | ||
w..w.www.w.ww..w.w | ||
wp.w....w.....w..w | ||
w.w..w.w.wew.w.www | ||
wwwwwww.w.wwwwwwww`, // Level 7 - Boss Level | ||
]; | ||
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setBackground(background); | ||
setMap(levels[level]); | ||
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onInput("w", () => getFirst(player).y -= 1); | ||
onInput("a", () => getFirst(player).x -= 1); | ||
onInput("s", () => getFirst(player).y += 1); | ||
onInput("d", () => getFirst(player).x += 1); | ||
onInput("i", resetGame); // Reset game on pressing 'i' | ||
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afterInput(() => { | ||
if (tilesWith(player, key).length > 0) { | ||
getFirst(key).remove(); | ||
points += 5; // Add points for collecting a key | ||
hasKey = true; | ||
} | ||
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if (tilesWith(player, exit).length > 0) { | ||
level += 1; | ||
if (level < levels.length) { | ||
setMap(levels[level]); | ||
} else { | ||
addText("You Win!", { x: 6, y: 2, color: color`2` }); | ||
addText(`Points: ${points}`, { x: 6, y: 4, color: color`2` }); | ||
resetGame(); // Reset game after displaying the win message | ||
} | ||
} | ||
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displayStatus(); | ||
}); | ||
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function resetGame() { | ||
level = 0; | ||
points = 0; | ||
hasKey = false; | ||
setMap(levels[level]); | ||
displayStatus(); | ||
} | ||
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function displayStatus() { | ||
clearText(); | ||
addText(`lvl: ${level + 1}`, { x: 0, y: 0, color: color`2` }); | ||
addText(`Pts: ${points}`, { x: 0, y: 1, color: color`2` }); | ||
} | ||
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displayStatus(); // Initial status display | ||
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