-
Notifications
You must be signed in to change notification settings - Fork 1.2k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
subway_surfers_infinite_runner (#2264)
* subway_surfers_infinite_runner * Update subway surfers.js --------- Co-authored-by: Cheru Berhanu <[email protected]> Co-authored-by: Cheru Berhanu <[email protected]>
- Loading branch information
1 parent
c2fcab7
commit c3bd474
Showing
1 changed file
with
157 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,157 @@ | ||
/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: subway surfers | ||
@author: AKKS1013 | ||
@tags: [] | ||
@addedOn: 2024-09-03 | ||
*/ | ||
|
||
const player = "p" | ||
const obstacle_low = "l" | ||
const obstacle_high = "h" | ||
|
||
let obstacleInterval = setInterval(moveObstacles, 1000) | ||
let spawn = false | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
.......000...... | ||
.......0.0...... | ||
......0..0...... | ||
......0...0.0... | ||
....0003.30.0... | ||
....0.0...000... | ||
....0.05550..... | ||
......0...0..... | ||
.....0....0..... | ||
.....0...0...... | ||
......000....... | ||
......0.0....... | ||
.....00.00...... | ||
................` ], | ||
[ obstacle_low, bitmap` | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333 | ||
3333333333333333`], | ||
[ obstacle_high, bitmap` | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5..............5 | ||
5..............5 | ||
5..............5 | ||
5..............5`] | ||
) | ||
|
||
setSolids([ player, obstacle_low, obstacle_high ]) | ||
|
||
function spawnObstacle(obstacle, three) { | ||
const rand = Math.random() | ||
const randx = Math.floor(Math.random() * width()) | ||
const randn = Math.random() | ||
|
||
while (obstacle === randx) { | ||
randx = Math.floor(Math.random() * width()) | ||
} | ||
|
||
if (rand <= 0.5) { | ||
addSprite(randx, 0, obstacle_low) | ||
obstacle = randx | ||
} else { | ||
addSprite(randx, 0, obstacle_high) | ||
obstacle = randx | ||
} | ||
if (randn > 0.5 && !three) { | ||
three = true | ||
spawnObstacle(randx, three) | ||
} | ||
} | ||
|
||
function moveObstacles() { | ||
const obstacles = getAll(obstacle_low).concat(getAll(obstacle_high)); | ||
|
||
obstacles.forEach(obstacle => { | ||
if (getTile(obstacle.x, obstacle.y + 1).length !== 0) { | ||
addText("GAME OVER", {x: 5, y: 4, color: color`3`}); | ||
clearInterval(obstacleInterval); | ||
} else { | ||
|
||
obstacle.y += 1; | ||
|
||
if (obstacle.y >= height() - 1) { | ||
obstacle.remove(); | ||
} | ||
} | ||
}); | ||
|
||
if (spawn === true) { | ||
spawnObstacle(-1, false) | ||
spawn = false | ||
} else { | ||
spawn = true | ||
} | ||
} | ||
|
||
let level = 0 | ||
const levels = [ | ||
map` | ||
... | ||
... | ||
l.h | ||
.p.` | ||
] | ||
|
||
setMap(levels[level]) | ||
|
||
setPushables({ | ||
[ obstacle_low ]: [ player ], | ||
[ obstacle_high ]: [ player ] | ||
}) | ||
|
||
onInput("w", () => { | ||
getFirst(player).y -= 1 | ||
}) | ||
|
||
onInput("s", () => { | ||
getFirst(player).y += 1 | ||
}) | ||
|
||
onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
}) | ||
|
||
onInput("d", () => { | ||
getFirst(player).x += 1 | ||
}) | ||
|
||
onInput("i", () => { | ||
if (getTile(getFirst(player).x, getFirst(player).y - 1)[0].type === obstacle_low) { | ||
getFirst(player).y -= 2 | ||
} | ||
}) | ||
|
||
onInput("k", () => { | ||
if (getTile(getFirst(player).x, getFirst(player).y - 1)[0].type === obstacle_high) { | ||
getFirst(player).y -= 2 | ||
} | ||
}) | ||
|
||
|
||
afterInput(() => { | ||
|
||
}) | ||
|