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fix: link
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kenjinp committed Feb 6, 2024
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Expand Up @@ -74,7 +74,7 @@ Instead, we'll create some data structure to hold regional features, like contin

![](../../public/assets/b9f73f50a9a773efbd4edb6e8c2666a5.svg)

There's a rub though. Iterating through each feature on the planet by each vertex is going to be super expensive, so we should create some system to query against only the nearby features, perhaps using some kind of spatial grid system, such as [detailed in my previous post] and a bucket of other techniques I haven't thought of yet.
There's a rub though. Iterating through each feature on the planet by each vertex is going to be super expensive, so we should create some system to query against only the nearby features, perhaps using some kind of spatial grid system, such as [detailed in my previous post](/posts/spherical-spatial-hashing/) and a bucket of other techniques I haven't thought of yet.

Also, this is probably a very naïve way to do things. I'm not even sure it's practical. I'm sure seasoned game devs are yelling at me, but let's try anyways!

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