A repository containing code I wrote to learn new languages and experiment with new things.
[In Progress]
Plugin system – a system I originally designed in Go at work. It supports application lifecycle (on start, on destroy, etc., inspired by Unity) for each plugin and a callback driven event dispatcher.[In Progress]
Asynchronous runtime – A runtime inspired heavily by Tokio and smol which can schedule and run Rust's futures.
[Planned]
Re-implement vec1
[In Progress]
Experiment rendering in WebGPU (via wgpu, also my first time trying WebGPU)2
[Planned]
Re-implement image blob detection3