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doyousketch2 edited this page Sep 13, 2019 · 5 revisions

Menu_Button:

Corresponds to: Fl_Menu_Button

Inherits from: Menu, Widget

Constructors

  • fl.Menu_Button( int X, int Y, int W, int H, *str label ) ==> userdata Widget
  • fl.Menu_Button{ table entries } ==> userdata Widget

    ( table constructor syntax )


Functions

  • methods defined for Menu userdata type
  • methods defined for Widget userdata type

Properties

  • properties defined for Menu userdata type
  • properties defined for Widget userdata type
  • obj.type ==> str mode get

    obj.type = str mode set
    select mouse button(s) that activate menu:

    • "NOPOPUP"
    • "POPUP1"
    • "POPUP2"
    • "POPUP12"
    • "POPUP3" ( usually what you want )
    • "POPUP13"
    • "POPUP23"
    • "POPUP123"
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